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  1. #1

    3 Shard Out of Combat is live

    This is now live. I also notice that I do a good job of keeping max shards now. Maybe I am just getting lucky.

  2. #2
    The Unstoppable Force Gaidax's Avatar
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    Let the gates of hell open wide upon our enemies as we shatter their hopes with our newfound power!

  3. #3
    Well just to add to this - This is not live in EU. Will most likely be live after weekly maintenance since US just had theirs.

  4. #4

  5. #5
    Quote Originally Posted by Enchanter85 View Post
    This is now live. I also notice that I do a good job of keeping max shards now. Maybe I am just getting lucky.
    Confirmed. Hoping for number changes as well.

  6. #6
    Deleted
    And one step closer to MoP god-mode level.
    It's gonna be a long road, but Purple will rule again, my friends.

  7. #7
    Except this is literally not going to change the awful mechanics we're stuck with. I guess all it takes is a tiny change to appease the idiots.

  8. #8
    3 at the start doesn't mean jack diddly more than about 30 seconds into a boss fight. Starting shard count is the issue, in combat generation is.

  9. #9
    Yea I'm confused as to why this is making anyone actually happy, seems like a bare minimum change. Helps our opener which is nice but there's a lot of work to do to make Warlocks great again IMO.

  10. #10
    Quote Originally Posted by PhoenixLite View Post
    It's gonna be a long road, but Purple will rule again, my friends.
    I mean, demonhunters are already pretty high up there.
    ..and so he left, with terrible power in shaking hands.

  11. #11
    Quote Originally Posted by Enchanter85 View Post
    This is now live. I also notice that I do a good job of keeping max shards now. Maybe I am just getting lucky.
    Are you aware that capping shards is not advised as you will miss some?

  12. #12
    Quote Originally Posted by Xandy View Post
    Yea I'm confused as to why this is making anyone actually happy, seems like a bare minimum change. Helps our opener which is nice but there's a lot of work to do to make Warlocks great again IMO.
    Because its something, which is more than nothing, and they specifically stated that they plan to do a tuning pass once all the data's gathered up within the next couple weeks so we'll see what happens then.

    This change is a positive one, albeit a small one.
    ..and so he left, with terrible power in shaking hands.

  13. #13
    Quote Originally Posted by Baconeggcheese View Post
    Because its something, which is more than nothing, and they specifically stated that they plan to do a tuning pass once all the data's gathered up within the next couple weeks so we'll see what happens then.

    This change is a positive one, albeit a small one.
    Good thing they used all the data they got in beta to do tuning, instead of still relying on live as an open beta. /s
    Tradushuffle
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  14. #14
    The Patient Locknrollen's Avatar
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    Quote Originally Posted by Xandy View Post
    Yea I'm confused as to why this is making anyone actually happy, seems like a bare minimum change. Helps our opener which is nice but there's a lot of work to do to make Warlocks great again IMO.
    The point of this is not to fix our value in a raid instance. Its mostly to make outdoor content smoother.
    Former highend raider. Now highend moron

  15. #15
    Quote Originally Posted by Tradu View Post
    Good thing they used all the data they got in beta to do tuning, instead of still relying on live as an open beta. /s
    If you think beta is even remotely comparable to the data they get from live, I've got some news for you.
    ..and so he left, with terrible power in shaking hands.

  16. #16
    The change is an improvement, but it doesn't really have much of an impact... well, maybe WQ'ing will be slightly less annoying.

    But for dungeons, how often do you spend more than 10-15sec outside of combat? Not much... and that's the impact of this change - not much. And I think that's the reason Blizzard went forward with it; because it doesn't matter much anyways.

    No reason to get all excited. Tuning has still yet to occur. But don't be surprised if the tuning is no more than +5% to only a few spells...

  17. #17
    Quote Originally Posted by AwkwardSquirtle View Post
    /cast Demonic Empowerment
    If you are progressing through content just to obtain gear, you are doing it wrong. You, in fact, are doing it exactly backwards.
    You are the leader of the Black Harvest, go harvest some squirrels and crack some more nuts. Sir.

  18. #18
    Deleted
    Quote Originally Posted by Maltore View Post
    The change is an improvement, but it doesn't really have much of an impact... well, maybe WQ'ing will be slightly less annoying.

    But for dungeons, how often do you spend more than 10-15sec outside of combat? Not much... and that's the impact of this change - not much. And I think that's the reason Blizzard went forward with it; because it doesn't matter much anyways.

    No reason to get all excited. Tuning has still yet to occur. But don't be surprised if the tuning is no more than +5% to only a few spells...
    yea but atleast your shards don't drop from 5 to 1 when tank goes afk before boss pull

  19. #19
    Deleted
    Quote Originally Posted by Locknrollen View Post
    The point of this is not to fix our value in a raid instance. Its mostly to make outdoor content smoother.
    I'm baffled how anyone can find outdoor content a problem. And I don't mean "hard" when I say problem, I mean resources - the only time I really have an issue with resources is when I'm having to pop Serv / Doomguard / Infernal which Blizzard bafflingly decided to put a SS cost on.

    Maybe it's just because I keep going affliction for world content, but it's one of the least aggravating things to do as a warlock.

  20. #20
    Quote Originally Posted by Enchanter85 View Post
    This is now live. I also notice that I do a good job of keeping max shards now. Maybe I am just getting lucky.
    It's most likely because in 5 mans, you're in and out of combat a lot, so it wanting to reset to 3 out of combat means easier to maintain more shards. On a longer fight, you notice it's the same old.
    Last edited by Raddest; 2016-09-13 at 04:51 PM.

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