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  1. #1

    3V3 Team Comps and Strategy

    Hello All,

    I really love the new 3v3 game mode. While i think the map could use at least 1 small health pack to even out heroes overall I find it to rather enjoyable. That said I wanted to start a thread dedicated to this mode and improving strategies for people to use.

    To begin with I have noticed that having at least 1 form of healing is a huge advantage. In fact the Mercy Pharah combo works really well against ground/short range heroes but has difficulties if you can't get an advantage early on as your 3rd teammate usually gets fragged.

    Roadhog seems to be a popular choice and is very handy in snagging kills/creating advantages. His sustain also makes him a solo carry if the game gets down to the nitty gritty.

    Zarya is amazing in this mode. She struggles against aerial enemies but works well with soldier or mccree.

    Sombra not the useful ironically. Without health packs to hack she's like a slightly less annoying tracer. This will probably change as people become more experienced with her. She does have potential especially without objectives to curb map behaviour.

    DVA needs a nerf. Just in general really. The buffs along with sombra's appearance have made her extremely powerful as she doesn't really have any drawbacks anymore.


    Anyway some of my thoughts. What have you guys experienced so far and what works well together. I have mostly been playing Zarya with usually a solider and some fill.

  2. #2
    Stood in the Fire Actarius's Avatar
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    Since the teams are so small, every single life matters. Sustaining characters and executors are ideal. You don't need pharah or junkrat's trash damage. Soldier with his healing is good, Roadhog with his heal and hook for instant kills is fantastic. Zarya is good since half her health comes back as shield.

    I'd say Mercy/Lucio will not have a strong place due to lack of damage. If you can't close a kill, it doesn't matter how much damage/healing you do.

    Required Characters: Zenyatta
    Top Tier: Soldier, Roadhog, Zarya, Mei
    Swing Tier: D.Va, Ana, Reinhardt, Winston, McCree
    Last edited by Actarius; 2016-11-16 at 08:34 PM.

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  3. #3
    Torb, Symmetra, and Mei camping out indoors in a room sounds like a solid plan: have Torb's turret in a central corner covering all entrances, and have Sym build turrets at each entrance (three per entrances for two entrances, two per entrances for three entrances). Then, have the three amigos simply wait next to which ever door they hear footsteps. Mei can use her wall to seal off the other entrances to prevent flanking, on seal in anyone unfortunate enough to walk in before they can escape. Sentry turrets and Torb's turrets kick in, and the target will be dead within seconds. To guarentee a kill, Mei just needs to spray her freeze coating for complete shut down while Symmetra and Torb finish the job.

    - - - Updated - - -

    Should the enemy come prepared with a Reinhardt shield, then Torb can be swapped out for a Bastion (for raw damage). The sooner Rein's shields go down, the faster Sym's turrets kick in and the slaughterfest can begin.

  4. #4
    Quote Originally Posted by Actarius View Post

    Required Characters: Zenyatta
    Top Tier: Soldier, Roadhog, Zarya,
    Swing Tier: D.Va, Ana, Reinhardt, Winston, McCree
    Zeyatta is kind of squish though. I wouldn't say he's required if you have a soldier. Obviously if your a god sniper stick to that. but Reinhardt? Granted he's a tough customer but hes come down a alot after the recent changes. Wouldn't mei work better due to self heals and stun?

    /

  5. #5
    Stood in the Fire Actarius's Avatar
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    Quote Originally Posted by shammypie View Post
    Zeyatta is kind of squish though. I wouldn't say he's required if you have a soldier. Obviously if your a god sniper stick to that. but Reinhardt? Granted he's a tough customer but hes come down a alot after the recent changes. Wouldn't mei work better due to self heals and stun?

    /
    Uhh yeah I forgot about Satan :P she's a really good choice though. Keep people from running away, heal, stun, and decent ult.

    I think Zenyatta would be a good choice with a tank or guard him. He's really the only means of healing and dealing large amounts of damage, plus his discord orb and high damage with good accuracy.

