Page 5 of 6 FirstFirst ...
3
4
5
6
LastLast
  1. #81
    Quote Originally Posted by JajaBongs View Post
    The average playerbase is just too stupid and too bad.
    IF average player is "bad " at game then the basic question is why isnt game tuned around "average" only around "top " - thats very flaved design showing incompetence of dev team and should end in devs being fired as they dont deliver product for majority of customers.

  2. #82
    Deleted
    CoEN with tyrannical and grievous is fucking retarded. You need like 1mil HPS and DPS for every boss at +15.

  3. #83
    Quote Originally Posted by kamuimac View Post
    the only problem CoEN suffered from day 1 was loot being compeltly out of touch with tuning of instance - if they put in there loot 15-20 itl higher then rest of dungeons nobody would complain about it being hard and people would participate in droves

    but since blizzard devs have stupid pride that dungeon was doomed to fail from begining and no amount of tuning will change the fact that people wont touch that place even with a stick
    Well no, with the way the mythic+ system works that wouldn't be a good idea, would just change it from noone wanting to do it to everyone considering it would then drop mythic raid level gear.

  4. #84
    Quote Originally Posted by Fleckens View Post
    Well no, with the way the mythic+ system works that wouldn't be a good idea, would just change it from noone wanting to do it to everyone considering it would then drop mythic raid level gear.
    and ? so what ? if it was tuned higher then mythic raiding (as it clearly was on anything >10) why shouldnt it drop that level of gear ?

    how severly and how many times it was nerfed proves it perfekly.

  5. #85
    Quote Originally Posted by kamuimac View Post
    and ? so what ? if it was tuned higher then mythic raiding (as it clearly was on anything >10) why shouldnt it drop that level of gear ?

    how severly and how many times it was nerfed proves it perfekly.
    Because that would be a horrible system, having to spam mythic+ trying to rng your way into a cathedral key to farm gear, which people definitely would do due to mythic+ having no lockout.

  6. #86
    Quote Originally Posted by Fleckens View Post
    Because that would be a horrible system, having to spam mythic+ trying to rng your way into a cathedral key to farm gear, which people definitely would do due to mythic+ having no lockout.
    and how is that any different from people completly ignoring it and cursing when that key drops because this means they are f...ed for the rest of the week ?

    mythic + dungeons are flawed by being limieted to stupid key - people should be able to choose whichever dungeon they want and tune whichever difficulty they want not be tied to retarded rng in form of key.

  7. #87
    Quote Originally Posted by kamuimac View Post
    and how is that any different from people completly ignoring it and cursing when that key drops because this means they are f...ed for the rest of the week ?

    mythic + dungeons are flawed by being limieted to stupid key - people should be able to choose whichever dungeon they want and tune whichever difficulty they want not be tied to retarded rng in form of key.
    It's not too much different, which is why the balance is an issue, however you don't fix it by making the loot higher than all the other mythic+.

  8. #88
    Deleted
    I am confused why such blatant disparity is still not fixed by Blizzard. Meanwhile avoiding that dungeon at all costs.

  9. #89
    Titan Arbs's Avatar
    10+ Year Old Account
    Join Date
    Sep 2010
    Location
    Ontario, Canada
    Posts
    12,899
    They nerfed it so hard you can skip phases if you have anough dps.
    I don't always hunt things, But when I do, It's because they're things & I'm a Bear.


  10. #90
    The best part is once they finally fix it to be in line with other dungeons(which i assume will happen after another round of nerfs) 7.3 will come out with a new dungeon that'll be just as ovetuned and buggy.
    Last edited by FareweII; 2017-07-09 at 02:35 PM.

  11. #91
    Quote Originally Posted by Nakloh View Post
    CoEN with tyrannical and grievous is fucking retarded. You need like 1mil HPS and DPS for every boss at +15.
    Tyrannical + grievous is generally a tough combination for any boss with significant aoe damage - e.g. Dreksaron in DHT, Melandrus, Upper Kara bosses, etc

  12. #92
    Quote Originally Posted by Nakloh View Post
    CoEN with tyrannical and grievous is fucking retarded. You need like 1mil HPS and DPS for every boss at +15.
    In our +15 run today, the first three bosses were doable with tactics and cd management, but the endboss is f**king hell.

  13. #93
    I would have liked it better if they buffed all the other dungeons to be on the same level as CoEN released state.
    _____________________

    Homophobia is so gay.

  14. #94
    Quote Originally Posted by Daan View Post
    In our +15 run today, the first three bosses were doable with tactics and cd management, but the endboss is f**king hell.
    Ditto, whole istance was "easy" (as in, doable), but last boss was a real pita
    Shär - Runetotem (EU)

  15. #95
    Deleted
    Quote Originally Posted by kamuimac View Post
    IF average player is "bad " at game then the basic question is why isnt game tuned around "average" only around "top " - thats very flaved design showing incompetence of dev team and should end in devs being fired as they dont deliver product for majority of customers.
    Because there is enough content for those. They did content especially for those. That's why LFR exists for example. And beside that they introduced more content for the better playerbase with high M+.

    The problem is, on first hand you sometimes don't know if these people are bad as you mostly only see numbers. Checking WoWProgress for that stupid score is no indication. But of course people will apply for content they don't belong to and then you are fucked. You see this especially in CoEN. Even though the mechanics in this instance are anything but hard.

    Don't cry for blizzard, they did enough for the bad people in this game.

  16. #96
    Quote Originally Posted by Ilir View Post
    I would have liked it better if they buffed all the other dungeons to be on the same level as CoEN released state.
    They would've had to add mechanics to every trash pack in every dungeon on top of add tons of damage to everything. The problem with CoEN wasn't just the numbers tuning. Lets take Neltharion's Lair where you basically had to kick stone bolt and face the giant dudes away and heal through AoE on harder difficulties. Then you swap back to CoEN where you need to kick a damage reduction shield, a heal, do a shit load of healing because everyone is getting dicked, mind controls, silences, and people get one shot by fire lines. The trash in that place was way scarier than bosses in other instances and then the bosses themselves just did retarded amounts of damage. They weren't even close on balancing originally seen via the million nerfs the place keeps getting. I don't even think they could've accidentally been that far off in tuning they just didn't see the obvious player made solution coming which was nobody will do the dungeon. Sure they could've left it that way if the loot was 20+ ilvls higher baseline on mythic plus it would've made sense.

    At this point in the expansion I'm not even really doing a lot of m+ anymore outside of my alts but its pretty easy to notice when a dungeon is literally insane in comparison to all of the others with or without the familiarity
    Last edited by Erolian; 2017-07-10 at 07:06 AM.

  17. #97
    Deleted
    CoEN keystone is the new depleted keystone

  18. #98
    Deleted
    Quote Originally Posted by seijulala View Post
    CoEN keystone is the new depleted keystone
    Well said, before you had to fail to deplete the key now depletion is handled by the RNG giving you COEN and Kara's.

  19. #99
    Nerfed? lol, it was much easier than a TBC or early Cata dungeon, it didn't need any nerfing.

  20. #100
    Quote Originally Posted by Laerrus View Post
    Nerfed? lol, it was much easier than a TBC or early Cata dungeon, it didn't need any nerfing.
    It's irrelevant if the base dungeon is hard or easy, but with the random keystone system it should be around the same difficulty as all the other available keystones, and it simply isn't as you can easily tell by the highest achieved keystones for each dungeon.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •