Page 1 of 2
1
2
LastLast
  1. #1

    WoW EU TV Ads, Blue posts

    “What’s Your Game?” European Style
    [blizzquote="Blizzard;http://www.wow-europe.com]Its not just Ozzy Osbourne and Steve van Zandt who are asking ‘What’s your game?’ France’s favourite knight, Alexandre Astier, and German hiphop stars Thomas D. and Smudo are also checking out your World of Warcraft credentials in the latest series of television commercials to be shown across Europe this winter. In addition we have an exclusive insight from Alexandre Astier, available only on the Web. [url=http://www.wow-europe.com/en/downloads/commercials.html][b][color=orange]Take a look[/color][/b][/url] at how these icons play the game… it’s not exactly how you might have imagined. [/blizzquote"]

    Blue posts
    Originally Posted by Blizzard Entertainment
    Raid difficulty and very hard encounters
    A couple more points about Naxx: many of the guilds who cleared it quickly already knew the encounters from 40-player days, AND were allowed to practice extensively on beta. By contrast we gave players very little exposure to Kil'jaeden on the PTR.

    But really, trying to slow down worldwide progression by making encounters insanely difficult is a losing proposition. We're in the world now of professional guilds with corporate sponsors and players willing to put in enormous numbers of hours and attempts. We can certainly (and will) make very challenging encounters for which guilds can take pride in server firsts. However, I would not expect to see encounters that are so difficult that the entire WoW community wipes on them for months before achieving success. I just don't know if that game exists anymore. (Source)

    No sockets on low level items
    Generally speaking it felt weird to have an item at a leveling up phase that had sockets in it so you'd be trying to get the gems and the cuts you wanted, get them in, then have it replaced one level later. You will start seeing the socketed items the higher level items after reaching level 80 so after getting the gems and cuts you have a better chance at hanging on to the item for awhile so that it means something. (Source)

    Upcoming class changes and hotfixes
    If I have announcements of upcoming class changes, I will post them. I'm not going to wait for an invitation or a post to ask about it. So you are almost never going to see a response to a list of concerns include "Okay, here are all the changes we're making." I do that sometimes, but usually just because I see a convenient spot to list the changes.

    When someone asks "Do you know about these issues?" sometimes I will respond that yes we are looking into it. Most of the time I don't even respond at all because I can't answer 200 threads a day.

    Our answer is almost always, ALMOST ALWAYS, going to be one of the following:

    -- We don't think it's a problem.
    -- We are worried it might be a problem, so we're gathering more information. <-- the warlock issues you do mention are somewhere between here and the next bullet at the moment.
    -- We think it is a problem, so we're trying to figure out a solution.
    -- We think it is a problem, and we have a solution, but now is not the right time to release it (perhaps it is technically difficult or a later change will fix the problem anyway).

    So it is disheartening to us when you take our announcement of "we're looking into it" as disheartening because most of the time, that's what the answer will be. (Source)

    Death Knight (Skills List / Talent Calc. (9095))
    Rune Strike
    We don't want Rune Strike to be a big chunck of your dps, because as I have said, it's just not that interesting an ability. Few talents affect it. It doesn't play off of runes or diseases, which are core mechanics to the DK class. If your dps is low (even as a tank) we will adjust that, but probably not through Rune Strike. (Source)

    Icebound Fortitude
    We don't want Icebound Fortitude to be a button you use whenever it is up. It is designed to be used when burst damage is coming (in PvE or PvP) but the way it was getting used, because of the short cooldown, was to be on an awful lot of the time. That's not really an ability in that case, it's just giving the DKs 50% damage reduction. (Source)

    Runic Power
    We're happy with runic power. Runes are the core part of the DK. Runic power was an addition to make the rune use and cooldown less monotonous and to give us another way to balance spells. Consider that Death Coil for a rune cost would either be better or worse than Blood Strike and probably used or ignored accordingly. Runic power can carve it its own niche. (Source)

    Horn of Winter
    We wanted to try the Horn of Winter change versus just giving DKs another version of Bloodlust, because we try to only recycle existing abilities as a last resort. (Source)

    Addition of a +Defense Sigil / Runeforge
    Yes. We are probably going to do both. As with everything though, there will be a trade off. If you enchant for defense, you'll be giving up whatever else you could possibly get from the enchant.

