Class Mechanics
Q: How will haste affect channeled spells. Will it be similar to DoTs and HoTs?
A: They will channel faster but their duration will remain unchanged. You will get more ticks on the same cast.
If I am not mistaken this will mean our main filler Mind flay will now have a full 3 sec duration but have extra ticks due to haste. That is huge for game play and giving much more viability to Mind spike the new nuke when it will do about the same damage but only "root" you for 1.5 sec. This means when we can't afford to be stuck channeling a spell in one spot the alternative filler may be the new mind spike which we will now be able to cast 2 or more in the same time it will take to cast 1 mind flay. What do you guys think this will do to our rotations or game play?