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  1. #1

    Increased Rewards from M+?

    7.1 raised the cap from 865 (880 order hall chest) for +10 to 870 (885) for +12.

    Will we see a similar increase this Tuesday when Nighthold launches?
    (The 7.1 raise coincided with release of ToV, if I remember right).

    Does anyone know?

    Being capped on AP, there won't be much incentive to keep running them without increased challenge and rewards.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  2. #2
    Deleted
    Quote Originally Posted by Peacekeeper Benhir View Post
    7.1 raised the cap from 865 (880 order hall chest) for +10 to 870 (885) for +12.

    Will we see a similar increase this Tuesday when Nighthold launches?
    (The 7.1 raise coincided with release of ToV, if I remember right).

    Does anyone know?

    Being capped on AP, there won't be much incentive to keep running them without increased challenge and rewards.
    If you're capped on AP then you must have ran more than a normal person would, so maybe just chill for a bit :P

  3. #3
    Quote Originally Posted by ginfleth View Post
    If you're capped on AP then you must have ran more than a normal person would, so maybe just chill for a bit :P
    My guild wouldn't like that very much, as they all look to me when they want their 12 keys tanked for the week.

    - - - Updated - - -

    I'm thinking we'll start getting 875 (890 order hall chests) for +14s.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  4. #4
    Deleted
    Quote Originally Posted by Peacekeeper Benhir View Post
    Being capped on AP, there won't be much incentive to keep running them without increased challenge and rewards.
    Quote Originally Posted by Peacekeeper Benhir View Post
    My guild wouldn't like that very much, as they all look to me when they want their 12 keys tanked for the week.
    There's your incentive to do it, regardless of increased rewards or not.

  5. #5
    Quote Originally Posted by Ambrodel View Post
    There's your incentive to do it, regardless of increased rewards or not.
    Sure, and I will, but it would be nice to be able to continue progressing my character at the same time. And there is a precedent.

    Really I didn't come here for feedback on how I spend my game time. I created the post to see if anyone had heard/seen anything on a possible change to M+ rewards.

    - - - Updated - - -

    We're all going to outgear +12s when we're in Nighthold gear. If they want to keep M+ relevant, they will need to set the bar at +14 (with loot to match).

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  6. #6
    Nighthold is probably when base dungeon difficulty will go up. So (not being precise here, just posing an example) +2 will feel like current +6 but with only one affix, or something around that. With increased rewards to fit.

    Unless I'm remembering completely wrong and this is not slated for until 7.2.

  7. #7
    I was wondering the same thing

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    Quote Originally Posted by Raxz View Post
    Nighthold is probably when base dungeon difficulty will go up. So (not being precise here, just posing an example) +2 will feel like current +6 but with only one affix, or something around that. With increased rewards to fit.

    Unless I'm remembering completely wrong and this is not slated for until 7.2.
    you're way off dude

  8. #8
    When ToV came out, they raised best M+ from 10 to 12 and item level of rewards by 5.

    Why wouldn't they do the same for Nighthold?

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  9. #9
    I am Murloc!
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    I'd assume 12 would be base of 875 and 13 a base of 880.

    13 would give 890 cache loot, and 14 would give you 895 cache loot. Makes sense because heroic Gul'dan and the first 3 bosses in Mythic NH give 895 gear, so I doubt it would scale any faster than that.

    Also I doubt they would put any rewards on the 15 tier, as it contains the weapon mogs and achievement.

  10. #10
    Quote Originally Posted by Tojara View Post
    I'd assume 12 would be base of 875 and 13 a base of 880.

    13 would give 890 cache loot, and 14 would give you 895 cache loot. Makes sense because heroic Gul'dan and the first 3 bosses in Mythic NH give 895 gear, so I doubt it would scale any faster than that.

    Also I doubt they would put any rewards on the 15 tier, as it contains the weapon mogs and achievement.
    Why would 12 change? 12 is base 870. They did not change 10 when ToV came out, just added better rewards for 12. And 11 stayed the same as 10.