    The way we designed death knights, they are going to struggle a little more for defense than warriors and paladins. Our goal is not to make gathering defense a non-issue for them. (By contrast it was a goal to make defense a non-issue for druids.) We just think it's a bit too hard at the moment, which is why the sigil and runeforge changes are attractive. (Source)

    Developer Q&A (Source)
    Rune Strike's damage should not be nerfed, but it's threat should be increased
    This makes the ability too good in PvP, which as I said, is a problem. I predict it will be something like 150% instead of 200% weapon damage, but 150% threat.

    if Icebound Fortitude is going to scale, make it scale off Res and Def
    Again, this makes the ability too good in PvP if it scales of Resilience, which all serious PvP players have in abundance. In PvP you can just use it too often. In long boss fights, being able to use it often is cool. But PvP fights tend to be very short, which means you have IBF available a lot. Scaling it with def isn't intended to force you to stack def for PvP. It allows us to tone down the damage reduction for PvP overall while still ensuring that actual tanks can use it to tank.

    I think my reference to the paladin bubble threw a lot of people. Of course the abilities aren't all that similar. What I meant was that IBF is being used too often in PvP to avoid damage. It's just too good an ability for a class with a lot of short-cooldown abilities.

    DK TPS is lower than other tanking classes
    I don’t know if this is actually the case. I could believe it for Blood on multiple mobs, which is why we need to buff Blood tanking a little.

    Bone Shield is fine, dont nerf it. Buff Unbreakable Armor.
    Bone Shield is not fine. When the cooldown is off, DKs are too squishy. If we buff their mitigation then Bone Shield turns them into the best tanks. We do plan on buffing Frost Presence’s armor and magic mitigation to compensate for nerfing Bone Shield. Your incoming damage should be the same, just smoother. We will also likely lower the cooldown of Anti-Magic Shell a little. All of this still needs a lot of testing however.

    "We need more sigils in the game. you can add tanking/dps sigils to Badge vendors."; "Reaching def cap is harder for a DK than a Warrio/Paladin due to 1H weapons and shields having defense + enchants. Add a static -1% crit immunity to Frost Presence"
    We are adding more Sigils. We will likely add a defense proc sigil too and a two-hander runeforge defense enchant. (Dual wield tanks already have lots of +defense weapons available.)

    Howling Blast's cooldown is too long and it's damage is too little, please buff it
    In the beta, we found that it was hard to get Frost knights to use both Howling Blast and Obliterate. Too often they just went with Howling Blast over and over. The numbers may have changed enough since that time that it’s no longer a problem. (Source)

    make Scourge Strike equivalent to Frost Strike in that it can not be parried or dodged
    Scourge Strike is one of the strongest abilities a death knight can get, so we’re not convinced it needs to be buffed. Frost Strike can’t be avoided because it competes against Death Coil, which can’t be avoided. Without the anti-avoidance, Frost death knights have trouble with threat. Unholy death knights can do strong Death Coils as well as Unholy Blight, so we don’t anticipate a problem here.

    DKs will end up still going for Swordshattering once they no longer need the new Runeforge Defense enchant, which will make it just another bandaid fix.
    Having a DK choose what kind of enchant most benefits them we think is actually a good thing. It's cooler if there is a legit choice in tanking enchant. While you might "graduate" from defense enchant to parry enchant, you might also decide to keep the defense enchant and replace some of your defense gear elsewhere. But even if all you do is graduate, it's still a gear decision players will make at some point. Bundling defense with parry would make Swordshattering even more OP.

