Thread: Feral 4.0

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  1. #1

    Feral 4.0

    So, was looking at the new glyphs, would Rip/SR/Shred still be the best choice or what other combo? Seems we have 5 decent glyphs from what I see.
    And I assume Agi gems til crit cap then hit/exp caps, then haste as usual?
    Also, Berserk for bear, along with Lacerate and Mangle?

    Bear 80 4.0 Spec/Glyphs?: http://wowtal.com/#k=-wkya5pk.a5o.druid.lBDmM
    Cat 80 4.0 Spec/Glyphs?: http://wowtal.com/#k=-3xicCfx.a5o.druid.qXlV (left prime empty) Also, Surv instincts over 1 pt in Brut. Impact just for damage heavy situations?

  2. #2
    Quote Originally Posted by Artaius View Post
    So, was looking at the new glyphs, would Rip/SR/Shred still be the best choice or what other combo?
    Yes, this is best possible prime glyph set you can use except you switch SR to TF.
    And I assume Agi gems til crit cap then hit/exp caps, then haste as usual?
    Get exp cap and crit cap (its very easy to cap those in t10+ gear) and then build up hit and haste, however getting hit capped wont be your main concern - most dmg done now IS from bleeds (RIP no1 dmg dealing ability).
    So far I found slapping all "over crit cap" crit rating into mastery best thing to do (ended up with +45% to bleeds).

    Kitty specc with all glyphs: http://wowtal.com/#k=-bqbw_Vj.a5o.druid.9BUrAs (you will want to help out with thorns on tanks from time to time).

    And yes... with this I do more DPS on heroic dummy than I do on LIVE atm.
    Last edited by Rapti; 2010-10-10 at 10:49 PM.

  3. #3
    Wow, I've been going to 69 on the talent calculator. heh
    Priority rotation same as usual?

    ---------- Post added 2010-10-10 at 10:58 PM ----------

    And why Furor 3/3?

  4. #4
    Its bit messed up cause of how Tiger's Fury works for us now.
    Get Mangle up, get rake up, get SR up from that (2-3CP one is enough now), shred, TF, get rip up, get rake up.
    Every time you can, you do 5CP FB (doesnt matter how much energy you have left - thx to glyph of FB) and refresh SR (if it drops for a sec, it wont be such a drama issue).
    Remember that you need to reapply bleeds when you use TF (within the buffs duration) cause it affects bleed dmg and keeps it till the bleed falls off.

    From tests Ive run overall dmg %:
    no1: rip with 26.2% dmg
    no2: melee with 24.4% dmg
    no3: rake with 20.8% dmg
    no4: shred with 18.2% dmg
    no5: FeroBite with 4.4% dmg
    no6: FurySwipes with 4.3% dmg
    noX: Had a shit buff that did 3.7k being 0.8% dmg
    no7: Mangle with 0.8%

    And with masteries all bleeds will keep on going up.

    Why Furor 3/3? Cause no other better talents + when you use that GCD to throw thorns it lets you keep your energy.
    Last edited by Rapti; 2010-10-10 at 11:16 PM. Reason: Love misspressing numbers.

  5. #5
    Quote Originally Posted by Rapti View Post
    Remember that you need to reapply bleeds when you use TF (within the buffs duration) cause it affects bleed dmg and keeps it till the bleed falls off.
    Wasn't this supposed to be fixed with the new cataclysm mechanics? I'm sure I read somewhere that dot bleeds & hots would be tweaked to take the amount of spell/damage a the moment of the tick and not just "screenshot" your stats when the spell was first applied.

  6. #6
    Quote Originally Posted by kouby View Post
    Wasn't this supposed to be fixed with the new cataclysm mechanics? I'm sure I read somewhere that dot bleeds & hots would be tweaked to take the amount of spell/damage a the moment of the tick and not just "screenshot" your stats when the spell was first applied.
    No idea, I played on PTR today and it still worked like that.

  7. #7
    So it's pretty much the same besides less CP for SR? And FB a lot more?

  8. #8
    Quote Originally Posted by Artaius View Post
    So it's pretty much the same besides less CP for SR? And FB a lot more?
    And that TF reapplying unless it gets "fixed" - and thats the only thing thats really a nuisance now. However TF getting fixed would mean less dmg done in a long run :P. Also "FB more" is still critCP and clearcast based RNG.

