We do NOT have more content now than previous expansions. What we have is grind after grind and rng after rng. They made the same stuff we used to have take much much longer to get done, but thats not 'more content'.
Example 1: the honor grind. Its crazy and it feels like its neverending.
Example2: grind rep to exalted and get a mount on old expansions. Now grind to exalted and then another 10k rep for a low chance at the mount. Then another 10k, then again and again.
Example 3: the AP grind. It never ever ends.
example4: warforged and titanforged.
Nothing ever ends, so people cant move on to the next thing to get done, then the new content on a new patch. It burns people out.
I used to play everyday but now i barely feel the need to log in, cause i know i won't 'finish' any of those things, so why even bother? I got burnt out pretty fast compared to any other expansion.
Last edited by Casthiel; 2017-05-15 at 03:04 AM.
You must have never done the Honor grind in Vanilla where you could PvP your ass off and not rank up in a week.
Ap grind gives something for people to do. Would you rather then just log off and not play period?
If you really think there was more content to do in Vanilla and TBC you are really misremembering.
how about having WAY MORE FUN doing that something? nowadays majority of players who still playing the game dont even care about what it takes from them to do that content.. they care about the amount of shit they can get for doing it.. they dont care about if they press 2 buttons, 5 buttons.. same buttons all the time.. they dont care if it was hard(in fact they want it easy obviously), they dont care about such things.. all they care about is HOW MUCH SHIT they will get for doing that content.. thats it..
Well, now there is some common ground we can agree on. I did like TBC more for its time. I had a lot of fun back then, but the times have changed. I mean look at the types of games that are popular now, much faster paced and shorter gaming sessions. Mobile Phone gaming is a thing that feeds into that as well. So people aren't as willing to invest tons of hours into hardcore gaming it seems like. WoW is 12 years old and there are plenty of positives and negatives to the game at this point.
I honestly wonder if there is much anything Blizz could do to make WoW regain the hype and players it used to have.
It's very subjective really. People might say "Content doesn't work" but I'd argue "Content locked behind grind and timegating doesn't work". I'm happy to get into the game but when you're locking story chapters, cut scenes and story quests behind daily lockouts, bar filling, currency collection and mission tables then I'll just unsub and hit Youtube. OR I'll play a single player game where the story isn't dolled out piecemeal.
Knowledge is power, and power corrupts. So study hard and be evil.
Agreed on the social aspect, but disagree on the content part.
Yeah, Blizzard has done nothing to support community, in fact they've done the opposite and allowed community to mean absolutely nothing. You literally can hop in a random queue, do next to nothing, and if the people don't care enough to kick you you'll see all the content the game has to offer without muttering word one.
As for the content, I don't think it's so much the lack of content, but the lack of quality content and the enjoyment of progression. WoW of today literally hands you gear for doing nothing. You can currently get to 850 ilvl within 15 minutes of play time by just hitting 110, going to your order hall, finding the quest that rewards 7,500 nethershards, send it out, wait 3 days, then head to the vendor on the broken shore and grab your gear.
Frankly, the game needs to return to its roots. We had a ton more to do, and we weren't handed everything. Fresh level 110? Time to hit some normal dungeons and gear up. Getting a bit higher ilvl? Head to Heroics. Want more of a challenge and have better stuff? Time to hit the raids. Next patch come out and you haven't finished the current raid tier? That's perfectly okay, just keep going, the content will be there for you. Ditch the handouts, ditch the 5 levels of dungeons and raids, go back to 2 tops, and make players actually play the game to progress. Sure, if they want maybe make a few catch up mechanics like crafted gear, but if you do, go back to the old ways of only able to equip 3 pieces.
All that aside, reformat LFG tool and make servers matter again. Make the people interact, and for god sakes if servers are that bad off for players, it's time to merge them, not carry on like everything is still great and the game is thriving.
I'm firmly believe if they went back to that, they'd have a more stable player base, and the server communities would talk and not be a toxic cesspool like they are now. There is no guild allegiance, server pride, anything.
Yeah, because a complete upheaval of the systems Blizzard has been working on for the better part of the last decade has absolutely zero possibility of alienating the current playerbase, right?
Personally, I'm glad Blizzard doesn't listen to bullshit armchair developers like you. If you want to relive the glory days of WoW, play on a private realm. Quit trying to petition Blizzard to change the game to suit your desires. You're not its target demographic anymore, get the fuck over it already.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
I can clearly feel that EU populations is low for past 3 months.