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  1. #1

    The Sniper Training hate!

    So I am a die hard BM fan. Have always played the spec as my main. I have read so much about the hate with Sniper Training so I had to try it myself.

    HOLY FREAKING COW! I love it. I can get up to 30% mastery and it makes the spec so much fun. I do see how the moving part is the downfall though. Simple fix would be to remove the 3 second timer while you already have sniper training up. Basically the way it is now only gives you 3 seconds to move before the buff is going to fall off regardless if you stop moving or not.

  2. #2
    Not exactly the best thread title to indicate you love ST...

    Welcome to MM though!
    Quote Originally Posted by Alex86el View Post
    "Orc want, orc take." and "Orc dissagrees, orc kill you to win argument."
    Quote Originally Posted by Toho View Post
    The Horde is basically the guy that gets mad that the guy that they just beat the crap out of had the audacity to bleed on them.
    Why no, people don't just like Sylvie for T&A: https://www.mmo-champion.com/threads...ery-Cinematic/

  3. #3
    People complain about sniper training because it requires thought.... they are free to reroll to any other RDPS class where you can't even cast while moving.

  4. #4
    Eww aimed shot is horrible though.

    - - - Updated - - -

    I think the best thing about sniper training is the range increase

  5. #5
    Quote Originally Posted by Tehterokkar View Post
    they are free to reroll to any other RDPS class where you can't even cast while moving.
    We should be so fortunate.
    Quote Originally Posted by Alex86el View Post
    "Orc want, orc take." and "Orc dissagrees, orc kill you to win argument."
    Quote Originally Posted by Toho View Post
    The Horde is basically the guy that gets mad that the guy that they just beat the crap out of had the audacity to bleed on them.
    Why no, people don't just like Sylvie for T&A: https://www.mmo-champion.com/threads...ery-Cinematic/

  6. #6
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    I've been Marks solidly since Ulduar came out back in Wrath. I love the spec and don't mind Sniper Training one bit. I remember the days of standing still to cast Steady and Aimed, and having to stutter step for Auto Shot - I don't mind having to stand still for a few seconds to get the buff. Hell, with it the way it is, it still allows you to move pretty much half the fight, and very few fights require enough to make it fall off. Uptime of 95% plus, I wouldn't be too surprised to see on most boss fights in WoD if they design bosses similarly to they way they do now.

    I do have to say that I wish the buff was not our mastery and instead just a passive ability for Marks with our Mastery being a reworked Armor Pen. or Piercing Shots. Oh well. Not that big if a deal.

  7. #7
    Quote Originally Posted by Tehterokkar View Post
    People complain about sniper training because it requires thought.... they are free to reroll to any other RDPS class where you can't even cast while moving.
    This a million billion times this.

  8. #8
    Quote Originally Posted by Fainth View Post
    I do see how the moving part is the downfall though. Simple fix would be to remove the 3 second timer while you already have sniper training up. Basically the way it is now only gives you 3 seconds to move before the buff is going to fall off regardless if you stop moving or not.
    I had the same idea (even reducing the 6s timer if needed), but the problem is.... players would then only stop moving for the minimum time to make sure the buff is refreshed, basically making the whole system useless

  9. #9
    Quote Originally Posted by Tehterokkar View Post
    People complain about sniper training because it requires thought.... they are free to reroll to any other RDPS class where you can't even cast while moving.
    Thats such a bullshit generalization, I hate sniper training because its out of my hands (unlike fox). There will be plenty of situations when I can do nothing to stop it from falling off, thats bullshit and outdated, imo. Yes in an ideal situation on an ideal pull you have, you stop every 3 seconds for 3 seconds to keep your buff up, but guess what thats not going to happen very often on progression. When you need to move because of ''something (bad)'' the last thing you should be looking/thinking about is your sniper training buff. Yet everytime I do, there will be a voice in my head saying: ''stop moving, be high on the skillmeter instead''.
    I also ''somehow'' doubt that blizz will balance MM around this buff, seeing as they failed to balance us properly for so long.