    Druid (Skills List / Talent Calc. (9095))
    Druid healing efficiency
    There are plenty of druids topping healing meters.

    I think where the problem comes from sometimes is that you need healers who are good at working with hots. When someone has a hot on them, you have to be able to guess if that hot will heal the dude and if it can do it fast enough. Inexperienced healers sometimes stomp on hots, wasting the druid (or priest) mana and making sure that the hot-healer appears to have not contributed much. (Source)

    Armor on Feral Staves in next patch
    It is the second example. If a staff has 800 armor then your armor value will go up by 800. If leather bracers have 800 armor, then your armor value will go up by much more. (Source)

    Paladin (Skills List / Talent Calc. (9095))
    Paladin healing efficiency
    There are certainly situations where paladins have to work a bit more. But I haven't encountered anything where I wished we had a priest, druid or shaman healing us instead.

    The same is true of nearly every class. Mages are better at CC in a lot of dungeons than other classes. Paladins are still probably better AE tanks than death knights. But that doesn't mean that only the best death knights can handle those dungeons.

    Now here's an extreme example. Before druids had an out-of-combat rez, many players did believe it was a liability to bring a druid healer, especially whenever they were going to be faced with a respawn situation. We don't think paladin limited AE healing is anywhere close to this degree of problem, but I'd certainly be interested in hearing more. (Source)

    Rogue (Skills List / Talent Calc. (9095))
    Balancing Rogues DPS
    If you balance rogues, hunters, locks and mages to all do the same dps on target dummies, then what you find in a raid is that the ranged dps comes out on top because the rogue has to spend a lot of potential dps time on positioning and running out of fires. This isn't true of every encounter, but it is true of a lot. (If there is an encounter where a rogue should shine, it's something like Patchwerk.) So rogue dps on a combat dummy probably needs to be higher so that net dps in a raid is about the same as other classes. Make sense?

    And once again, if you are taking an inexperienced rogue in blues and PvP gear in a raid, then don't be surprised if expert Moonkin, Retadins, Fury warriors and Enhancement shammies (and all the other hybrids who will Suspect Something Is Up if I don't mention them) blast past him on the meters.

    We're not sure if PvE rogue dps is too low. Some players clearly think it is. You can't just average out rogue dps across all WWS reports because you have no idea of the skill and gear involved without a lot of digging. Rogues are very sensitive to buffs and a lot of other factors. It's complicated and the solutions are tricky too. Just buffing rogue damage across the board could do bad things to PvP. Making them better now could make them way too good two tiers from now. These things take time sometimes.

    We're also not going to keep anyone weak in PvE just because they are good in PvP or vice versa. (Source)

    Warlock (Skills List / Talent Calc. (9095))
    Exploiting Demonic Circle to reset raid encounters
    We don't think it's a huge problem. I can't think of any encounters where this rises to the level of exploit. It may be convenient in how many people remain standing, but you're not really getting away with anything that you can't already do with a Soulstone.

    It's a problem if warlocks feel like the "right way" to use circle is as wipe prevention, but we've seen some clever use of it in say Malygos and Obsidian Sanctum so I'm not sure that will happen a ton.

    We'll keep an eye on it. (Source)

  2. #2

    Re: WoW EU TV Ads, Blue posts

    still no fix or looking into '' hunger for P.o.S Blood ''.......... ffs

    make it refresh the duration with cut to the chases you stupid blizz developers.

  3. #3
    Deleted

    Re: WoW EU TV Ads, Blue posts

    However, I would not expect to see encounters that are so difficult that the entire WoW community wipes on them for months before achieving success. I just don't know if that game exists anymore.

    FUCK!!!

    game over man game over

  4. #4
    The Hedgehog Elementium's Avatar
    15+ Year Old Account
    Join Date
    Aug 2008
    Location
    MA, USA.
    Posts
    12,764

    Re: WoW EU TV Ads, Blue posts

    German hip hop stars... word..

    anyway I get the feeling blizz doesn't like the whole sponsored guilds thing.

