I think WvWvW will have very little to no downtime but to be honest I can't say anything without knowing for sure.
I think WvWvW will have very little to no downtime but to be honest I can't say anything without knowing for sure.
Could people post facts and not their opinion when it comes to answering questions.
---------- Post added 2011-05-30 at 05:19 PM ----------
All we know is it runs for a week+, weather theres a break inbetween campains we don't know yet. Should be able to join whenever you want though.
Last edited by mmoc233041c6ce; 2011-05-30 at 04:30 PM.
Sounds lovelyAll we know is it runs for a week+, weather theres a break inbetween campains we don't know yet. Should be able to join whenever you want though.
Since there are no limit to how many players there can be in one WvWvW battle, there will be no queue times I guess
Last edited by mmocd3499ff517; 2011-05-30 at 04:23 PM.
Like they said on the PAX panel, it's massive unbalance PvP. What's not to like?
Everything we know about WvWvW is here for those who want to read it. http://wiki.guildwars2.com/wiki/World_PvP
PvP here: http://wiki.guildwars2.com/wiki/PvP
This is what cought my eye.
Am I going to have to endlessly grind to reach the level cap?
No. The time needed to level up should never exceed 90 minutes.[17] Moreover, the leveling curve flattens, so each subsequent level will take about the same time to reach.
Let's not forget that the game was designed to make it enjoyable on each level about equally. Especially for PvP, where you immediately gain access to all/most skills and are even lvld up to a certain lvl.
And yes, WvWvW isn't supposed to be super serious or competitive, yes your realm gets ranked, but its more meant to be fun, structured PVP is for being serious and competitive.
I don't think they are doing realms on this.....as I understood it they are keeping with the districts model they currently have where you can jump from district to district to suite your needs...though I could be wrong.
http://gw2.luna-atra.fr/skills_tool/...switch=34e0445
Last edited by mmoce86883aa25; 2011-05-30 at 05:18 PM.
Can someone who's had a chance to play the demo comment on the controls?
I was not a fan of GW1, mostly due to the controls like left mouse click to move to position and the general feel of movement and even combat to an extent.
Did they overhaul this for GW2, or is it similar in that regard?
My SWTOR guild: www.radguild.com
USA West Coast PvP server: The Bastion
Get your Game of Thrones on at Winteriscoming.net
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
It actually looks to have more responsiveness if you watch the gameplay videos.
---------- Post added 2011-05-30 at 01:53 PM ----------
Maybe, but hopefully those players will quit if that does happen. According to what we know so far there will be more than a few things to do at max level.
---------- Post added 2011-05-30 at 01:55 PM ----------
To add more to what i said about having stuff to do, the development philosophy for max level and all throughout the game in general, is they never want you to have to afk in a town or such, they want you to always have something to do.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR