Now we arrive at the unnamed April update, and Bungie is now selling full-on armor sets. They have two different five piece sets in “Sterling Treasure” boxes, Desolate, the Taken-skinned set, and Spektar, the chroma-themed set. Both are some of the best looking armors the game has ever produced. Get a box, get a guaranteed piece of armor, with maybe a bonus prize like a ship or a Sparrow or a boost.
There are two qualifiers that are supposed to make this “okay.” The first is the idea that these armor pieces are cosmetic, since they arrive at 3 light, making them useless out of the box in battle. The second is that these treasure boxes can also be earned in the game itself, therefore there is a “free” path to all these items.
But there’s also a not-free path, and that seems like a line that the game has crossed for the first time.
To dismiss the first argument, no, these are not cosmetic pieces of gear. After spending $10 on five treasure boxes, and combining those with the three free ones I got for showing up, I had a full set of Spektar armor for my Warlock, with chroma to match. A few minutes later, this entire armor set went from light level 15, to light level 300+, thanks to some old items I had lying around. It instantly became endgame gear with almost no effort on my part. And with the new drop rates, you might have to wait an hour or two at the most to get it over 300 light, thanks to the new insta-infusion system.
So no, this armor that I am now wearing to play all the new content is not, in fact, cosmetic. This is real gear with actual, useful talents that is able to be infused to max level. Saying it’s a vanity item is like selling someone a “perfectly safe” unloaded gun, when you can see them holding a box of bullets in their hand.
This is dancing on the edge of something really bad for Destiny as a whole. The gear hunt is the fundamental reason that people play this game, and now, this is an update that added two of the best armor sets the game has ever seen, but instead of having players complete actual content to earn them, they can bought outright.
The fact that these items can be found for free is not the point. This is not the type of game where it’s healthy to start selling shortcuts, and now the math is working very, very hard against players here.
This is the situation now. Unless I’m missing some major source of Sterling Treasure boxes, players can get them three times a week, through the Crucible, through the Prison of Elders and through the postmaster. Unlike some past rewards, this is per account, not per character.
To get two, five items armor sets for each class, assuming a perfect drop rate that gives you exactly the item you need with no duplicates (it’s skewed to give you things you don’t have, but it’s not perfect), that means you’ll need at least 30 Sterling boxes, so about ten weeks of play if you’re only getting boxes from those sources.
This is actually fine. I have no problem with this timeline, given that this content is meant to tide us over to the upcoming fall DLC. It’s something to work toward (though I also wish these items dropped randomly in a myraid of activities).
And yet, now a situation exists where you can simply buy five treasure chests for $10, almost two weeks’ worth of “free” chests, and possibly get an entire armor set right off the bat, like I did. You are paying to skip “waiting” in a way that has not been possible in the game before. Previously, to get that cool looking Taken/Fallen/Hive/Trials/IB set, you play the content, you get the drops, you earn it. Now, with the equally badass looking and perfectly functional Desolate and Spektar sets, there is another road. A much, much easier road that requires you to literally do nothing except own items you can infuse into the gear.