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  1. #1

    3d 10 Caster Zerg group

    In light of the amazing melee performance for downing sarth and ignoring the other drakes, whats a stout caster group to do the same thing?
    Whole
    US-Nathrezim Horde

  2. #2

    Re: 3d 10 Caster Zerg group

    Just make sure you bring an Elemental Shaman.

  3. #3

    Re: 3d 10 Caster Zerg group

    Given the length of the fight i'd say stack a few Arane Mages

  4. #4

    Re: 3d 10 Caster Zerg group

    prot pally, resto sham, moonkin, arcane mage, ff mage, destro lock (replenishment), aff lock, ele sham, +2 others.

    I think the reason why they used a ton of plate is because they didn't have to worry about the adds killing ppl, everyone just aoe zerged em while killing the boss.

  5. #5

    Re: 3d 10 Caster Zerg group

    Quote Originally Posted by Mica
    prot pally, resto sham, moonkin, arcane mage, ff mage, destro lock (replenishment), aff lock, ele sham, +2 others.

    I think the reason why they used a ton of plate is because they didn't have to worry about the adds killing ppl, everyone just aoe zerged em while killing the boss.
    you are talking about after Ulduar hit then? cuz destro locks don't give replenish atm, they will in patch 3.1

    atm I would say:

    DK/Prot pala tank
    Feral druid
    Resto shaman
    Ele Shaman
    Destro Lock (imp)
    FF mage
    Affli Lock (improved curse)
    3 random High dpsers (3 Arc Mages r so)

  6. #6

    Re: 3d 10 Caster Zerg group

    To be honest, a caster group could probably do it faster with decent luck on flame walls.

    Unholy DK Tank
    Healer
    Shadow Priest
    Ele Shaman
    Fire Mage
    Arcane Mage x5

    This entails nearly full caster synergy: Replenisment, 13% magic debuff, 5% spell haste, 3% spell hit debuff, 5% spell crit buff, 10% spell crit debuff, 3% all crit debuff, and the best spellpower buff available atm. The only thing missing is the 3% all haste buff that ret pallies and moonkins provide. The mages can also buff each other with Focus Magic in a circular fashion so that each gains 6% additional crit.

    It also stacks basically the highest DPS short-duration burst spec in WoW in the Arcane Mage. You might need another tank to pull off the enraged drake though or pick up fire adds.

    I say they could do it faster because while the average dps of the melee group was upwards of 5k, Arcane mages on Patchwerk speed kills (think 1:30) hit 7k or higher.
    Malfeas - 80 Human Mage

  7. #7
    Stood in the Fire
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    Re: 3d 10 Caster Zerg group

    Yea, like stated above the reason the melee group was so successful was the 4 whirl winds going off, dealing with the adds. Caster group would be possible but would need abit of work.

    ~Kretic

  8. #8

    Re: 3d 10 Caster Zerg group

    Sartharion has Edit: 3,137,625 HP (10 man +25%hp buff) so the raid would need an avg dps of 41,835 to kill him before Shadron lands and pops the acolyte:

    Tank - 1700 (new raid dmg - 40,135)
    40,135 / 8 = 5017 dps each

    Edit: After adjusting for the 25% health buff, I don't think a caster group would be able to handle the drakes and adds and still do enough overall raidwide dps to sarth in current gear, maybe in 3.1 after BiS gear from Ulduar. However, if someone tries this, might wana have a hunter in there to misdirect tenebron to the tank. Anyone know what a caster group would do with the adds? Are they cc'able?

  9. #9

    Re: 3d 10 Caster Zerg group

    I wouldn't suggest bringing an Affliction Warlock, being one myself. :F

    Moonkins give the same buff, and anyone knows Warlock DPS doesn't rise to the top until like 2-3 minutes to the fight, thus making it unwieldy for a short nukage encounter like that.

  10. #10
    Deleted

    Re: 3d 10 Caster Zerg group

    Quote Originally Posted by Mica
    Sartharion has 2,510,100 HP (10 man)
    wrong, with 3drakes up he has 25% more HP.

  11. #11

    Re: 3d 10 Caster Zerg group

    Really, when I think about it more, I just don't see a caster group handling the drakes and the adds and still doing enough total raid dps to sartharion to beat the encounter before shadron gets his acolyte up.

  12. #12

    Re: 3d 10 Caster Zerg group

    How much time from when sarth is pulled until shadron comes down? I assume it is more than 76 seconds. I am going to put together a stellar group for this tonight and I'll let you all know how it goes. I see no reason that casters couldn't do it either.
    Whole
    US-Nathrezim Horde

  13. #13

    Re: 3d 10 Caster Zerg group

    Quote Originally Posted by Whole
    How much time from when sarth is pulled until shadron comes down? I assume it is more than 76 seconds. I am going to put together a stellar group for this tonight and I'll let you all know how it goes. I see no reason that casters couldn't do it either.
    It is 85 seconds until shadron's immunity shield hits sarth. That is your "enrage".

