Berserker Rage (new version):
(This new ability will likely be a "side talent" on the 31'st point of the Fury tree next to Titan's Grip, and will require Titan's Grip to spec into. This also replaces the current Berserker Rage and Enrage mechanic.)
When the Warrior gains over 110 Rage, the Warrior will gain a 5% boost to Strength, Haste, and size for a minimum of 5 seconds and a maximum of 30 seconds. Enrage time depends on how much Rage is produced over 110 Rage up to a maximum of 150 Rage. Every 3 points of Mastery boosts the percentage of Strength gained by 1%. While in this Enraged state, the Warrior will gain access to the following abilities:
Heavy Cleave:
(Replaces the normal Cleave)
Requires an Axe in the main hand. Cleaves the target for 125% Weapon Damage + base 2000 damage (base damage increased 1% per 3 Mastery) and hits up to a maximum of 5 nearby targets within a range of 15 yards for 125% Weapon damage. All targets caught within this cleave are interrupted and stunned for 0.5 seconds. 3 second cooldown, shares a cooldown with Heroic Strike.
Improved Whirlwind:
(Replaces Whirlwind)
The Warrior begins to spin wildly, doing 150% weapon damage every 0.75 seconds to all targets within 10 yards for 3 seconds. Base damage is increased 1% per 3 Mastery. (This is essentially Bladestorm Lite.)
Skullcracker:
(Replaces Cleave)
Requires a Mace in the main hand. Creates a shockwave (10 yards long, approx. 8 yards wide at the end-point) in front of the Warrior that will strike all targets within a range of 10 yards for 150% Weapon Damage + base 2000 Damage. Base damage is improved 1% per 3 Mastery. All targets caught within the shockwave are Knocked Down, interrupting all spells cast for 2 seconds. 20 second cooldown, shares a cooldown with Heroic Strike.
Bull Rush:
(Replaces Intercept)
40 yard max range, 15 yard min. range. Rams the target for 110% Weapon Damage and knocks them back 5 yards. All spells cast are interrupted for 3 secs.