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  1. #1

    New Ret cc/interrupt idea!

    Ok so I'm looking at how shitty Repentance is and decided to come up with some way to fix it so ret has a better cc and possibly a decent interrupt option. So check this, it would use the same DR as everything else and be a .5 or a 1 sec cast time. NO cd and it would start with a 6 second, 4 second and then a 2 second. Then obviously the DR would kick in and make them immune. People would still be broken out with damage taken but the way you could use it is like a cc or an interrupt. Damage might have to be nerfed a little more for this to be an option but what do you guys think?

  2. #2

    Re: New Ret cc/interrupt idea!

    Interupts don't do damage noadays. And I'd rather not have one than have one with a cast time.
    Pondering returning.
    Nikoll - Retribution Paladin

  3. #3
    Immortal Ronark's Avatar
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    Re: New Ret cc/interrupt idea!

    Quote Originally Posted by Nikoll
    Interupts don't do damage noadays. And I'd rather not have one than have one with a cast time.

  4. #4

    Re: New Ret cc/interrupt idea!

    Quote Originally Posted by Nikoll
    Interupts don't do damage noadays. And I'd rather not have one than have one with a cast time.
    Since when did I say anything about repentance doing damage? And about the casting part, it was just a way to not make it completely overpowered. I mean don't you think an instant cast no cd repentance 3 times on a target and then swap it to another target wouldn't be op lol? It would be like sheep but instant and doesn't restore health.

  5. #5
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    Re: New Ret cc/interrupt idea!

    Quote Originally Posted by poisonova
    Since when did I say anything about repentance doing damage? And about the casting part, it was just a way to not make it completely overpowered. I mean don't you think an instant cast no cd repentance 3 times on a target and then swap it to another target wouldn't be op lol? It would be like sheep but instant and doesn't restore health.
    cast time on interrupts is bad, because you will either a.) be too llate or b.) will be interrupted while trying to interrupt. Not to mention how it would lower a good chunk of DPS.

  6. #6

    Re: New Ret cc/interrupt idea!

    True, but I really don't want it to be so useful that you can just interrupt a healer 3 times then hammer and bam healer dead. That's kinda op. I kind of want it to be a cast so it is foremost a cc ability and just maybe useful to let your burst reset for a few seconds. Paladins are semi casters with melee so I kind of want it to be a spellish ability.

  7. #7
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    Re: New Ret cc/interrupt idea!

    Quote Originally Posted by poisonova
    True, but I really don't want it to be so useful that you can just interrupt a healer 3 times then hammer and bam healer dead. That's kinda op. I kind of want it to be a cast so it is foremost a cc ability and just maybe useful to let your burst reset for a few seconds. Paladins are semi casters with melee so I kind of want it to be a spellish ability.
    You are giving the MELEE dps spec a CASTING interrupt. See the problem here?

  8. #8

    Re: New Ret cc/interrupt idea!

    So you want paladins to get a polymorph, is that what you are saying?
    Do you know how extremly OP that would have been?

  9. #9

    Re: New Ret cc/interrupt idea!

    Quote Originally Posted by poisonova
    True, but I really don't want it to be so useful that you can just interrupt a healer 3 times then hammer and bam healer dead. That's kinda op. I kind of want it to be a cast so it is foremost a cc ability and just maybe useful to let your burst reset for a few seconds. Paladins are semi casters with melee so I kind of want it to be a spellish ability.
    Yes, it is OP, but trying to balance the idea won't work, because it's the idea itself that is the problem.

    Taking the cooldown off of Repentance is just bad implementation. There's no way it could be balanced that would make it desirable, because on its own it is OP (instant polymorph? Even with diminishing returns, you can keep someone locked out indefinitely since it's instant cast), but any change you make to it makes it situational at best, or at worst, makes it an ability I wouldn't even need to have on my bars (give it a cast time and it's suddenly something I would never, ever use). When paladins get that long-asked-for interrupt/MS/gap-closer/offensive-utility-on-CS, I want it to be something that is fun, or at least is something I'd actually use.

