^This
I mean unless you purposely try to call the support number for a region that doesn't speak your language....but they have region specific support numbers specifically so you can actually speak with a rep that you can understand so I have no idea what you're talking about with FFXIV.
Looks ok. reminds me of TESO. As an AUssie it always comes down to "will it have servers close by" when MMO's are "action-y"
Kickstarter starts may 1st if anyone is interested in that. Also a new class announcement soon, which will appear in a video.
"We here at Intrepid Studios have some big news to share with everyone! On May 1st at 10 AM (PDT), we’ll be launching our Kickstarter! We decided to use Kickstarter as a means for our community to help bring Ashes of Creation to life, and for us to provide some Kickstarter only rewards that we know our die-hard fans will love. Some of these rewards include;
Discounted subscription time (including lifetime subs available on Kickstarter only), headstart for live launch, access to alpha server (will become public test server when game launches), closed beta access, unique pets, monster tokens, costumes, weapon and armor skins, housing/building skins, mounts and a lot more!
You will not see any Pay2Win items in Ashes of Creation on our kickstarter."
Last edited by Champagne Supernova; 2017-04-24 at 09:59 PM.
Ah how to check the boxes for avoiding this:
Kickstarter
Little Information-how do they intend to pull off 64 freaking classes? That is not happening.
Shooting for the Stars when major companies couldn't pull that shit off
Everything I see on this just looks like a rush to Kickstarter and I'm sure they'll try and ask for way too much to boot.
Everything gets kickstarted nowadays, so not a shock. These devs seem to listen to the community though, so you never know, they might take player ideas into the kickstarter.
Would have to see what's on the kickstarter list though.
Yeah kickstarting an MMO is a terrible idea. Way way to many of them have 'failed' and underperformed to risk spending money on it without a lot more guarantees.
It ignores such insignificant forces as time, entropy, and death
My biggest problem with this game (other than "we have all this cool stuff we won't deliver on!") is that they have a sub fee AND a cash shop.
Either go with the cash shop, or go with sub, don't try to milk both. Our sub should be paying for these armor sets so we can earn them in game. We all know they'll shove anything that looks half decent into the shop and make all the in-game armor models just reskins and basic looking crap.
Pretty much, and while I LOVED the world manipulation (destroying rocks, using glowing orbs as light sources, abilities that let you hover or briefly fly to cross distances, etc), how much is that really going to be relevant in end-game and exploration hours and hours into the game?
FUCKING. RIP. DEAD ON ARRIVAL.
I don't have a problem with subs if a game actually delivers. WoW and FFXIV definitely do not, and this one will likely follow the path of the ones before it that eventually went Free2Play or Buy2Play.
Unless that cash shop is 100% cosmetic, thanks for killing any inkling of hope I had that this game turns out good.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Steven Sharif, the Creative Director, has stated that Ashes is already fully funded. The kickstarter is for additional features they'd like to add, and perhaps cut development time. It's an addition, not the majority of funding.
The cash shop is 100% cosmetic. Steven has stated this many times. Thankfully they can go this route since there's a subscription cost. One of the many benefits of a sub system.
Last edited by Coffeh; 2017-04-24 at 10:55 PM.
Even being only cosmetic doesn't change the fact that the majority of their art assets will end up in the store. A huge part of player participation in mmos is cosmetic based. Putting that behind a further paywall just makes all those mount collectors, transmog hunters, and other cosmetic chasing people avoid the game.
I think saying the majority of art assets will be in the store is not accurate.
I just look at it as the alternative being f2p or b2p. Both of these payment models pretty much necessitate a pay2win cash shop that a sub allows devs to avoid. Instead they can concentrate on making a challenging, fun, immersive mmo. Not trying to 'persuade' players to partake in the cash shop. But if you want those extra cosmetics and have some money, I don't have a problem with extra money pumped into the game to make it even better.
But if you have concerns, I'd suggest getting involved in the forums. You can use the link in my signature (and gain my appreciation . Also, the discord is very active and has a ton of useful information. Channels with ask/answers, pinned messages with a lot of info. Steven is there talking and answering from time to time as well.
https://discord.gg/kdzCD68
Kickstarter MMO with a subscription = 99% chance of failure
Which is sad, because I like the way it looks. Somewhere between TES Online and DA:Inquisition.
Though that theme of the classic old-school rpg (or mmorpg) might not get anywhere in the future. Maybe some free to play sci-fi space exploration shooter/rpg, with some elements from Destiny, Elite: Dangerous, Overwatch and Mass Effect would be more succesful.