Ok
First off, I played the game for about 8 hours total throughout a weekend. Here is essentially what you said, "I DISAGREE WITH YOU THEREFORE I KNOW YOU HAVEN'T PLAYED THE GAME." Ok bro, that's a winning argument.
What does bad anatomy, their facial structure being off, as well as the joints and ratios, have to do with it being a fantasy game? It just has to do with bad modelers, there are countless games out there with the same realistic style they're trying to pull off but with great models that are anatomically correct, Mass Effect to mention one. The character models in TSW look and move awkwardly, in my opinion, and being that it's MY CHARACTER that I have to look at throughout the entire game, I hardly see how that bothering me is just me "arbitrarily finding something to pick on."
"Yes it's strange and awkward but," enough said. There is no 'but'.
First of you seem confused about the plural of ability, it is abilities, "ability's" is a possessive of ability as in "this ability's power". With that out of the way, obviously the skills between the different weapons look different, work differently, and have different synergies. But they all boil down to just a couple of resource mechanics, as opposed to let's say if you look at a game like WoW where you can find dozens of markedly different resource mechanics in the game. There is ONE skill wheel, so my standards for the depth and complexity of it will be naturally much higher. And when I compare TSW with a game like Rift, I see more interesting synergy and variability within a single class in Rift than I see with the entire ability wheel in this game, and then Rift has three more classes. If it's enough for you great, for me there isn't enough to chew on and I know I'd be bored with it within a month. The ability icons also look pretty terrible, which doesn't help.
No it's nowhere as difficult to design a piece of modern clothing than a fictional full set of armor. The reason being the hardest part of design is not creating the model is coming up with a concept. You can find all the "gear" in this game by flipping through a Macy's catalog, which from a design standpoint, makes it very easy to create. Your argument that it "doesn't make sense" for them to have armor I can't follow at all. So these super powerful and wealthy secret organizations you just got recruited into don't have the means to provide proper armor to their recruits? That's what doesn't make sense.
Yes, the puzzles were ok, the only thing in fact, I found interesting throughout my beta experience. But overall, my opinion, is that they took a lot of shortcuts with the development of the game, it does not feel polished, the animations are awkward, the dialogue is awkward and the skill wheel is boring. That's my opinion, try sharing yours without repeatedly stating I'm simply wrong because I didn't play the game, which I did or I wouldn't have written a review of it, or just because you say so.