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  1. #1

    Maloriak - 10 man normal

    Hello,

    so yesterday, we attempted this guy for the first time, and I have to ask some advice from the community on what were possibly doing wrong. Our raid is comprised of

    1 - Prot warrior (me)
    1 - Blood DK

    1 - disc/holy priest
    1 - Resto shaman
    1 - Resto druid

    1 - hunter
    1 - ret paly
    1 - warlock
    1 - mage
    1 - shadow priest

    So, what happens every time we do this fight, is we feel we lack AOE damage enough to drop the 9 adds. Our strat was the typical interrupt the first summon of adds and allow the other 3 packs to come and tank them. We firstly noticed that the damage the adds could produce was pretty heavy, so we decided to work out a Piercing howl kiting strat that seemed to effectively reduce the healing on the off tank to minimal until he would transition into green phase.

    Once green phase was announced, we stacked the adds and the OT would hit a CD, and all dps would switch to them. However heres my question, we wouldn't have enough time to down them even with all the ranged we had.

    We left the ret paladin on the boss to interrupt the first summon of adds during the green phase, and the mage would interrupt his first AOE, while the shaman would get the second, but in truth our biggest issue is that the adds just would not die. Our DPS would position themselves even saving CD's and such so that it was as much as they could dish in that period, but it just seemed to not be enough.

    Is there something were missing here?? Is there a different strat out there possibly that may shed some light on the adds destruction. I have a feeling that its a lack of that extra meelee to issue out that meelee burst along with the casters especially since both the lock and the SP dont really have the time to generate the dps in 15 seconds.

    Anyways any tips or tricks to killing these adds in 15 seconds would help, as our dps seemed to be fine when compared to the strat vids, in some cases better even.

    Thanks to any that may shed some light on this as we were rather frustrated that we couldn't get past the adds.

  2. #2
    Deleted
    did that guy last week and i would say you are doing it right we have mostly same setup for the fight only replace the shadow priest with a mage and you the same group as us but if you can then try to get one of the healers to respec to dps for that fight we did with 3 healers aswell but we had so much dps that we needed to stand and wait for green in like 30sec to kill off the rest of the adds befor go to last phase that would maybe help you

  3. #3
    the dk should just be on the arcane storm full time, that's what ours does, shaman uses earthbind for extra kiting help. And once that knockback happens for a green phase thats when you hit 'em with everything you got, tank can save his cd's because during that they hit for nothing without their buff. I dont know much about spriests but we used 2 mages, lock, hunter, enh sham. WOL: http://worldoflogs.com/reports/rt-yc...?s=1374&e=1725

  4. #4
    We go in with 2 healers, it's not a too healing intensive fight if the tanks use cds when they are getting wacked. We also stacked the adds on the boss during green phase to cleavehappy the boss.

  5. #5
    Another suggestion to maximize your add dps is to have your mage/shaman set up focus interrupt macroes so they can be off the boss, and to have your DK take care of arcane storm during the green phase (as was suggested above). Since you have a couple classes that aren't amazing aoe, you can have the two of them assist each other on burning down specific adds while the rest of the AOE does their thing. So long as they can burn down 4-5 of the adds before the phase ends, you (as the tank) should be able to take the rest down on your own. Tanking the adds was my job as well, and you can do a goodly amount of damage to them when there are 6 or fewer without taking heavy damage. Also, you could let the first set of adds come out (for you to dps), and interrupt the second set instead.

    I also recommend the int. shout glyph to use as another cooldown to stay alive, and/or have your frost mage throw down his circle of frost at an opportune time. The problem we ran into was the enrage timer - but once you can get the adds down consistently, you can squeeze out more and more dps on the boss.

  6. #6
    Your AOE DPS is prob a little low as well, What spec is the warlock and Hunter? because those two have to be spec'd for heavy AOE, since mages can be good but it can be too low without some good lineups from dmg.

  7. #7
    OK thanks all I have read this, and ya I have int shout glyphed in my aoe spec. I was using it for sure... with piercing howl, hunter trap, and the odd mage root we were fine kiting em.

    When we tried the stacking the adds, it just buffed the boss to invincible mode it seemed, we didn't really give that a shot, but that may give us the ret dps to help if we did that.... may make the difference there... combined with MAKING the dk interrupt the storm all we need to focus on really is KILL ADDS then the ret just has to interrupt whatever wave of adds thats next.

    thanks.

    the hunter and warrior have multi Beast and marks, as well as afllic / destro i believe specs available... =D i don't know well enough the pro's / con's to either but i do know that they can switch... well try that too.

  8. #8
    Oh man - never have the adds near the boss. You can tank the adds so long as there are only 6 of them, only start kiting once they stack to 9. And have the mage do a focus cs macro to take care of the add cast. Just do a search on the interwebs, it's a very common macro.

