I would like to know how this impacts extensions.
Hypothetical:
A raid is working on HM25 Sindragosa, and is extending each lockout to get more time on her. They run Fridays. On Wednesday, a handful of raid members run a 10man on regular and do not kill Sindragosa. The raid leader himself does not run any raids before Friday, and extends his prior 10/12 hard mode ID. Those ten members could still join the extended raid, right? But if they did any hard modes on their 10, or if they killed Sindragosa, they could not?
This sucks...
In this way if I want to raid in ICC 10 to get Glory Of The Icecrown Raider 10m achiev, for example, I can't go on 25 man raid with the rest of the guild... Did I miss something?
Holy shit, I love you Blizzard. This is flawless. For people who only do normal modes and pugs, raiding gets simplified and totally possible without a guild, and for those who prefer the hardcore setting of being married to a heroic raid, then they are locked into that and can't split it up into other raids.
This is fantastic. The perfect solution to a problem that didn't seem to have a solution.
Seems like a waste of time and effort making the system work with WotLK raids if the raids continue to have different loot tables.
this part is just fail:
"If your Heroic 25-player raid defeats the first four bosses of Icecrown Citadel on Heroic, then they may not split up into two 10-player raids and continue to fight in Heroic difficulty."
why does it work on normal and not heroic?
Why this flexible raidlockout system will suck:
Scenario 1: A pug player joins a raid that fails after 2 bosses, the player now has to join a raid that has killed at least 2. Now how often does that happen?
Scenario 2: A guilded raider joins a pug because he missed the first raid of the week with his guild, he leaves the raid as soon as the pug killed the bosses that his guild did.
So the only people that benefit from it are raids that lose players and can now take people that did the first few bosses of a raid. Woopidoo.
Not sure how the "extensions" work, but if you take that part out, I believe the answer is: Yes.
ie:
Raid A does Icc10 10/12 on normal.
Raid B does Icc25 10/12 on heroic.
Raid A can join Raid B, regardless.
Raid B can join Raid A, and do the last 2 bosses on normal.
That is how I am reading it.
I am guessing that Extended ID's will *forget* who was originally in them and just resolve for "can this person join based upon this weeks ID's?" and will allow your scenario to work. Just guessing on the extended though, it's really not been made clear yet.
But the ID is created when the first boss is downed, so you weren't there for the creation of the "Second" ID. The RL has the ID created from the regular Marrowgar kill, and you are tagged to an id with a heroic marrowgar kill, so your heroic id trumps any other IDs you join. If your heroic ID and your RL's ID doesn't match up, then no heroic modes for the group you joined. It almost seems like there's 1 comparision points in the background for heroic modes, and a secondary comparision point for bosses.
IE:
Heroics: Same Raid ID as Leader Y/N -> If Y, Heroic enabled, If N, no heroics modes possible
Bosses Dead: Do you have More or Less of the bosses dead than the RL? -> Less, you can join, More, you can't join. Make All Players' Raid Bosses Dead flags = after next boss kill (IE: The You've killed first 4 bosses, Pug has killed 6, You help pug kill PP, you've now killed 7 bosses because now your "bosses killed" flag matches the RL's flag, without fighting Rot/Fester yourself example in the blue posts)
I looked forward to this change in Cata, but it screws things up for ICC and RS currently since you cant run 10 and 25 on the same toon the same week the way ppl currently do
Quit a bit actually and it will go up. Take 4/12 runs. Lot of runs die when X number of people bail after DBW doesn't drop. You can now take two 4/12 groups and make one 4/12 from the remnants ... and btw, that 2/12 from your example decides to get in on the 4/12 and skip those 2 bosses.
So you replace that one guy ... what's the big deal? Your pool of players that *can* fill will be larger and the pool of players that *will* fill in will be larger.Scenario 2: A guilded raider joins a pug because he missed the first raid of the week with his guild, he leaves the raid as soon as the pug killed the bosses that his guild did.
Sorta ... if your runs *never* lose people (DC, Emergency, birthday, etc) then this will *never* benefit you. But, with the new changes more players will be more willing (and able) to actually join raids in progress and that is a good think all around.So the only people that benefit from it are raids that lose players and can now take people that did the first few bosses of a raid. Woopidoo.
SO if im raiding 10 man and 1 person dcs then i can not take anyone to have full 10 man raid again ?You may also not join someone else's raid if they have defeated a Heroic encounter.
I dont get it.. what happens If I have killed all bosses except for the first boss and I join a raid where they are doing all bosses..
Will i be kicked when they go at boss 2?
Or can i stay and help but not loot?