    One idea that I've seen multiple times on these forums that I really find dynamic and enjoyable to play is the idea of having Crusader Strike deal different effects based on what seal you currently have active. I don't always like the exact ideas people come up with for effects, but the general idea of seal-dependant CS procs is quite cool.

  10. #10

    Re: New Ret cc/interrupt idea!

    Quote Originally Posted by Hollow_Sorrow
    which does damage instead of polymorphing
    Wth are you people talking about doing damage? And yes I am talking about giving a melee a casting spell, look at enhancement? Has casting spells, look at feral, its still viable for them to shift out and cast a cyclone if they don't have an instant one when they need it. So whats your point? A .5 sec cast for a ret pally is nothing compared to a feral swapping out and casting a 1.5 sec cyclone.

  11. #11

    Re: New Ret cc/interrupt idea!

    Quote Originally Posted by Athael
    Yes, it is OP, but trying to balance the idea won't work, because it's the idea itself that is the problem.

    Taking the cooldown off of Repentance is just bad implementation. There's no way it could be balanced that would make it desirable, because on its own it is OP (instant polymorph? Even with diminishing returns, you can keep someone locked out indefinitely since it's instant cast), but any change you make to it makes it situational at best, or at worst, makes it an ability I wouldn't even need to have on my bars (give it a cast time and it's suddenly something I would never, ever use). When paladins get that long-asked-for interrupt/MS/gap-closer/offensive-utility-on-CS, I want it to be something that is fun, or at least is something I'd actually use.

    One idea that I've seen multiple times on these forums that I really find dynamic and enjoyable to play is the idea of having Crusader Strike deal different effects based on what seal you currently have active. I don't always like the exact ideas people come up with for effects, but the general idea of seal-dependant CS procs is quite cool.
    I've always liked the idea of seal swapping for effects, lowering the cost of mana of seals and adding an effect to CS would probably be the best idea yeah, but repentance itself right now is just such a stupid talent. 1 min cd and 6 sec duration? After you cast it you just wasted 1.5 seconds of a gcd and theres no way 4.5 secs is enough time to kill anything at all.

  12. #12

    Re: New Ret cc/interrupt idea!

    I had this idea:

    Glyph of Arms Warrior: You can no longer heal, cast Divine Shield or Cleanse but gain a spell interrupt on a 10 second cooldown and your Crusader Strike applies a 50% healing debuff.


    These things come up time and time again, the reason ret does not have a spell interrupt or a MS effect is because if you just wanted that stuff you would have rolled a warrior. It is what is known as a tradeoff, by picking ret paladin you gained a lot of stuff you wouldn't have as a warrior and lost some stuff too.

  13. #13
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    Re: New Ret cc/interrupt idea!

    Quote Originally Posted by poisonova
    but repentance itself right now is just such a stupid talent. 1 min cd and 6 sec duration? After you cast it you just wasted 1.5 seconds of a gcd and theres no way 4.5 secs is enough time to kill anything at all.
    This is why I hate PvP-minded players.

    Quote Originally Posted by Skulver
    I had this idea:

    Glyph of Arms Warrior: You can no longer heal, cast Divine Shield or Cleanse but gain a spell interrupt on a 10 second cooldown and your Crusader Strike applies a 50% healing debuff.


    These things come up time and time again, the reason ret does not have a spell interrupt or a MS effect is because if you just wanted that stuff you would have rolled a warrior. It is what is known as a tradeoff, by picking ret paladin you gained a lot of stuff you wouldn't have as a warrior and lost some stuff too.
    Because not EVERY melee class has an interrupt, amirite?????

  14. #14

    Re: New Ret cc/interrupt idea!

    And shortly after paladins get this interrupt without a CD... when
    do you start shooting red beams of death out of your eyes?

    Really now?... why

  15. #15

    Re: New Ret cc/interrupt idea!

    Quote Originally Posted by Abulabula
    And shortly after paladins get this interrupt without a CD... when
    do you start shooting red beams of death out of your eyes?

    Really now?... why
    I believe I did say that if damage needed to be nerfed with this then so be it. And to anyone that thinks ret doesn't need an interrupt in pvp is just silly. Try playing ret in arena successfully at high rating and get shit on.