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  6. #6
    My take

    Healer: Lucio is actually a strong choice, he is able to hold his own better then any other healer and as a healer you will be prio target
    Tanks: Roadhog seems strong but I suck at his chain so I won't pick him anymore
    DPS Slot is hard to judge, maybe torjn because his turret will be hard to deal with

  7. #7
    The Lightbringer Hottage's Avatar
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    Quote Originally Posted by ati87 View Post
    My take

    Healer: Lucio is actually a strong choice, he is able to hold his own better then any other healer and as a healer you will be prio target
    Tanks: Roadhog seems strong but I suck at his chain so I won't pick him anymore
    DPS Slot is hard to judge, maybe torjn because his turret will be hard to deal with
    Lucio is a poor healer pick because he has very poor burst healing, and this mode is all about burst - both offense and defense. Ana is one of the best, thanks to her Biotic Grenade (which doubles as a an offensive ability to counter Roadhog's self healing).
    Roadhog and Reinhardt are both good, Roadhog for his obvious gib potential and Rienhardt because his shield is amazing against burst damage.
    Torbjorn (as well as Symmetra) are both awful because they require the ability to setup and camp, which isn't really possible on this map.
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  8. #8
    Quote Originally Posted by mrgummage View Post
    Lucio is a poor healer pick because he has very poor burst healing, and this mode is all about burst - both offense and defense. Ana is one of the best, thanks to her Biotic Grenade (which doubles as a an offensive ability to counter Roadhog's self healing).
    Roadhog and Reinhardt are both good, Roadhog for his obvious gib potential and Rienhardt because his shield is amazing against burst damage.
    Torbjorn (as well as Symmetra) are both awful because they require the ability to setup and camp, which isn't really possible on this map.
    Burt healing is nice and all but this mode is about speed and keeping yourself alive. Ana is better at the healing part in this mode (just 3 people ) but she is worse at defending herself then Lucio when she is focused on.

    What make sTorbj (not a fan of him btw for normal play, think he is garbage) is the stupid range of the thing and his fast lock, he is hard to deal if the pressure by the other side is limited.

  9. #9
    The Lightbringer Hottage's Avatar
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    Quote Originally Posted by ati87 View Post
    Burt healing is nice and all but this mode is about speed and keeping yourself alive. Ana is better at the healing part in this mode (just 3 people ) but she is worse at defending herself then Lucio when she is focused on.
    Her sleep dart, if well used can quickly turn a 3v3 into 3v2 and, like I said, the Biotic Grenade more than makes up for her other shortfalls.

    Quote Originally Posted by ati87 View Post
    What make sTorbj (not a fan of him btw for normal play, think he is garbage) is the stupid range of the thing and his fast lock, he is hard to deal if the pressure by the other side is limited.
    Torbjorn's strength comes from being able to setup a camp spot at high-traffic locations (such as chokes and objectives), and the design of the map gives plenty of line of sight opportunities to simply avoid the turret.
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  10. #10
    I think Ana's a strong pick. If she gets her ult its likely all over for the enemy team.

  11. #11
    Quote Originally Posted by mrgummage View Post
    Her sleep dart, if well used can quickly turn a 3v3 into 3v2 and, like I said, the Biotic Grenade more than makes up for her other shortfalls.



    Torbjorn's strength comes from being able to setup a camp spot at high-traffic locations (such as chokes and objectives), and the design of the map gives plenty of line of sight opportunities to simply avoid the turret.
    First hitting a dart isn't as easy and torjn can set his turret up at the start easy enough.

    And LoS is no issue if you play smart and not try to hunt down the other side

  12. #12
    The Lightbringer Hottage's Avatar
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    Quote Originally Posted by ati87 View Post
    First hitting a dart isn't as easy
    I'm assuming if you pick Ana you can aim your dart. Close quarters can help here.

    Quote Originally Posted by ati87 View Post
    torjn can set his turret up at the start easy enough.
    At which point the other team just won't go near your spawn.

