Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
But dude, sometimes you WANT an event to fail, just to see what happens. If there was no reward, everybody would HATE when events failed, and would do everything to prevent, where now, people can let it go, because "it's not so bad, there's always the followup event".
Also sounds like a good way to get some anger into the community. "WTF I WORKED MY ASS OFF AND GOT NOTHING FOR IT, **** EVERYONE WHO NEVER HELPED ME RAAAWR!"
Yeah that's true. Apparently they've put more thought into this than I have. Go figure, lol.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
Meaning we, as guilds/grp of friend/whatever trying to do an EDE, would be at the mercy of anyone that either comes into the zone to troll, isn't interested in the event, or just basically doesn't know right from left ?
I HIGHLY doubt that considering the pains gw2 devs have been going to in order to prevent grieffing.
They can't troll, and they can't grief. The moment they start participating, the content scales up. If they stop participating, it will just scale back down. ANet is extremely skilled at preventing griefing, as well, considering they constantly test for potential ways to grief everything, literally everything, that they put in.
People trying to troll/grief are more likely to get themselves killed than ruin an EDE.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I think it didn't take into account all the new players rushing in to do it. If it had scaled to the number of players, regardless of how capable each one was it seems impossible that he should go down so quickly. Can't see how it could be the players tbh, more an actual problem with the scaling itself.
http://www.guildwarsinsider.com/weapon-models-asura Possible Weapon Models Of The Asura
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
OMG I want that longbow. Now.
Purply circly bits...wow
And if it somehow shoots purple arrows /faint.
A Mif exclusive
I believe it's a speargun.
InB4C&D
At people saying it will be "harder" for guilds to be 'elitist' for PvP guilds, they'll probably focus on sPvP and have requirements like, show t1-tx item before invite (tier items are defined by amount of glory aquired)like in GW champ +3, glad +7, Hero +9(, or just simply tokens from dungeon x y or z (probably later dungeons) like UW.
People are very good at finding reasons to discriminate others.
I don't really see the bad thing in this either, it just makes you strive to get more of X internally sure you'll suffer at first but in the end it doesn't even matter. Since you tried so hard and got so far.
That's a bubble gun, it just blows bubbles. That's why it has bubbles on it.