Originally Posted by
Raugnaut
Please explain it to me. You only have a certain amount of energy produced for any single fight. Rip, Rake, and Moonfire use up 30, 35, and 30 energy respectively. Shred is our resource dump at 40 energy each. You should ALWAYS have the energy pooled so that you can keep up Rip, Rake, and Moonfire 24/7 - Any excess energy goes into Shred. When you are pooling energy for a Rip/Rake/Moonfire, and you get a clearcasting proc as soon as you hit those abilities, it is possible that you may overcap on energy a little bit - which, added up throughout a fight, may result in the dps loss of a few shreds. This is not even a nerf. Its akin to Resto, when blizzard started to knock low-mana cost spells off the list - First, spells like Rejuvenation, Swiftmend, and Lifebloom, all 3 of which used to be highly mana efficient, then Healing Touch, another mana efficient spell, finally reducing it all the way down to Regrowth, Resto's only non-mana efficient, but highly time-efficient spell. This is the same thing - Removing our high energy efficient abilities from the list so that the low energy efficient abilities consume more clearcasting procs - and thus, more combo points.