Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
"The Stressening" LOL... I don't know why but it's super hilarious to me
Well hopefully we'll get some really tasty goodies at E3 next week.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
Well as for dungeons this would work:
--there are 3 trash packs per boss max
--trash packs are generated randomly...once you get turtles, next time you get hyenas and so on (20 difrent trash mobs at least)
--bosses need too share the same loot (not like End time ....that instance sucked because of that)
--bosses are random (30 difrent), some are very easy some are hardcore too make it interesting.
--4 bosses per instance is a perfect number....any more and you have a raid or dungeon that takes too long.
--trash needs too have a chance to drop some good stuff
--Last boss needs too be a challange and drop improved random loot too make it interesting.
Don't sweat the details!!!
I agree with you in the sense that I don't believe trash should be an obstacle. Trash should not eat up a lot of players' time, in my opinion, but trash still serves a purpose. I don't like the ''round everything up and AOE it down'' approach, but raids should never wipe on trash. The bosses should be the challenges, trash is just there for flavor.
If you are looking to spend a lot of time researching your guild home, the below site has a very good filter and search engine and is kept up to date.
Good luck finding a guild.
http://wildstar.guildex.org/
That's a tough balance to strike, we used to call everything except HC LK 'trash' back in the day where others didn't even get to him. It's one of the things I'm really curious about how they intend to solve. Design for everyone or design for the mid to hard core raiders for example.