    If they follow the same pattern, 13 will stay the same as 12, but 14 will see a bump in rewards.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  11. #11
    I am Murloc!
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    Uh no. https://us.battle.net/forums/en/wow/topic/20751995042

    I didn't think the source was necessary as I thought it pretty common place, but I regularly run M+ and 11 definitely doesn't have the same rewards as 10

    10 drops base 865, and 11 drops base 870. From that point it continues to be 870. 865 was the cap during EN, and all the rewards past 10 gave you base 865 loot, and obviously you got 880 cache loot, as the formula of +15 from the base had held steady.

    I mean go check it out yourself, there is a reason why I, and others like to farm +9 keys. If you +3 them you get 2 pieces of 870 loot from the 11 chest, 2 pieces of 865 loot from the 10 chest and 2 pieces of 860 gear from the 9 chest.

    They would (at least if I designed the system) change 12 to give 875, and 13 to give 880 because it fits the model of the above examples. 14 in such an example would be the tier in which you get the maximum cache reward (+15 from base 880), as it lines up perfectly with heroic Gul'dan iLvL, and the first 3 bosses in Mythic EN.

    Currently 10 gives 865 base, 11 and beyond gives 870 base. 10 and 11 both give 880 cache loot, while 12 is rewards 885 cache loot (which is the same iLvL as Mythic ToV prior to the +5 bump in iLvLs).

    Again, I'm not saying that this is what it's going to be, I'm just saying based on how they have approached the system in the past, that it's likely they would head this direction. They don't really have room to stretch rewards out past 14 right now, as it would seem silly to put further rewards on 15 as it's suppose to be an achievement by itself. They also could abandon their philosophy on M+ and not change it at all, which I think would make people pretty unhappy (although for some it would make them pretty happy as they wouldn't need to do it). Essentially the system, at least how it was portrayed was to give you one piece of Mythic iLvL raid gear once a week, and the base rewards giving something around what you would get for clearing heroic. To achieve that design goal (unless they want to tone it back some), we would need base 880 gear, and cache 895 gear. Would it be the end of the world if it was 875 and 890? IDK, but it would be a departure from what we are use too.

  12. #12
    If nothing changes, Legion would turn into WoD once people have their weapons on 54. Nothing to do outside of raids. Either be happy to log in twice a week or unsubscribe

  13. #13
    Quote Originally Posted by roi View Post
    If nothing changes, Legion would turn into WoD once people have their weapons on 54. Nothing to do outside of raids. Either be happy to log in twice a week or unsubscribe
    Small chance, there are more baits out there, like Legendaries or Titanforged gear. Or you know, the good ole' progression.

    Anyway, what's wrong with logging in twice a week? Many of my friends that used to raid have quit Legion for this very reason - they like organised raiding and the fact they could just hop into WoW for a few hours twice a week. Seeing how they had to do all the grind, all the Mythic+, all the Legendary bullshit to feel competitive, they just quit.

  14. #14
    Quote Originally Posted by Tojara View Post
    Uh no. https://us.battle.net/forums/en/wow/topic/20751995042

    I didn't think the source was necessary as I thought it pretty common place, but I regularly run M+ and 11 definitely doesn't have the same rewards as 10

    10 drops base 865, and 11 drops base 870. From that point it continues to be 870. 865 was the cap during EN, and all the rewards past 10 gave you base 865 loot, and obviously you got 880 cache loot, as the formula of +15 from the base had held steady.

    I mean go check it out yourself, there is a reason why I, and others like to farm +9 keys. If you +3 them you get 2 pieces of 870 loot from the 11 chest, 2 pieces of 865 loot from the 10 chest and 2 pieces of 860 gear from the 9 chest.

    They would (at least if I designed the system) change 12 to give 875, and 13 to give 880 because it fits the model of the above examples. 14 in such an example would be the tier in which you get the maximum cache reward (+15 from base 880), as it lines up perfectly with heroic Gul'dan iLvL, and the first 3 bosses in Mythic EN.

    Currently 10 gives 865 base, 11 and beyond gives 870 base. 10 and 11 both give 880 cache loot, while 12 is rewards 885 cache loot (which is the same iLvL as Mythic ToV prior to the +5 bump in iLvLs).