  16. #16

    Re: New Ret cc/interrupt idea!

    This is a horrible way to implement an interrupt.
    http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=Hohenhe%C3%ADm
    http://www.wowarmory.com/character-sheet.xml?r=Lightning's+Blade&n=Caim
    Quote Originally Posted by ScottK15
    skill>penis/vag

  17. #17

    Re: New Ret cc/interrupt idea!

    I see you want to nerf ret damage, whitch is right where it should be, to get a cast time interupt with range. No thanks. Sure I want an interupt. A bread and butter 10 second cd 5 second lockout no gcd interupt. Just like every other melée , aside from enhance which needs to be changed to the afformentioned. And cats need there's made that way too. Pvp balance is 'don't let me stand that close mr caster'. Or here is a balance, make hand spells give a debuff like weakened soul. Paladins are supposed to be raid utility yet we don't have the simplest utility in a kick.
    Pondering returning.
    Nikoll - Retribution Paladin

  18. #18

    Re: New Ret cc/interrupt idea!

    Quote Originally Posted by poisonova
    I believe I did say that if damage needed to be nerfed with this then so be it. And to anyone that thinks ret doesn't need an interrupt in pvp is just silly. Try playing ret in arena successfully at high rating and get shit on.
    Lol, Ret/hunter/healer is easily capable of hitting 2600+ with decently skilled players. Ret does not need an interrupt, just partner up with classes that make up for what you lack. Thats why certain comps are better than others, 2v2 is a dead bracket and in 3v3 ret brings a very very valuable freedom, bop, and cleanse to the table. Though if you are not happy with the fact that the game isnt balanced around 2s anymore the same logic applies here. Try 2s with a hunter or a priest and you will have sucess if you know what you are doing.

    At the point the game is at right now if you are getting "shit on" as ret its you not the class.
    Once Elendur of Arthas.

  19. #19

    Re: New Ret cc/interrupt idea!

    i have to agree in 1v1 on healers we need an way to mana burn or 50% less heal or interupt but in arena it self u have to team up with an partner who got those stuff like ret + healer shaman ( frog 9 sec stun op much?) or w/e also in 3v3 ret + hunter + druid = win ) but still its true at high end arena we fail
    atm i play 2k 2v2 2k 3v3 and actuly 1 shotted all healers in 2v2 becuase my furius geared dk has an silence but i think im losing my point
    lol

    anyway yes we need interupt in 1v1 in 2v2 3v3 it aitn that realy needed but we do need to get little boosted to end rating and about pve why do ret need interupt in pve ? we got rogues for that : >

  20. #20
    Immortal Ronark's Avatar
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    Re: New Ret cc/interrupt idea!

    Quote Originally Posted by Nanite
    Lol, Ret/hunter/healer is easily capable of hitting 2600+ with decently skilled players. Ret does not need an interrupt, just partner up with classes that make up for what you lack. Thats why certain comps are better than others, 2v2 is a dead bracket and in 3v3 ret brings a very very valuable freedom, bop, and cleanse to the table. Though if you are not happy with the fact that the game isnt balanced around 2s anymore the same logic applies here. Try 2s with a hunter or a priest and you will have sucess if you know what you are doing.

    At the point the game is at right now if you are getting "shit on" as ret its you not the class.
    All paladins bring that.

    Quote Originally Posted by joell28
    i have to agree in 1v1 on healers we need an way to mana burn or 50% less heal or interupt but in arena it self u have to team up with an partner who got those stuff like ret + healer shaman ( frog 9 sec stun op much?) or w/e also in 3v3 ret + hunter + druid = win ) but still its true at high end arena we fail
    atm i play 2k 2v2 2k 3v3 and actuly 1 shotted all healers in 2v2 becuase my furius geared dk has an silence but i think im losing my point
    lol

    anyway yes we need interupt in 1v1 in 2v2 3v3 it aitn that realy needed but we do need to get little boosted to end rating and about pve why do ret need interupt in pve ? we got rogues for that : >
    Because I want more to do on Gen. Vexx.
    That and because interrupting needs to be done.

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