Posted a new version with the output from SimulationCraft 4.2.0-6 (NOTE: 4.2.0-7 is identical except for a hunter import bugfix).
MAJOR change: I'm including two fairly new raid movement modifiers, in addition to Patchwerk and HelterSkelter: Raid Environment Movement Low (REML) and Raid Environment Movement High (REMH).
REML adds the following line to the sim:
Code:
movement,players_only=1,first=53,cooldown=85,duration=7,last=360
This tells SimC to have the player be moving for 7 seconds every 85 seconds, starting at the 53 second mark, and cancel this action once you reach 360 seconds. This translates in to, effectively, a 3-phase fight where the first and third phases are stand still/patchwerk style, and where the second phase has a predictable/timed movement section. Lots of fights follow this kind of setup (any fight where you have to clump for healing is a perfect example).
REMH adds the following lines to the sim:
Code:
movement,players_only=1,first=10,cooldown=10,duration=4
This tells SimC that starting at second 10 in the sim until the sim ends, every following 10 seconds the player will be moving for 4 of it, I.E.: 40% total fight time spent moving. There have been many fights in WoW's history that follow similar philosophies (Firefighter, Halfus, Shannox if you're running all over the place, etc.).
Including these two new sim types has really thrown the stat weights for a loop since during a high mobility fight missed spells can be costly.
EDIT: In case anyone is wondering, here's a table containing the scaling values for each of the 8 sims:
Code:
Profile Int Spi SP Hit Crit Haste Mast Int N Spi N SP N Hit N Crit N Haste N Mast N DPS N
Priest_Shadow_T12H 3.5537 1.8683 2.7414 1.8662 1.7151 2.0176 1.7952 1.0000 0.5257 0.7714 0.5251 0.4826 0.5677 0.5052 0.2814
Priest_Shadow_T12H_2dot 4.5781 2.1369 3.5221 2.1405 2.1714 2.5980 2.3822 1.0000 0.4668 0.7693 0.4676 0.4743 0.5675 0.5203 0.2184
Priest_Shadow_T12H-HS 3.0024 1.8479 2.3092 1.8562 1.4150 1.9214 1.3644 1.0000 0.6155 0.7691 0.6182 0.4713 0.6400 0.4544 0.3331
Priest_Shadow_T12H_2dot-HS 3.9864 2.5506 2.9138 2.5590 1.7829 2.4823 1.8259 1.0000 0.6398 0.7309 0.6419 0.4472 0.6227 0.4580 0.2509
Priest_Shadow_T12H-REML 3.5294 1.9354 2.7225 1.9363 1.7048 1.9717 1.7574 1.0000 0.5484 0.7714 0.5486 0.4830 0.5587 0.4979 0.2833
Priest_Shadow_T12H_2dot-REML 4.7704 2.5212 3.4622 2.5229 2.1570 2.5215 2.2893 1.0000 0.5285 0.7258 0.5289 0.4522 0.5286 0.4799 0.2096
Priest_Shadow_T12H-REMH 3.5463 2.3617 2.4887 2.3692 1.5260 1.7144 1.3967 1.0000 0.6660 0.7018 0.6681 0.4303 0.4834 0.3938 0.2820
Priest_Shadow_T12H_2dot-REMH 5.0455 3.6689 3.1422 3.6732 1.9290 1.4758 1.8645 1.0000 0.7272 0.6228 0.7280 0.3823 0.2925 0.3695 0.1982
AVG 4.0015 2.3614 2.9128 2.3654 1.8002 2.0878 1.8345 1.0000 0.5901 0.7279 0.5911 0.4499 0.5218 0.4584 0.2499