    Again, I'm not saying that this is what it's going to be, I'm just saying based on how they have approached the system in the past, that it's likely they would head this direction. They don't really have room to stretch rewards out past 14 right now, as it would seem silly to put further rewards on 15 as it's suppose to be an achievement by itself. They also could abandon their philosophy on M+ and not change it at all, which I think would make people pretty unhappy (although for some it would make them pretty happy as they wouldn't need to do it). Essentially the system, at least how it was portrayed was to give you one piece of Mythic iLvL raid gear once a week, and the base rewards giving something around what you would get for clearing heroic. To achieve that design goal (unless they want to tone it back some), we would need base 880 gear, and cache 895 gear. Would it be the end of the world if it was 875 and 890? IDK, but it would be a departure from what we are use too.
    Oh! I see now. I was looking at the order hall chest and seeing 10s and 11s both at 880. The order hall chest is all I really worried about, since much better chance of upgrade. Thanks for the clarification.

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    Quote Originally Posted by roi View Post
    If nothing changes, Legion would turn into WoD once people have their weapons on 54. Nothing to do outside of raids. Either be happy to log in twice a week or unsubscribe
    When I maxed my ring in WoD, I switched to an alt. When that alt got his ring maxed, I switched to another alt. I have a lot of level 100 alts with max rings.
    Last edited by Felfaadaern Darkterror; 2017-01-15 at 01:21 PM.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  15. #15
    Deleted
    They will probably only up the gear ones mythic NH comes out, like they did with ToV.
    And I think +15 will give the max gear, since thats also the lvl that is required for the artifact skin.
    And +16 will give the max cache gear.
    So from +15 and above u will get heroic NH ilvl gear and from completing a +16 u will get a piece of mythic NH ilvl gear in your weekly cache.
    This is speculation but Im pretty sure it will be like this once mythic NH comes out.
    The rewards from lower M+ wont be changed (until 7.2).
    Last edited by mmocb6c41d5544; 2017-01-15 at 01:37 PM.

  16. #16
    No they haven't said anything on that or even max ilvl for titanforged gear. (99% sure. I've been keeping my eye out for anything about that) I'm sure they'll say something monday.
    Quote Originally Posted by Unmerciful Conker View Post
    What?! They said soon? Well you dont hear that everyday, I dont know about you guys but that has put my mind at total rest.

  17. #17
    I find that M+ is just really good at gearing fresh alts at 110 and perhaps the chance of a warforged item from the chest each week.. Honestly WQ's have better rewards for the 10 seconds it takes to do them, unless you are running +8, or higher. Blizzard really need to sort out progress via ilv.
    Disarm now correctly removes the targets’ arms.

  18. #18
    Quote Originally Posted by Tojara View Post
    I'd assume 12 would be base of 875 and 13 a base of 880.

    13 would give 890 cache loot, and 14 would give you 895 cache loot. Makes sense because heroic Gul'dan and the first 3 bosses in Mythic NH give 895 gear, so I doubt it would scale any faster than that.

    Also I doubt they would put any rewards on the 15 tier, as it contains the weapon mogs and achievement.

    Skorpyron, Cronomatic anomaly and trillax give 900itl loot on M, not 895.

  19. #19
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    Quote Originally Posted by Raxz View Post
    Nighthold is probably when base dungeon difficulty will go up. So (not being precise here, just posing an example) +2 will feel like current +6 but with only one affix, or something around that. With increased rewards to fit.

    Unless I'm remembering completely wrong and this is not slated for until 7.2.
    Why would the base difficulty ever go up? New players won't have raid gear so you would just be screwing them over. I imagine they will just open higher levels of mythic plus instead, maybe mythic +40 with 4 affixes.

  20. #20
    Quote Originally Posted by Krazzorx View Post
    No they haven't said anything on that or even max ilvl for titanforged gear. (99% sure. I've been keeping my eye out for anything about that) I'm sure they'll say something monday.
    Max level for Titanforged gear (if it follows the current system of Emerald Nightmare's release) would be 925. 880 was the base item level for Mythic EN loot, capping at 895 (+15) but staying below legendaries at 910 (-15). Guldan's loot in mythic is 910 for non-tier pieces, which would lead me to believe that it will go +15 for 925, keeping it consistent with the -15 below legendaries as all legendaries post-Nighthold and after upgrading are going to be 940 ilvl.

    That being said, I'd expect an announcement on both this and M+ rewards being increased in the next day or two, probably on Monday.

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