  5. #5

    Re: WoW EU TV Ads, Blue posts

    Make bill kaulitz do an ad. All the girls and guys will come play lol.

  6. #6

    Re: WoW EU TV Ads, Blue posts

    Quote Originally Posted by Boubouille

    We're also not going to keep anyone weak in PvE just because they are good in PvP or vice versa.
    Sorry GC, but this IS a lie. If you buff rogues DPS for PvE, the PvP balance would be hard to maintain against Cloth users. This is why (at least i) think you guys are afraid of buffing the DPS again. You probably don't want things to go back to what it was Pre-TBC with the "Uber 1-shot Ambush rogues."

  7. #7

    Re: WoW EU TV Ads, Blue posts

    Quote Originally Posted by Pandamonium*

    FUCK!!!

    game over man game over
    The top guild are too professionnal, too well organisated to make an encounter that can stay unbetable more than a week...
    M'uru, the hardest boss of the wow history has been down in 4 days

    Except if the encounter is impossible (c'thun pre-nerf)

  8. #8

    Re: WoW EU TV Ads, Blue posts

    Lol @ paladin section. They have no clue. Our great tools have been completely obliterated, and put on long CD's. You cannot use sacrifice to reliably break a decapitating effect or such, instead you take huge chunks of damage as bosses hit like hell, it only lasts 12 seconds, then it is on a 2 minute cooldown and then totally useless to you for the rest of a fight.

    Holy shock is a chance for a quick cast. Where as shamans get a holy shock equiv, with a HoT effect, and it gives them TWO quick casts. What the hell is this? Why do Blizzard think this is justified.

    To top it off, mostly every heroic is based on the fact you have to run and heal, or heal multiple targets. This is not fair, Blizzard obviously aren't going to change it since they have clearly said they will not be giving Paladins any sort of aoe heal and are quite aware that paladins have to work x10 harder than any other healer AND seem to be quite content with that.

    Their OOC-rez example is stupid. Prot/ret paladins, ele/enh shamans, and shadow priests had this and could fill that rez-gap in. It was never an issue to take a druid healer over any other.

  9. #9

    Re: WoW EU TV Ads, Blue posts

    I like the fact that encounters are "doable", and having achievements show off the crazy hardcore.

    Also... Engineers rise! and call out for equality!

  10. #10

    Re: WoW EU TV Ads, Blue posts

    Quote Originally Posted by Genesys
    still no fix or looking into '' hunger for P.o.S Blood ''.......... ffs

    make it refresh the duration with cut to the chases you stupid blizz developers.
    It's not broken. I've seen alot of complaining about this talent recently, and I just don't understand. I'm new to Mut spec (about 5 days now), and I admit that it's more complicated than Combat (SS,SS,SS,SS,Rup, Repeat). Also, I think it can be tough to keep HfB up at times, but I'm sure it's because I'm just not fully used to it. I use Rogue Power Bars, which helps me watch it a lot, and after a few days I barely ever drop it. The main time I drop HfB is in stuns, but your solution (add it to CttC) wouldn't fix this.

    I think that the talent works exactly as expected. You get 9% extra damage - why shouldn't you have to work a little bit and use 1 GCD every 30 sec to get that dmg? It also takes away the monotony of playing a rogue.
    Quote Originally Posted by ruberchoice
    who lomg untill its fixed?

  11. #11
    Deleted

    Re: WoW EU TV Ads, Blue posts

    Translation: Rogue PvE DPS is clearly lower than it should be considering the class' contribution to a raid but we're afraid to do anything about it yet because everyone already thinks you're OP because of 1vs1 PvP.

  12. #12

    Re: WoW EU TV Ads, Blue posts

    Quote Originally Posted by Octopus
    Lol @ paladin section. They have no clue. Our great tools have been completely obliterated, and put on long CD's. You cannot use sacrifice to reliably break a decapitating effect or such, instead you take huge chunks of damage as bosses hit like hell, it only lasts 12 seconds, then it is on a 2 minute cooldown and then totally useless to you for the rest of a fight.

