Ok, so out of a lot of boredom today (mainly cause I was waiting for my wife to get home with the Credit Card so I could renew my account, stupid Credit Cards expiring and having to add a new one to my account), I decided to make my own Talent Tree for Retribution Paladins (I say for Retribution Paladins, because it is a full Retribution Tree, first two Tiers of the Protection Tree, and first tier Holy tree). So here is "MY" version.
Heidenreich's Retribution Talent Tree (there is now a "newer" version of my talent tree a few posts down. Several things were modified a bit more...lol...I did some nerfing on my own talent tree >.< )
Now I'll explain some of my changes. If you actually bother looking, you will see their aren't too many changes and I personally don't think the changes or additions I made would make our Spec "over powered" in PvE or PvP.
Holy Tree:
Seals of the Pure - Changed to affect ALL Seals and Judgements by 15% (when 5/5)
Protection Tree:
*New Talent*
Piercing Light - Tier 2 of Protection Tree - Credit goes to Saurus
Causes your Consecration spell to be infused with Piercing Light granting all those standing on Consecrated Land to be granted 20% of their Armor Penetration in additional damage. (when 2/2)
I did slightly alter his original write-up to it and made it a 2 point talent, but I really liked the extra synergy it would have Retribution Paladins bring to a raid.
Retribution Tree:
Swift Retribution - Switched with Judgements of the Wise - Added Expertise
Your Auras also increase casting, ranged, and melee attack speeds by 3% and increases the Paladin's Expertise by 6. (when 3/3)
Not a major change other then the move of where it is in the tree. I noticed "almost" every class has something that adds to their hit or expertise and well that's something we as Retribution Paladins were lacking. Just seemed like a good talent to add it too. Gives more of a reason to "want" to spec into this.
Judgements of the Wise - Switched with Swift Retribution - Changed from 15% Base Mana back to 33% Base Mana
*New Talent*
Improved Crusader Strike (I'm not talented with coming up with name!)
Requires Crusader Strike (well DUH!)
Your Crusader Strike now increases Holy Damage by 5% for 10 seconds. This effect stacks up to 5 times. (when 5/5)
Ok this talent may need some tweaking, since 25% increase to Holy Damage "might" be a bit to much. This wouldn't be "over powered" in PvP because it would take you 5 Crusader Strikes (30 seconds) to get the full benefit of this talent. It would be a great PvE talent though and would make up for some of the damage that we lost with Fanaticism and Righteous Vengeance. It would give a reason for Priest to Holy Fire/Smite when bored and for Holy Paladins to Holy Shock when bored (I use when bored loosely here, but there have been pleanty of times Priests and Paladins have been bored during boss fights).
The only downside to this would be Protection Paladins TPS would go through the roof with this. So maybe an alteration to this ability so it is a self buff (ie Shadow Weaving) for the Retribution Paladin.
Righteous Vengeance - Changed to include Crusader Strike as well, kept it at 30%.
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Ok so right now on "Live" servers, we can take everything essential for Max DPS in Raids and we still have 10 points to throw where ever we like (9 if you include Seal of Command).
When 3.1 comes out (assuming the tree doesn't change at all) we can take everything essential for MAX DPS in Raids and we still have 14 points to throw where ever we like (13 if you include Seal of Command).
With my Talent Tree, if you took everything essential for Max DPS in Raids, we would only end up with 2 extra points to spend where we like (1 if you include Seal of Command and yes I know not much room for anything other then "cookie cutter" build).
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The Pros and Cons of a tree like the one I made are pretty simple.
The biggest Pro is we will still be very competitive in DPS and we will not have to worry about our mana. We will also bring more synergy to raids. There will also be multiple possibilities for PvP specs.
The biggest Con would be PvE Paladins would be stuck with a cookie cutter spec, unless your guild raids with more then one Ret Paladin (which mine does sometimes).
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So now that I am done with my massive wall of text (ok it's not a wall I DID after all put spaces ). I would like to know from the Retribution Community your thoughts on it. Flame it, say it sucks, say it's great, suggest other changes, say you wish Blizzard would implement this! I don't care. I just want to see what people think of it.