What difference does it make if the boss's health bar says 1.5k, 1.5M, or 1.5B?
What difference does it make if the boss's health bar says 1.5k, 1.5M, or 1.5B?
Beta Club Brosquad
No, because I don't really see the issue with having large numbers.
THe squish really only makes you feel weaker and doesn't really make the game any better or worse.
Of course, once we hit 1 - 5M dps we should be squish
Stat Squish and Item Level Squish need to happen soon.
10 million player health pools and 1000+ item level is not a good thing
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
it seems to frag up the scaling for leveling content. especially dungeons.
Just divide everything by 10 and we're fine for the next expansion. I really can't belive that people think it's okay to fight bosses with 100.000.000.000 HP next expansion or to deal 10 million DPS with attacks critting for 40 million or so. That's just insane.
The thing is that it needs to be future proof otherwise there's no point. If we'll get 100 iLvls per tier and exponentially increase our DPS we'll be back where we started in no time. 100 iLvls per expansion and about 200 DPS per iLvl feels reasonable. The problem is that they'd to go back and not only change past rewards but also tune over 10 years worth of content accordingly.
if they want to keep our current system (which they should, we're playing wow), I think the only way is to do a squish after each expansion, after deciding which expansion will serve as definite model, they have the technology to scale down ilvl now, and scaling it down during the release won't have any impact since there is no competitive playing going on, that way they could allow to have meaningful power gain between each "tier", and they can easily scale down the older content too (difference is us are getting scaled down relative to the latest content unlike older expansion creatures)
in a lore point of view it's easy to explain, the new zones are made of stronger creatures, so it's normal that we feel less powerful once we encounter them
convinced about it
please share this thought on social platforms if you agree
Could've sworn blizzard said we will get one next expansion
Yup, this - they said we will be getting one with the expansion after Legion. Pretty sure it's meant to be every-other expansion now AFAIK, too. They want to make it so everything up to the previous expansion is pretty low, and then make the current expansion a big jump so you can feel the power gain between tiers.
Never really understood people's obsession with numbers and digits. As long as ratios make sense, proformance (computing) isn't affected, and things are balanced I could care less about the background data turnover making it happen.
A stat squish back to TBC or WotLK HP/DPS amounts along with a scaling squish from the heavy exponential scaling we have now. It's beyond ridiculous already doing 10 times more damage we did in dungeon gear THIS expansion alone.
they already said they'd be doing it, so whether or not we think it's needed, it'll happen
I would love that, along with the return of proper 10/25m formats and separate lockouts for each. I don't see that happening though, I doubt Blizzard would give up their scaling tech.
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It felt just as nice seeing 45k crits in Wrath as it does seeing 5m crits in Legion.
Numbers generated in video game being the source of ego and pride means dick is likely very small and also likely under if ever used. Don't get me wrong I am all about proformance being good and people playing well but kids these days need to find better ways to messure dick then pressing 1,1,1,1,2,1,1,1,3,2,1,1,1,2
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
I honestly don't care, but it would probably be a good idea. The trick as always is doing it without affecting old content.
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