Sooo, AMP won't be a stat in WoD according to the tweet by Celestalon on the main page. A darn shame, since it seemed a lot more interesting than multistrike or readiness. But on the other hand, considering how strong Thok's is for strength melee classes (And I assume it's agi/spi/int equals for their respective classes), I'm not surprised.
Pruning CD's was mentioned, yet no specifics concerning Prot&Ret, but apparently Divine Favor is gone for Holy. Any guesses which one did Ret lose? AW or GoAK?
I'd say Kings becomes a Protection only talent. If I was them, I'd look at sorting out Holy Avenger too though. In its current state it'll still be the best thing to stack with Avenging Wrath for PVP unless they put in a tooltip saying that Holy Avenger has a forbearance style disability until Avenging Wrath expires.
op updated will update more of op in morning it 2am
Last edited by Zabannith; 2014-02-28 at 06:14 AM.
New Ability: Renounce. When cast, Renounce permanently changes the Retribution Paladin into a Warrior and actually be able to dps worth a damn.
I wonder if they won't force ret to switch seals depending on ST, or AoE. With HotR and DS only being usable with SoR active, and CS and TV any other time.
I have a sinking feeling though that we might be in for another overhaul. Cata all over again?
Patience is a virtue. I never claimed to be virtuous.
"My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility
Prediction for the future
I've been thinking about rets finisher-situation and started wondering if Inquisition would serve better as a holy-dmg dot on the target instead of a passive buff. That would make it less of a "i have to keep it up or my dps will suffer" and more of a "I'm doing damage!" kinda deal while maintaining q modicum of "complexity" in our rotation. Sure, it would hurt our aoe/cleave, but thats already in a good place. Also, it might even offer an actual choice in sustained cleave-situations, we might wanna multi-dot with inq instead of just spamming DS
Iterating a little more on DonTirri's idea, Inquisition could be a self-buff that builds as you spend Holy Power, that you can then trigger to boost the next attack you hit. So normally you let it build up to whatever max stacks, pop it for your finisher, but towards the end of a fight/if a mob/group of mobs is dying there may be some merit in popping the Inq 'early' for less max damage but more useful damage.
How about:
"Your Crusader Strike, Hammer of the Righteous, Exorcism and Hammer of Wrath stack Inquisition on targets hit, increasing Holy damage taken by 5% per stack for 30 seconds. Activate Inquisitor's Vengeance to consume the stacks on your current target to increase your total damage done by [(sum_stacks*5%] and critical strike chance by [sum_stacks*2%] for 15 seconds."
It would need balancing to make it worth-while activating Inquisitor's Vengeance though.
The idea I had was to change Inq from a boring (as most seem to classify it) passive that buffs your damage, into something that actually DOES damage. Yeah, sure it would only be useful for mobs that live long, but then again, who bothers to keep inq up at trash? I personally dont mind inq, but if it was a ST dot that hits hard, it wouldn't feel so... Well boring to pop inq.
I'm pretty hardcore about keeping inq up, myself. I get what you want but essentially you're replacing TV/DS as a finisher, which I don't think we need. I'd rather see TV just hit hard enough without Inq. To some extent any ability that we use rotationally is going to become 'just a button we hit' unless everything becomes based on reacting to procs.
Getting sat out from aoe/cleave fights is not a good argument either, since we're already badly hurting on ST-department, and if Blizz retains a similar design philosophy they had in SoO (i.e aoe/cleave is mainly meterpadding/nice to habe but not mandatory and ST matters most, prime examples being spoils, paragons, garrosh, siegecrafter and shamans if melee etc) then more ST at the expense of cleave is a fair trade imo.
All these suggestions to make inq gameplay interesting and exciting have a good potential, but i think most of them lack one part of current inq gameplay which is fast target switching. If you lok at SoO boses almost every fight has some add which you need to nuke within secs. With current model we'r one of the best specs on quick target switch fights as we barely lose anything while switching. Most of inq changes that were suggested are focusing on building/stacking dots on target, just remember how much rogues want ret style of hopo for combo points and some of these changes are bringing us closer to one part of rogue gameplay and problems.
While suggestions above look promising for single target it may suffer on mass aoe packs unless we'r fighting windlord where inq could tick for full duration. I think they should keep current model of inq or bake it in.
Damn its anoying to type so much from phone, appologies for bad typos.
The more I think about it, the more I think Inquisition can't be made 'fun' and 'dynamic' and retain its current role of damage-booster--either it's non-rotational and therefore unreliable or it takes over another position in the toolkit (i.e. finisher), as DonTirri is suggesting (if I am reading what he's writing correctly.)
Right now I don't think Inq is in a bad place; if the duration-extension glyph were baked in and activating Inquisition early added to the duration instead of overwriting it, I'd be mostly happy.