    Holy shock is a chance for a quick cast. Where as shamans get a holy shock equiv, with a HoT effect, and it gives them TWO quick casts. What the hell is this? Why do Blizzard think this is justified.

    To top it off, mostly every heroic is based on the fact you have to run and heal, or heal multiple targets. This is not fair, Blizzard obviously aren't going to change it since they have clearly said they will not be giving Paladins any sort of aoe heal and are quite aware that paladins have to work x10 harder than any other healer AND seem to be quite content with that.

    Their OOC-rez example is stupid. Prot/ret paladins, ele/enh shamans, and shadow priests had this and could fill that rez-gap in. It was never an issue to take a druid healer over any other.
    The ressing was a huge problem in BC and before that....


    ...because everyone brought Rogues to dps, Mages to CC, and Warriors to tank, and NOTHING ELSE.

    Yeah, the Paladin Holy debate the devs are doing is a travesty. Every other class they talk about not wanting the class to be left behind for something, but with Paladins they are so impressed with the single-target spam that they think the complete lack of AOE or HOT (aka pre-emptive healing) is fine.
    And the worst part is that Paladins hardly even have the durability or DPS to dual-role. I.e. if they've not got the AOE or HOTs, they should be able to do something more - if only to make the spec less tedious and more interesting to play

  13. #13

    Re: WoW EU TV Ads, Blue posts

    Quote Originally Posted by bbr
    I like the fact that encounters are "doable", and having achievements show off the crazy hardcore.

    Also... Engineers rise! and call out for equality!
    Just reached 440 yesterday, and now I'd like to do something worthwhile. Something that gives me that extra 40-odd strength that other proffs can get.

    Now, the hand-mounted rocket is actually pretty good since it hasn't got a cooldown. Fun aside, I wonder if it can compete with other enchants, though.

  14. #14

    Re: WoW EU TV Ads, Blue posts

    lol at the DK Q&A.

    All they ask is for more buffs, which tbh they don't need didly squat off (except the +defense stat really).

    Quite obvious what kind of players they are.

  15. #15

    Re: WoW EU TV Ads, Blue posts

    Who says that rogues are weak? I think their dmg/dps is pretty fit now. With totems and other buffs they are on top always.. Casters don´t have any chance in bossfight.

  16. #16

    Re: WoW EU TV Ads, Blue posts

    I already wrote something about the german wow commercials a few days ago, you can find the translations here (if you dont speak german) http://www.mmo-champion.com/index.php?topic=28595.0

  17. #17

    Re: WoW EU TV Ads, Blue posts

    Quote Originally Posted by Puffy
    lol at the DK Q&A.

    All they ask is for more buffs, which tbh they don't need didly squat off (except the +defense stat really).

    Quite obvious what kind of players they are.
    You mean... exactly the same as everyone else?

    No class is a saint on the official forums.

  18. #18

    Re: WoW EU TV Ads, Blue posts

    Take a look at how these icons play the game…
    Icons? I don't even know who they are!

    And when the hell are they going to get Rick Astley to do a commercial!
    I wanna go back to my trainer and learn a new spell in the next expansion! And we all need to be able to fly from day 1 ! (And fly over the Exodar and Silvermoon on our own mounts!)

  19. #19
    The Hedgehog Elementium's Avatar
    15+ Year Old Account
    Join Date
    Aug 2008
    Location
    MA, USA.
    Posts
    12,764

    Re: WoW EU TV Ads, Blue posts

    Rick astley would be hilarious..

    Hi I'm Rick Astley and I'm..i'm..I'M never gonna gonna give you up, never gonna let you down..

  20. #20

    Re: WoW EU TV Ads, Blue posts

    Rick would probably have to be Gnome or a Night/Blood elf lol

    i wish we would get more druid stuff so far they just keep posting the same thing over and over again

    LvLing

    Resto

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •