hp.colorReaction = true
there's pretty extensive documentation for this stuff inside oUF itself if you crack open the elements files:
https://github.com/haste/oUF/blob/ma...nts/health.lua
Eh ... Led already posted where you can find that texture. (*Hint* Ishtara UI sharedmedia pack *Hint*)
Well, i don't know if it's the exact same that Care used but i downloaded Ish's ui and the custom media pack has loads of these cool textures, some that look very alike that one.
At the moment I only care to see (some of) my own debuffs, which are to the bottom left.
Potion of Illusion mate. Cows can't be rogues
I had to tweak a little in the .lua to make it happen but I guess it was really easy 'cause I'm terrible at that stuff.
Thank you for bringing us such a great addon!
Birg, dunno if it was your intention to completely oversee my response (and questions) to your rogue interface, so I just copy paste it again.
No target frame? Or not finished atm?
The player uf is kinda nice, especially with the cooldown / dot tracking below it. I am not a big fan of that font you use .. but all in all, I like that idea.
What exactly are the arrows left and right of the energy good for? CP?
Maaaaybe I am using a bit from that for my new UFs.
— oh, honey.
If you create a texture that's essentially just a pure white, you'll get the full spectrum of colors and brightnesses. Most status bar textures have some amount of gray to them, which limits the brightness of the colors you choose.
That is not dead which can eternal lie.
And with strange aeons even death may die.
There is a perfect one in the IshMedia folder, its just a white texture, makes the frames nice and bright, just gotta figure out the buffs / fonts now
- - - Updated - - -
Trying to change the font on oUF_P3lim, but when i change it via LUA + adding font to folder it throws errors, anyone know how to make it work?