    Quote Originally Posted by ati87 View Post
    And LoS is no issue if you play smart and not try to hunt down the other side
    You're assuming your opponents won't also "play smart" and just avoid your ambush.
    Camping in general in 3 vs 3 is a poor strategy due to the 5 min time limit before reveal and all the "camp spots" having multiple approach routes.
    It just happens that the entire kit of Torbjorn (and Symmetra who is also awful) are designed around camping.
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  13. #13
    Roadhog, soldier and Mei due to their self-heals. Soldier should fixate on anyone Mei is trying to freeze. All damage and no healer required. 76 should save ult for Mei's ult freeze and get a mass kill.

  14. #14
    Quote Originally Posted by DeadmanWalking View Post
    Roadhog, soldier and Mei due to their self-heals. Soldier should fixate on anyone Mei is trying to freeze. All damage and no healer required. 76 should save ult for Mei's ult freeze and get a mass kill.
    Since when do games last long enough for ults? I have actually never had a game last long enough to get to the 5 min mark even with sombra vs sombra. With symmetra you can get some value out of her if you spread sentries out. Then communicating with your team you can catch someone in one of their slow fields for a quick kill or it's added target bait. The one thing she does have going for her is close range damage and sustain through shield regen.

  15. #15
    Quote Originally Posted by shammypie View Post
    Since when do games last long enough for ults? I have actually never had a game last long enough to get to the 5 min mark even with sombra vs sombra. With symmetra you can get some value out of her if you spread sentries out. Then communicating with your team you can catch someone in one of their slow fields for a quick kill or it's added target bait. The one thing she does have going for her is close range damage and sustain through shield regen.
    How would Symmetra's teleporter be of use when the team never revisits the spawn point?

  16. #16
    Quote Originally Posted by Valyrian the Moofia Boss View Post
    How would Symmetra's teleporter be of use when the team never revisits the spawn point?
    you assume the game lasts that long

  17. #17
    The Insane Dug's Avatar
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    Roadhog, Ana, Soldier is all I see and it works a lot. Also Roadhog, Ana, Mei

  18. #18
    Quote Originally Posted by ati87 View Post
    Burt healing is nice and all but this mode is about speed and keeping yourself alive. Ana is better at the healing part in this mode (just 3 people ) but she is worse at defending herself then Lucio when she is focused on.

    What make sTorbj (not a fan of him btw for normal play, think he is garbage) is the stupid range of the thing and his fast lock, he is hard to deal if the pressure by the other side is limited.
    you also have to remember that torb is a small hero with long range and good damage. If you can get headshots with his gun he isn't a horrible pick.

  19. #19
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    I've found Mercy to be absolutely top tier healer, with Zenyatta also decent but much more vulnerable. It's pretty easy for Zenyatta to get picked off first, and then your team is in trouble.

    Roadhog is strong because he does good damage for a tank and also has self healing. I see him picked more than anything. D'Va and Winston can both be decent as they have the mobility to get up in the enemy healers face - very good if the opposing team went with a Zenyatta healer as you can often jump on him and pick him off first. Please stop picking Reinhardt people - he is not good in 3v3.

    Most of the Offense heroes work well. I like to make sure we have a mix of close range dueling and long range blasting when possible. So pairing up a 76 and a Reaper together is good. Or a Genji and a Pharah is good. If my teammate went with a Roadhog then you have a lot of options - anyone high damage works well with Roadhog and a healer as teammates.


    Some of my favorite comps to play are things like: Mercy, Soldier, Roadhog or Mercy, Soldier, Reaper. Lots of healing, self sustain, and a mix of medium range and short range fighting prowess.
    Last edited by Mask; 2016-11-19 at 04:23 AM.

  20. #20
    Pandaren Monk MisterBigglez's Avatar
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    I have had great results playing as D.Va. Blocking damage, good escape/engage, shotgun damage and basically 2 lives with a chance to Second Wind.

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