Originally Posted by
Enamy
i am a dedicated 70 twink player myself, and with knowledge about pretty much all the classes at those levels i can tell you that yes, there is no balance between classes. above 2.2 arena rating you only meet the best classes (not a warrior in sight up there, ill tell you that much). some classes have just insane burst damage. rogues, frost mages, prot (!) paladins (even without vengeance) are some of the classes/specs that stand out. warriors, warlocks, boomkins, and a variety of other classes/specs do not just suffer on lack of burst damage, but also on survivability. from 70 and below, all PvP damage/healing is completely out of scale compared to your HP. example: on my mage i have 15 k HP buffed in arena. 500 resi (bout 35 % dmg reduce) and shields for 8 + 2 k (ice barrier + mana shield). two ice blocks. in shatters i can still crit for 7 + 5 k frostbolt + ice lance on targets with 500 + resi. this makes mages avery good pvp class on 70. rogues can crit about 6-7 k ambush with 6-7 k eviscerates. they have a shadow dance (spam ambush) every 1 min, and two resets (vanish + prep vanish), and also cheat death. this makes them viable because they are classes that can survive a 1shot-burst from other classes. warriors on the other hand, have no hard resets, no heavy burst damage, and lack of cc. this makes them BAD in lower level PvP.
for healing, it is the same. a priest penance heals for 4k x3, wich is 12 k. so a full penance, even non crit, can top you up easily. if we compare this to 85 pvp, a mage shatter with CDS will do about 25+20 k on a full resi target. this is still just 35-40 % of your max HP. on level 70, a mage shatter for 7+5 k is 12 k, and if you have 14 k hp, that is more than 80 % of your total HP. some healers are more powerfull aswell. resto druids are probablly the worst healer class of the 4 available ones, simply because you only have 1 fast/instant-i-am-gonna-top-you-up heal. paladins can basically top a person up with holy shock or word of glory, shamans can do 50 % of your HP with one riptide, and priests can put an 8k shield on you, with a 7 k prayer of mending. druids have to keep hot up on a target at all times, so they are easy to counter. if a druid has lifebloom + rejuv on their dps target, one can just swap to the druid, cause he has to use 4 globals just to get up his hots up on himself. he has no flash heal, only 1 instant heal every 15 secs. a mage or rogue can kill you in 2-3 globals. on level 85, a priest penance isnt 12 k, or 80 % of your hp, its 3x 12k, wich is roughly 35-40 % of your HP. nuff said
so the issue is really that players abilities are in general much more powerfull than the health pool of the players. baseline resillience is probably not going to fix this issue unless it means 70-80 % damage reduction against players (healers on lower levels are generally filled to the max with resi, over 50 % damage reduce, due to their heals being able to top up their partners anyway). but this also means healers will have to get an insane healing nerf. one cant have a partner doing 2 k ambush crits on an enemy target when their healer can outheal the damage with a renew?
as you can see, this is not only a rogue issue. if all damage/healing for players in the 70s and below were reduced 50-80 %, this would be a much more balanced scene. at the moment priests, shammys and pala healers dont even have to cast to outheal a dps if they can LoS/rangerun the dps every now and then.
so basically, as it is today, it is like "can i survive his burst? and if i can, will he be able to survive mine?". and by burst, i mean 2-3 globals or getting a player from 100% to 0 % HP in the 7 secs their healers are sheeped/sapped etc