Originally Posted by
LimunFTW
They are both mobile when compared to arcane. Your casting spells as fire are fireball and rune and cinders which are I GCD cast, and you don't spec them on all fights, but the important thing is that if you need to move for 5 sec you can blast+phoenix->pyro and not lose DPS, where in frost you cast frostbolt and ebonbolt which is quite long cast and if you need to move and not happen to have stacks of FoF or BF, you lose DPS. Of course one can say that you should save stacks and such, but it is just easier to move in fire and not be affected by it since you are not reliant on procs but CDs which you are incentivized to save for those situations anyway. Both specs are quite mobile compared to some other RDPS, and they both have shimmer so getting away with a long cast is quite easy, I just feel that being fire allowed me to be more active when it was more important during progress, and that is in the execute phase. You have no stand-cast spells (scorch also gives you speed), so you can make mechanics easier for the team and also shine on DPS. And as I said, I feel this is more important now, since in my guild, I am someone who they can rely on to do some mechanics that require single person commitment, so being fire helped me more than I think frost would, and things will change a lot when people get gear (T20 will also make frost even more mobile) and tactics become easier. I'm not saying that this is by default and that fire is better for progress than frost, I just said that it helped me quite a lot because of my situation. Also, I have only recently started playing frost and I get the feeling that it is harder to play well than fire (when I started playing fire I got used to it much faster), so for people who are more casual and not top-notch performance based it could be the better(easier) spec to play, while frost is probably better for high level play.