Demonology Warlock has the most complex rotation imo.
Shadow Priests, Sub Rogues, SV Hunters and Feral Druids are close.
Feral Druid is at its hardest right now except maybe for the "hard mode rotation" from Wrath which less than 5 players in the world could maintain.
I've been frequently parsing top 10 world for bosses since WotlK and this is the first time ever in WoW where I felt a bit overwhelmed by the class mechanics.
Last edited by Turina; 2016-11-01 at 11:45 AM.
The results seem somewhat consistent with the suggested rotations I can see on icy-veins.
Luckily, I have Warlock, Priest and Druid at level 90, and I have played Demonology from Vanilla to Cataclysm (although I didn't like the spell changes to the Warlock from Pandaria).
Hands down Shadow Priest, work twice as hard to do half as much damage on Trash :P
I could say this, however priest is the only toon I've leveled to 110, with shadow being my vastly prefered spec... so... Polls like this seem very silly. Very few people know just how extreme other specs are/can get. And yes, when you get to end-game post 50 stacks Surrender, it gets ridiculous and you really have to know how to properly use CDs/what to use and what to no longer cast, as it gets extremely particular, one wrong move and you're dead, literally.
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I hope they don't get rid of it, I genuinely love S2M. It's so much fun and really pushes me and ups the blood pressure and pulse. XD I love it!
It's really not that hard to use your brain and remove the ones that anyone with a little game knowledge knows is easy.
The ones in my opinion I would have put in the poll
Disc, Shadow, Arcane, Frost Mage, Demonology, Brewmaster, Mistweaver, Sublety, Feral, Balance, Vengeance, Havoc, Survival, Elemental, Enhancement, Blood, Unholy, Holy Paladin, Arms and Fury.
I even added in a bunch of fairly easy ones just to make it to 20.
Yep. I just fucked it up bad on our second mythic Nythendra kill. I popped Surrender, around when I normally would, I think around upper 20% hp, and I was thinking to myself, "I have 7 stacks, and I better not get rot. I'm going to get rot. This is going to suck."
Guess what? I predicted the future. I got rot. I took it out like a good lil shadow priest, put it on the ground, all while dpsing and all still, of course now I had to get MC'd... and here's where it sucks on two levels, one, I couldn't be sure that would happen, two, during MC maybe Blizzard shouldn't let insanity drain. -.-
My insanity drained during MC and I died at probably around 18%. It was fucking pathetic, embarrassing, and just no. Ugh. =/
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The basic shadow priest rotation is nothing to write home about. You're basically admitting you suck at DoT management, which really isn't bad. It was harder in Wrath when we had MORE DoTs.
When people talk about shadow priests... they're talking about shadow priests deep into Surrender to Madness phase, where one false move and you die and so do your logs.
They're going to change it somehow, nothing we can do about that. Difference between the best player and an average player is way too massive, makes it impossible to tune the spec.
Hopefully they'll change it in a way that preserves the "you get to be a god until you die" effect. Maybe make it a 3 minute buff that increases your insanity generation and when it runs out you die, so the best players are rewarded with 100% uptime on voidform while the average player can still get back into voidform and not lose everything from one mistake. Won't be as rewarding as the current S2M but it probably can't be.
Monk WW is definitely up there probably top 3
Demonology Warlock is prolly hardest and requires most thinking. It does not have real cycle, it's more like: "I want to get all these demons out for artifact so which ones have CDs ready for this and that time and how many soulshards I have now and how many I will have in few seconds. Will boss do something to stop me from getting soulshards in time or not". Honestly Demonology is bit frustrating to play sometimes because your whole rotation/plans gets ruined if you have to suddenly move and cancel casting :/ It's like playing chess against enemy that is not very clever and you know most of the time when do the move and which move.
WW monk is also pretty complex because of the combostrikes and mastery. And later from the weapon traits you get bit similar passive for Fist of Fury as combostrikes is. Basically you need to remember always not to hit same skill 2 times in row and try to get max amounts of blackout kicks and rising sun kicks out before popping CDs and using Fist of Fury.
Current S2M is currently good it shouldn't be touched.
They just need to make Legacy of the Void which is on the same tier more appealing to make way for a more diverse gameplay.
Feral has the most crowded rotation with Demonology following due to priorities being punishing in dps though S2M Shadow is the ultimate in terms of punishment.
I am currently maining an Enhancement Shaman (Elemental is more complex, in it for the weapon) with alts excluding Hunter and Warrior (Those scrubs were left at 90 and don't want to return to Draenor). So there is no bias involved.
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Busy doesnt mean complex btw.
Demo's are incredibly busy (to the point of any delay ruining their cycle) but not overtly complex. summon demons, buff demons, gather shards.
its just that demons stick around for such a little time that having delays (like having to move) between summoning can ruin your cycle
Last edited by Tenjen; 2016-11-02 at 09:36 AM.
I would say demo lock. S2M priest may be difficult, sure, but I also think for its frenetic and unforgiving pace it still flows very well and doesn't throw too many curve balls at you. Demo locks on the other hand basically necessitate a demon tracking add-on to play perfectly (especially with Implosion), have a drastically changing rotation depending on your talent choices and their complete and total lack of mobility is a huge driving force on why I'd say they're harder. Having to deal with the fact that you lose a ton of DPS whenever you have to move - and working to minimize your damage lost through movement as a result - is a huge factor in complexity in my subjective opinion.