  14. #14

    Re: 3d 10 Caster Zerg group

    Quote Originally Posted by malfeas
    To be honest, a caster group could probably do it faster with decent luck on flame walls.

    Unholy DK Tank
    Healer
    Shadow Priest
    Ele Shaman
    Fire Mage
    Arcane Mage x5

    This entails nearly full caster synergy: Replenisment, 13% magic debuff, 5% spell haste, 3% spell hit debuff, 5% spell crit buff, 10% spell crit debuff, 3% all crit debuff, and the best spellpower buff available atm. The only thing missing is the 3% all haste buff that ret pallies and moonkins provide. The mages can also buff each other with Focus Magic in a circular fashion so that each gains 6% additional crit.

    It also stacks basically the highest DPS short-duration burst spec in WoW in the Arcane Mage. You might need another tank to pull off the enraged drake though or pick up fire adds.

    I say they could do it faster because while the average dps of the melee group was upwards of 5k, Arcane mages on Patchwerk speed kills (think 1:30) hit 7k or higher.
    2 problems here. 1st...Lack of a moonkin for crit bonus, haste bonus from moonkin form and Earth & Moon.

    2nd and even more pressing is lack of a 2nd tank. The 2nd tank is needed to kite tenebron away from the raid to avoid the crazy enrage on the drakes.

    I don't even think synergy is too much of an issue as it probably more about getting the best dpsers in your guild.

  15. #15

    Re: 3d 10 Caster Zerg group

    Just did this strat with a caster heavy group ,  the setup we used was:

    1 Warrior tank
    1 Paladin healer (me)
    1 Ele shaman
    1 Warlock
    1 unholy DK
    1 moonkin
    3 mages (1 arcane and 2 FF i think)
    1 Hunter

    Wen't pretty smooth and didn't have allot of trouble.

    as for the adds i just had beacon on myself and was spamming the warrior so i outhealed the damage they gave me and used bubble at the end. /giggle

    Also the drakes despawned after sarth died so I'm asuming that blizz hotfixed it that they stay alive >_>

  16. #16

    Re: 3d 10 Caster Zerg group

    Quote Originally Posted by anyaka21
    2 problems here. 1st...Lack of a moonkin for crit bonus, haste bonus from moonkin form and Earth & Moon.

    2nd and even more pressing is lack of a 2nd tank. The 2nd tank is needed to kite tenebron away from the raid to avoid the crazy enrage on the drakes.

    I don't even think synergy is too much of an issue as it probably more about getting the best dpsers in your guild.
    Shaman provides EO, DK is providing 13% magic damage.... They don't stack :P

  17. #17

    Re: 3d 10 Caster Zerg group

    @Rozaro - Gz on the kill but did you get any loot/achievement? Or was it a "fail-kill"?

  18. #18

    Re: 3d 10 Caster Zerg group

    This was done the other day in 73 seconds.

    http://forums.worldofwarcraft.com/th...sid=1&pageNo=2
    post #21

    http://wabis.biz/up0014/200904031747554682271858.jpg

    1 mage 436941(6578)
    2 mage 400557(5214)
    3 mage 386310(5321)
    4 Elemental shaman 386310(4917)
    5 moonkin 377668(4311)
    6 mage 375933(4969)
    7 mage 363657(4862)
    8 priest 344798(4370)
    9 DK 128659(1768)

    Nerf mages. 73 sec kill.

  19. #19

    Re: 3d 10 Caster Zerg group

    Quote Originally Posted by Nufit
    @Rozaro - Gz on the kill but did you get any loot/achievement? Or was it a "fail-kill"?
    Got the title and the loots ye

  20. #20

    Re: 3d 10 Caster Zerg group

    guild on my server did it w/ a mixed group (aka, whoever was on and not saved):

    http://www.keen-formation.com/news.php

    blood dk
    unholy dk
    ret pally
    fury warrior
    combat rogue
    feral druid
    enh shaman
    survival hunter
    demo/destro warlock
    resto druid

    Most definatly don't need stacking for this. That group did have all the melee debuffs though.



    Obviously, the news has spread that you can just zerg Sarth 3D made popular by some Russian guild that brought 4 Fury Warriors. Well, we didn't need 4 Fury Warriors. We just needed 2 trial raiders (both which had not done the encounter), 2 social members, an Alt, and the will of Ddaddy to make it happen. I'm glad that I could provide healthstones and a Soulstone to this hilarious group. Awesome job guys. A good time was had by all.
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