/tries really hard to not be cynical about Ranger changes ><
/tries really hard to not be cynical about Ranger changes ><
I've played a Mes since launch. I perfectly understand their limited use. However, you need only one mes around, and outside of those very niche uses, they're weaker than most any other class in a large fight.
They're useful but not extremely powerful. You just have one Mes show up for your side and you're good. If you have multiple Mesmers show up then you're probably overall weaker than the other side with 1 or 2 mesmers.
I get your meaning. Just saying that a Warrior might have more legitimate "CC" baked into their skill lists. The notion pf a Warrior being a "more controlling class" could be accurate. Even if one might be able to direct the tempo of an encounter just as well playing Thief or Engineer for example.
GW1 was kinda the same way. There was definite CC (stun, fear, knockdown, etc) and just things which changed the battle flow (blind, mana drain, feedback, etc).
Did they ever change Ranger sword #1? I haven't played Ranger in a while but that skill is kinda clumsy and useless on an otherwise decent skills loadout.
I'd like that skill to be less annoying.
no it still has the annoying locked in animation sequence
and to me it is so irritating that I can't use a sword on my Ranger, so I end up using a Greatsword
You can also turn off auto-attack so you're not locked in, but that's a skill I've not attempted yet.
I like longbow, but half the time I switch to Greatsword because the damage is so weak. The main exception is stuff like Champs that smash melee to bits, and even then I'll usually swoop in for the final 10-15%.@chrth - I'd actually laugh if they made bearbow really good.
You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.
I would actually love if bearbow was the best because you know...that's how I play in the world b/c I'm lazy. Also why I don't go into dungeons, though I know not to do that if I did. Re: swords, their both clumsy feeling to me. However, I use combat mod and have 1 tied to left clicks so it feels a little better. It's still wonky, but not as bad.
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For me it's traiting piercing arrows, whatever the enrage ability for your pet is, and then the trait that all buffs to your pet go to you too. I line up like 10 mobs on my bear, including veterans, pop the enrage and use 2 and 5 to kill them all in a few seconds. If any of them get cheeky, 4 with piercing arrows actually knocks all of them back.
BAD WOLF
It's the only actual way to play it. But to maximize the potential you have to use the #1 skill as a double tap and hold off on the third tap for an engage/re-up. The problem with this is the entire sword skill set CD progression works against the timing needed to pull off reserving the third hit of skill #1. At most, with near perfect rotation, you might get 2 applications of #1 in your whole rotation. Maybe three if you have enough buffs going, otherwise the ICD resets so that you are applying stage one #1 skill.
Just super clumsy.
Piercing arrows in general makes LB a lot more viable and fun. I know it's not really what everyone says is the 'best', but sometimes you just got to do what feels right. For me I like the dynamic feeling of constantly being at max range, always trying to flank, and positioning yourself to hit as many mobs as possible with your angles. It's a lot more engaging than putting 1 on auto attack and sitting there until things die.
BAD WOLF
I'm rather amazed that people still don't interrupt the Champion Wraiths when they steal health, and then they wonder why everyone is dead
Obsidian sanctum is dead. Like nobody here. What the hell happened to this place? I just to have amazing pvp here with cliff pushing and grabbing the stealth and now it's literally dead. I think making it an instance really just ruined it. (That and the stupid arena)
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
You mean the jumping puzzle or the arena area?