  9. #9
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    Quote Originally Posted by Rapti View Post
    And that TF reapplying unless it gets "fixed" - and thats the only thing thats really a nuisance now. However TF getting fixed would mean less dmg done in a long run :P. Also "FB more" is still critCP and clearcast based RNG.
    Though if it gets fixed I'm sure we'd compensate elsewhere.

  10. #10

  11. #11
    No probs happy to help out, and dont join the bandwagon of QQ that "our dmg is cut by 50%" bs which is popular atm cause its not, sure we will look stupid compared to what boomkins will pull off, but still - its not worse than on LIVE.

  12. #12
    Quote Originally Posted by Rapti View Post
    No probs happy to help out, and dont join the bandwagon of QQ that "our dmg is cut by 50%" bs which is popular atm cause its not, sure we will look stupid compared to what boomkins will pull off, but still - its not worse than on LIVE.
    Not worse than on live?

    Boy, you're clueless.

  13. #13
    Deleted
    So with TF glyph instead of SR glyph you would have to apply your bleeds in a window of 6 seconds. It also means if it remains as it is on PTR buffing your bleeds also that you could have an improved rake every 3rd time and your rip every 2nd time. Doesnt seem like its all that great dps increase tbh.

    Also I am not sure how viable is to have the glyph of thorns instead of say glyph of charge especially if the fights are going to be highly dynamic where you have to move alot etc.

  14. #14
    Quote Originally Posted by Jon View Post
    Not worse than on live?

    Boy, you're clueless.
    See you after 1st raids.

  15. #15
    Quote Originally Posted by Rapti View Post
    Why Furor 3/3? Cause no other better talents + when you use that GCD to throw thorns it lets you keep your energy.
    Edit: Never mind, I'm a bit sleepy and read your comment again. So Thorns is actually worth popping out of our forms to use?

    (Not on the PTR so I can't check this stuff for myself)

  16. #16
    Quote Originally Posted by Lionhearte0 View Post
    I haven't been able to get on the PTR (got like 9gb of space left on this HD), so can you explain a bit on how Thorns has changed?
    Is it usable in forms or does it pop us out? Is it really worth taking the glyph for? We really have some shitty glyphs, I was just going to put it in FC cooldown, but then something about Thorns pops up..
    http://cata.wowhead.com/spell=467
    For lvl80: Thorns sprout from the friendly target causing (400 + ($SP * .421)) Nature damage to attackers when hit. Lasts 20 sec.
    In my gear (feral) they hit for 3.2k dmg.

    They pop you out of form.
    Well I dont see any real use of shorter feral charge, really - at least in ICC and RS.
    We dont have any really cool major glyphs for kitty.

    I fully regemmed, reglyphed and reforged on PTR.

  17. #17
    Quote Originally Posted by Rapti View Post
    http://cata.wowhead.com/spell=467
    For lvl80: Thorns sprout from the friendly target causing (400 + ($SP * .421)) Nature damage to attackers when hit. Lasts 20 sec.
    In my gear (feral) they hit for 3.2k dmg.

    They pop you out of form.
    Well I dont see any real use of shorter feral charge, really - at least in ICC and RS.
    We dont have any really cool major glyphs for kitty.
    Yea, I read what you said over and put two and two together :P
    We really are lacking it seems, especially with talents to put those extra points at 85..

  18. #18
    And if its worth or not... depends when and where, on some stuff (mainly trash) - sure since its more TPS (aoe) for the tanks and overall raid dmg.

  19. #19
    Your best bet is to use Mew which is a new Cat Form DPS calculator adapted to WoW 4.0.1 based on Toskk's DPS calculator (since Toskk has left WoW.

    http://code.google.com/p/mew-wow-dru...downloads/list

    FYI, there is a extremely steep downward curve on stat scaling as you level to level 85.

    I will point out that my testing and Mew confirm what Rapti is stating. In most cases if you are doing what you should be doing at level 80 then your damage will be equivalent or greater than Live. The exception is ICC 25 Heroic geared Ferals since they should be capped on Armor Penetration, Critical Strike, Hit, Expertise and over 10,000 Attack Power.

    I will also point out that nothing anyone stated is relevant at level 85. A Feral in Tier 11 will have virtually no Critical Strike (30% is fantastic at level 85), Haste or any other stat. Your rotation will be extremely choppy (by comparison to level 80 on WoW 4.0.1) with little to no room for extra Ferocious Bites.
    Last edited by Purrfunctory; 2010-10-11 at 12:37 AM.

  20. #20
    Wasnt discussing 85 and leveling, but only lvl80 raiding.

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