Originally Posted by
mihaitha
It's silly to take into account ONLY the bonus stamina. Sure, DK's have the highest multiplier, but that is countered by the fact that they need to be hit and expertise capped to make full use of their mitigation mechanic (blood shield). It's kind of like this:
- DK's have highest stamina bonus, but need to actually hit with DS to get blood shield. Missing a DS or getting it dodged or parried means a wasted GCD, which in turns translates to maybe lower damage taken over the last 5 seconds => smaller blood shield return.
- druids come in second in terms of stamina, but make up for it with higher armor value, a lot of avoidance unaffected by diminishing returns (the dodge gained from agility) and mitigation bonus from vengeance (as you gain vengeance you gain AP which in turn increases the amount of damage your savage defense shield absorbs).
- paladins and warriors are last, making up for it with block, which is first of all passive, and secondly comes as an extra roll after dodge/parry calculation, making them less likely to be hit.