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  1. #1

    Raid Attunements

    Does anyone think that they should bring back raid attunements as a method of compulsory character progression. As they have stated that they did not want people to have to farm the lower tiers of an expansions raids to be able to get to end game in a period later in an expansion. Afterall if you are geared to handle a higher tier raid then what would honestly be the issue in going into Blackwing decent, bastion of twilight, throne of the four winds and firelands first. Just really p****d me off in wrath that the best instance in wotlk was raided for like 6 months then abandoned completely even with some of the hard/heroic modes left uncompleted. They then go to the higher end raid tiers like icc then complain about the lack of raid content. Which is why I think that to access a raids normal modes you should complete all of the previous tier normal mode raids and vise versa for heroics.

  2. #2
    Keyboard Turner Lafanus's Avatar
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    I sense that a lot of QQ from players if Blizz reinstates attunements... But in my oppinion I'd love for them to come back, puts some kind of "epic" aura over the raid.

  3. #3
    They want everyone to experience the content they release. This includes making all raids freely accessible for the casuals who might be months behind on seeing fights like Cho'gall n such compared to top raiding guilds.

    Personally I would love seeing attunements brought back. I found it a great idea that you had a story to go along with gaining access to Karazhan, SSC/TK, BT/Hyjal. There was a sense of accomplishment to know, "hey, I worked to get up to this point.".

  4. #4
    No, or at least not in the form that BC used (where you had to visit old raid dungeons to attune new recruits).

    I played back in BC, started late, worked my way through the older content before I caught up with the current tier in late BT/early sunwell. There are four major problem with attunements as they were then:

    - You have to take your entire raid back to do old content you already farmed just to attune 1-2 people to the current raid tier.

    - Most people think that attunements would get people to actually enjoy the older raid contents, which is technically true. The problem is that the guilds that are behind the curve very quickly turn into talentless cesspits, because any compentent player is usually doing his very best to leapfrog through to avoid all the bad players that have been left behind and stay behind.

    - Unlike the top tier of raiding, guilds/players behind the curve tended to stay pretty spread out between the tiers. This made recruiting a real pain, especially when coupled with attuning new members and people leapfrogging to a higher guild that will take them despite their gear. As opposed to now, where you mostly just have your various skill levels of ICC guilds. Personally, I don't think any servers except the largest 25% or so have enough pop to support more than 1 tiers worth of decent guilds.

    - Content is usually great the first time you do it, when you're at the gear level. When you're repeating it for an alt though, being forced to sit through several hours worth of raid content in order to gear up/attune yourself to the current tier is not fun. So account-wide attunements would be nice.


    Now with that said, I would completely support attunements returning if they didn't require 24 other people to do them. I love the story involved.
    Last edited by Vudu; 2010-10-28 at 10:49 AM.

  5. #5
    Legendary! Frolk's Avatar
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    Id love to have an attunements like for kara, that u had to do a alot of heroic 5mans, but change it bit so u had to do em ALL to be able to enter the first tier of raid content.

  6. #6
    I'm for the idea of making people see all the raid. I think it's a travesty, for example, how people jumped straight into ICC without stepping foot into Ulduar, this expansion's greatest raid (ToC can burn in hell).

    An attunement system like BC though? There's no joy in having an alt steamrolled through an instance just to get attuned. If killing the final boss (or a percentage or select few) of a boss awarded an account bound key or something that attuned you - I'd be more for that.

  7. #7
    Warchief taishar68's Avatar
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    Not this again, please. Attunements are gone, they were a bad idea, and they are a bad idea.

    I think it's a travesty, for example, how people jumped straight into ICC without stepping foot into Ulduar, this expansion's greatest raid
    If it doesn't bother them, it shouldn't bother you.

  8. #8
    Pandaren Monk shokter's Avatar
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    Quote Originally Posted by Retributed View Post
    They want everyone to experience the content they release. This includes making all raids freely accessible for the casuals who might be months behind on seeing fights like Cho'gall n such compared to top raiding guilds.

    Personally I would love seeing attunements brought back. I found it a great idea that you had a story to go along with gaining access to Karazhan, SSC/TK, BT/Hyjal. There was a sense of accomplishment to know, "hey, I worked to get up to this point.".
    It's interesting to see this argument so often: 'they want people to see content so no attunements'. Now I'm not disagreeing with the above poster, or even the argument...but if they really wanted people to see all the content they WOULD have attunements. I mean how many people have downed LK or at least made significant progress into icc without ever seeing Ulduar beyond the four bosses randomly assigned as weekly raid bosses. My guess is a lot.
    "Brevity is...wit"

  9. #9
    I think attunements are a great idea. If you can't finish the first instance, you shouldnt go onto the next. The only problem was when you tried to recruit and had to run old raids to get those new people attuned, but this is easily fixed with the new guild system. Just have the guild be attuned, and you need a certain amount of rep with the guild to be able to use that attunement.