  9. #9
    Quote Originally Posted by Endlaw View Post
    the hunter and warrior have multi Beast and marks, as well as afllic / destro i believe specs available... =D i don't know well enough the pro's / con's to either but i do know that they can switch... well try that too.
    if you're having troubles with aoe dps, have your hunter spec survival. the aoe potential is fairly substantially higher than mm or bm atm. can't speak for lock specs as mine is still 80 >.>

  10. #10
    we had some problems with dps starting to aoe to slow, they loose the debuff as soon as the green spray is in the room and you should already have one like your first tick of your aoe by then so you don't loose any dmg while they have the debuff.

    that's the only advice I can give really.

    edit: also the hunter should be survival, their dmg is insane and op (and will most likely be nerfed soon :P). also think affliction is the better lock spec atm, but not quite sure on that one.

  11. #11
    Yea, youre doing it wrong. Surv is like 40% dmg more than MM/BM, and their AOE is more than double as powerful. And the warlock should be demonology, hellfire is the most insane AOE you'll ever see, our first 25 man kill our demo lock spiked at 200K dps with it. If they change spec, it'll be a breeze...

  12. #12
    High Overlord Zanez's Avatar
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    your hunter should be Survival tbh, Improved Serpent sting with Multi shot and serpent spread + Explosive trap makes for some insane dmg! when i did this with my guild we had a warrior tank kiting the adds, myself and another hunter throwing slowing traps down every cd. every so often id Md new adds and multi shot to dot all the adds being kited and so did the other hunter just to bring them down a little for the green phase as we couldnt always kill them off.

    Our tank just kited them around the room on the traps using heroic leap aswell

  13. #13
    Identical to our setup except we had a second pally tank and a dk dps instead of the ret, we had dk interupting the arcane storm and the mage on the add spell. We didnt find aoe an issue though I was specced demo so just hellfire+felstorm and the adds died fast.

  14. #14
    Thank you all for the feedback well give this a go with this information. Cheers.

  15. #15
    If you still have problems getting the adds down, have your warlock pop his infernal on them while using Felguard and Hellfire, although if you change things according to suggestions in this thread, he should be safe to pop the Doomguard on Maloriak during the burn-phase, but it's nice to cover with the infernal if you're still behind.

  16. #16
    Similar setup to us, here's what we did.

    Protection Warrior Tanks the boss near the couldron, Me(DK Tank) will deal with the adds.
    Protection Warrior only deals with the Storms, and a Rogue deals with the Release Abberations.

    A Hunter puts down a frost slowing trap near the back of the room, when the adds appear, I gather them and just kite them around so they never touch me, meanwhile I drop my Death and Decay on the traps and sometimes nip in to spread my diseases, also DK's have more CD's to use if they ever get caught by the adds.

    You have more AOE available then our group does, so I would start looking into their specs maybe. Our Demo Warlock did the most damage to the adds, followed by the Hunter and Elemental Shaman. When the boss starts the "green" phase all the abberations are already at the back of the room, what we do is just huddle and nuke, keeping the boss at the rear for about 10 seconds and then move him back to the couldron, if one or 2 adds are left I just take them down myself before the next abberations are released.

  17. #17
    Deleted
    tip from my side, have your lock spec demo and you should be fine. in our group im soloing the adds as a demo lock, rest of dps sticks on boss (as there is a huge dmg boost on the boss in this phase too). one thing the lock has to do is save the cooldowns, that meta and felstorm are ready for the green phase. then meta -> immolation aura -> felstorm -> shadowflame -> hellfire -> in one phase infernal. the adds are dropping in about 5 seconds. demo lock ae is absolutely OP at the moment, huge help on cho'gall also.
    Last edited by mmocb3d4938640; 2011-01-08 at 03:25 AM.

  18. #18
    Deleted
    What we do here is quite simple, we actually use 3 tanks and 2 healers, well a retri going in prot with shield and a 1hand.

    We interupt the first set of adds, then i pick up the 6 that follows and the retri takes the next 3.

    Even if by all means we would to be getting 12 adds its no big deal really seeing as we can both pop cd's and survive easily for the remainer of time before the green phase, and with a mage, warlock, and hunter aoe should NOT be a problem. The 2 "pally tanks" deals massive aoe aswell with the HotR, Holy Wrath, Consencration etc.

    By doing this phase 3 could almost be solo healed by the pally tanks having 1 add each with word of glory and let the healers focus on the raid / MT.

    And as you are a warrior, you should be able to interupt the summon adds yourself and just let one of the pally tanks have the boss targeted and interupt the thunderstorm while keep aoeing the adds.

  19. #19
    Quote Originally Posted by Morrolan View Post
    Oh man - never have the adds near the boss. You can tank the adds so long as there are only 6 of them, only start kiting once they stack to 9. And have the mage do a focus cs macro to take care of the add cast. Just do a search on the interwebs, it's a very common macro.
    During green phase the adds lose the stacking buff. The boss should be stacked with the adds. The boss also takes 100% increased damage and this will bring him down even faster.

  20. #20
    Also briefly touched on by others, but you shouldn't need to leave your paladin on the boss. DKs have a free interrupt on a decent cooldown, and that should be plenty for Arcane Storm, and then just quickly cover the add summon as well and there's no problem. Our setup was more AOE centric (2 demo locks ;D ) but the adds dying should really be one of the least worrires during this fight.

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