Originally Posted by
Athael
Yes, it is OP, but trying to balance the idea won't work, because it's the idea itself that is the problem.
Taking the cooldown off of Repentance is just bad implementation. There's no way it could be balanced that would make it desirable, because on its own it is OP (instant polymorph? Even with diminishing returns, you can keep someone locked out indefinitely since it's instant cast), but any change you make to it makes it situational at best, or at worst, makes it an ability I wouldn't even need to have on my bars (give it a cast time and it's suddenly something I would never, ever use). When paladins get that long-asked-for interrupt/MS/gap-closer/offensive-utility-on-CS, I want it to be something that is fun, or at least is something I'd actually use.
One idea that I've seen multiple times on these forums that I really find dynamic and enjoyable to play is the idea of having Crusader Strike deal different effects based on what seal you currently have active. I don't always like the exact ideas people come up with for effects, but the general idea of seal-dependant CS procs is quite cool.