  10. #10
    Warchief taishar68's Avatar
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    Quote Originally Posted by shokter View Post
    It's interesting to see this argument so often: 'they want people to see content so no attunements'. Now I'm not disagreeing with the above poster, or even the argument...but if they really wanted people to see all the content they WOULD have attunements. I mean how many people have downed LK or at least made significant progress into icc without ever seeing Ulduar beyond the four bosses randomly assigned as weekly raid bosses. My guess is a lot.
    In theory, the pool of players who have made that significant ICC progress must fall under the following categories:
    Players who hit 80, for the first time, around 12/08
    Players who were 80 but were either uninterested or just bad and never raided until ICC

    Still think that is a lot? More than 5-10% of the WoW pop?

  11. #11
    Deleted
    New idea: GUILD ATTUNEMENTS?

    People bitch about having to get new recruites attuned later down the line... Why not make attunements guild wide? They would be harder and require more work, but the guild would be permanently attuned? It would be fun, it would promote some team play outside raids.

  12. #12
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    Personally id like it as you wouldnt have to raid with so many baddies as they'd be stuck doing the attunement while the more skilled players can progress without any fuss but thats just what i think.

  13. #13
    Quote Originally Posted by Pwntage View Post
    New idea: GUILD ATTUNEMENTS?

    People bitch about having to get new recruites attuned later down the line... Why not make attunements guild wide? They would be harder and require more work, but the guild would be permanently attuned? It would be fun, it would promote some team play outside raids.
    Mhm and what about PUGs? People who cant join guilds for whatever reason, leaves them out of the picture completely; which isnt fair for people that cant find a guild to match their play times etc

  14. #14
    High Overlord
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    Quote Originally Posted by Pwntage View Post
    New idea: GUILD ATTUNEMENTS?

    People bitch about having to get new recruites attuned later down the line... Why not make attunements guild wide? They would be harder and require more work, but the guild would be permanently attuned? It would be fun, it would promote some team play outside raids.
    I second that
    Talking to Majordomo before we are all ready will give you a quest: [60][R]Looking for guild!

  15. #15
    Deleted
    Mhm and what about PUGs? People who cant join guilds for whatever reason, leaves them out of the picture completely; which isnt fair for people that cant find a guild to match their play times etc
    Im sure blizzard could work a way around this - maybe they could implement both solo and guild wide attunements so that people who arent in guilds can still get attuned, but there wouldnt be the problem of guilds having to go back and atttune people laterdown to the line as there would also be guild wide attunements?

  16. #16
    Quote Originally Posted by Parr View Post
    Does anyone think that they should bring back raid attunements as a method of compulsory character progression.
    No. Raid attunements sucked donkey balls on the first time around, and would still do that.

    It will not bring any extra value to the game to force whole guild waste their time boosting new recruits or rerollers through 3 tiers of old shit in TBC style. Soloable attunements are ok, raid attunements never again.
    Last edited by vesseblah; 2010-10-28 at 11:21 AM.
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  17. #17
    Would personally love to have some challenging attunement quests up to every raid, though they'd need to give some sort of BoA attunement, like a stack of t10 BoA keys you could send around to your alts.

  18. #18
    Maybe the OP is a new selfish kind of "I want attunements back"? Blizzard wants the majority of the player base to see the normal mode content. Hardmodes are purely optional and for the better players. You can't establish a right to do hardmodes. Ulduar was too short may be a fail on Blizz's side but if it's only "I couldn't do it in the given time while many other's did." it's not. While ToC is a fast and convient way to gear alts Ulduar still is a real P.I.T.A. to clear. Raid attunements would indeed force players to visit old content more often, and thus give some individuals the chance to finish achievements they could not finish in time but I would not like to pay the bill.

    Imagine X who wants to do Yogg +0 looking for a group which then fills up with people who never saw that boss and desperatly need the kill to progress further through the content. That's not win/win that's lose/lose.

    Attunments are gone for good, Cata will weed out the baddies in a more convenient way. And whoever wants to do old content: Find some likeminded people and just do it.

  19. #19
    Attunements are gone, done, kaputski, and not coming back. And nothing of value was lost.

  20. #20
    From a general game design standpoint, attunements are a bad idea. Whithout them, a player chooses what he wants to experience. With them he has no choice and is forced to do something which he may not enjoy.

    Now I understand the principle of making sure players experience content and improve their skills/gear, but making something mandatory because players find it boring and don't want to do it is the wrong answer. Making it fun and rewarding so that players WANT to do it is the right one (not saying it's easy).

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