    Other than that I dont want to be looking at my buff all the time, which is going to happen. Very nice that you get abilities you need to ''think'' about, but its a little less fun for me when I just have to monitor it all the time and adjust accordingly when possible. For me this ability is 3 steps backwards, Fox was a better idea than this dumb uptime buff.

    Another reason I dislike it is because its not a new idea, its an old one. Instead of coming up with something new they just slightly update an old mechanic. I'm all for an ability that makes us a little less mobile/think about movement, but this is not it. Saying ppl qq because it requires thought clearly shows you either dont care about the things mentioned or you just didnt think about it, in any case theres some actual critism against this ability. Its not a dealbreaker for me, but I dont like it either, I am allowed to have that opinion and complain about it without rerolling.

  10. #10
    Deleted
    I don't see what the problem is either meself, I'm interested to see how the range aspect plays out, in BiS end-of-expac I'm musing about the prospect of being able to stand in Krasarang & being able to hit mobs in Icecrown!

    I jest of course, but I think its solid for a mastery, & adds an extra element to the spec. I like it.

  11. #11
    I don't like it because it is intended to feel rewarding but ends up feeling punishing to me.

  12. #12
    Quote Originally Posted by Tehterokkar View Post
    People complain about sniper training because it requires thought.... they are free to reroll to any other RDPS class where you can't even cast while moving.
    Perhaps you should do some reading into why people don't like Sniper Training before coming off as a complete idiot on the forum.

  13. #13
    Deleted
    I think its perfect for the playstyle of MM and rewards playing with thought and planning.

  14. #14
    I think it's pretty obvious why people hate it so much. Thought and planning? Well, it depends on how you look at it, I guess. How would you "plan" your position on, for example Juggernaut? Or Malk? Or whatever?

  15. #15
    Deleted
    In Mythic Jugg - Knockback1 use to get away from boss with everyone else, take a hit from knockback2 and then move to minimum safe distance, standstill to regain training, use deterrence just before 3rd knockback so it doesn't hit you and remove training, use fox and disengage "forwards" + druid boost to get back to a place to stand still and resume nuking.

    On Other Jugg modes, Upon nearing siegemode, ready your position to move to oil stack point without losing training, use deterrence for knockback1 and fox to move out oil and back to wall for knockback2, not 100% sure on timing but probably take the hit lose training, get your position right for knockback3/normal phase and use deterrence to keep training up again and then continue pewpew. You might be able to coordinate better fox usage with other hunters.

    Malk you don't really need much movement that is going to lose training it'd be all about knowing your timers well, On mythic you barely move because of orbs, if you are soaking orbs with deterrence up it doesn't matter about dps as you aren't attacking. Using disengage with glyph to move further distance or just deterrencing the breaths to avoid movement.

  16. #16
    Deleted
    Quote Originally Posted by stratocaster View Post
    I think it's pretty obvious why people hate it so much. Thought and planning? Well, it depends on how you look at it, I guess. How would you "plan" your position on, for example Juggernaut? Or Malk? Or whatever?
    On Malk, the knockup is just long enough for you to drop your ST buff.

  17. #17
    Deleted
    Quote Originally Posted by Joyful View Post
    On Malk, the knockup is just long enough for you to drop your ST buff.
    forgot the knockup, not much you can do about that but consider it just part of the fact that siege wasn't designed around these changes.

  18. #18
    Well. the fact that you must stay put in 3 secs, will give bad results in raids. I guarantee that you will see a lot of MM hunters taking godawful much damage, due to the fact that they rather stay put for 1 more second, just to get the buff, instead of GTFO.
    MM hunters will not be popular, unless you are über skilled. Thats my 2 cents.

  19. #19
    It's not about people not being able to manage, it's that they don't like the way it feels and how it forces people to stand still. It's not fun at all.

  20. #20
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    I remember sniper training from wrath. Wasn't a big dead then, but we wern't designed to be dps on the run back then either.

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