So ret t10 doesnt have any Arp on it. Just haste, hit, crit and exp. So what do you all think?
The itemization is perfect - I won't be regretting wearing 4pc for the set bonus.
http://www.wowarmory.com/character-sheet.xml?r=Aman%27Thul&n=Vuldin
Originally Posted by laur0511
pretty ok i guess. the haste sucks but i guess it's nice for ramp up time so.... could be worse.
And Christ said to his disciples, "I shall grant you eternal Salvation!"
The disciples fell to their knees and replied, "Give us kings n00b!".
Well, with most items available in ICC having ArP I wouldn't be surprised if 5p t10 might be part of our BiS setup
Kinda of a back-handed compliment...with the t10 2 piece the value of armor pen will go up...perhaps to slightly pass haste.
Further proof that no one at Blizzard knows how Paladins work.Originally Posted by BDF
[comment]Originally Posted by Ascal
you sir, are out of line.
stop calling ppl names. instead, explain why they are wrong.
Stormreaver.EU
What? ???
WHEN I POST IN CAPS CURSE SPEAK FOR ALL PALADINS AND REFRAIN FROM PUNCTUATION EXCEPT AT THE END OF MY SENTENCE WHERE I USE EXTRA YOU CAN'T ARGUE WITH MY LOGIC!!!!!!!
I would like some more hit or exp instead of that haste but that's what offpieces and bracer/belt/boots/cape/neck/rings are for, so no complaints here
There is this thing called being so open-minded your brains fall out.
-Richard Dawkins
I really hate hit rating and ARP. It's on everything.
I'm aiming for the Sunreavers Assassin's gloves right now though.
oh ronark don't you know, we ask for the stat they take it away, We ask them to remove the stat and they put it on everything.Originally Posted by Ronark
I'm glad to have multiple personalities, if i didn't i would be talking to myself, and that's just insane.
yep disturbing truth..Originally Posted by Ronark
i know that since the 1st (or 2nd) season of arena with no resilience on my set..
You would need a silly amount of haste to make a difference in ramp up time.Originally Posted by Ascal
Resilience? What about Spellpower when it only affected Consecration and FoL?Originally Posted by Nienniora
Considering that it's either
Hit > Exp > Crit > Haste = ArP
or
Crit > Haste = ArP > Hit > Exp.
The stat allocation really doesn't matter as long as it has crit on it. So you'd have to look at the +Hit/Exp on Leather/Mail Offset items (Plate Offset is never BiS) to choose which SetItem can be swapped out.
Whatever stats looks pretty much like placeholders (gloves and legs are too similar to t9)
ya forgot about that part..Originally Posted by Ronark
at the time my pvp set was made out of tier 6 with a lot of def off (war) piece, a shield to fight melee, 2hander for the rest
and /lol at rogue trying to crit me
one of the reason dismantle was put in for 3.0 :P
bad time were bad
No, closer to the 1,750 or so Haste needed to reduce the rampup time by 0.5 seconds.Originally Posted by Prentice
Because the haste equation has a +1 on the end of it so that the more haste you have the less effective it gets. It's to prevent people from getting haste to 100 and bringing swing times down to ridiculous speeds.Originally Posted by Hollow_Sorrow
In the practical sense, slow weapon + lots of haste to make auto attack faster = bad juju.
Looks really good atm.
All the haste is probaly some really pahtetic way to fixx the stacking of seal of vengace.