Originally Posted by
TyrianFC
You're confused because you're either naive or silly. Or potentially both. I'll give you the benefit of the doubt and assume you're merely naive and explain for you:
We are playing an MMORPG. If you know what the 'mmo' part stands for, you'll understand why game systems/mechanics that are available to OTHER players are most certainly your business. To talk in extremes, once people are flying (in WoW at least) they are essentially removed from the game world - and if everyone was removed from the game world most of the time - id essentially be playing Skyrim and having a single player experience, if a single player experience was what I wanted. (And Skyrim is a great game - but it doesnt deliver the same kind of experience as WoW does - I play wow because of the MMO factor.).
So its not about how one player chooses to get around themselves: Of course they can fly, ground mount, walk, crawl or even walk backwards if they wish. But many people pick up and play World of Warcraft because of the 'world' aspect literally in the title, and they have expectations they will be in an MMO world filled with other players. So that means they, very rightfully, will have a vested interest and say in how they think other people should get around, because it directly comes back to them to determine their ingame experience and whether that aligns with their expectations of what WoW should be, as determined by its genre/title/positioning etc.
The above encompasses more than flight btw. Flight is just one factor in it. World Quests were a great example of a success in Legion in getting people into the world (which comes back to making world feel alive / deliver mmo experience etc etc).
Even pro-flight players want a world that feels alive. They just disagree very specifically on the aspect of how flight relates/integrates to this common 'world feels alive' goal - and whether the compromises (how it affects the greater game) / opportunity cost (often measured in time/convenience) - are tangible/acceptable enough to proceed.