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    6.2 Holy Paladin General Information

    6.2 brought in some changes to Paladin (whether it be gear changes or class changes) that haven't been overly theorycrafted yet on these forums, so I decide to make a post dedicated to these changes so people can react appropriately.

    Paladin Spell Coefficients:

    Format:

    Spell Power: Spell Power Coefficient x Targets x Holy Insight x Seal of Insight x Beacon x/+ Special Effects
    HPMS: ((Total Spell Power Coefficient/100) x (8000 Spell Power)) / Mana Cost
    HPS: ((Total Spell Power Coefficient/100) x (8000 Spell Power)) / Cast Time

    Holy Shock:

    Spell Power: 140% x 1.25 x 1.05 x 2 = 367.5%; (1209.6% / 3)* + 367.5% = 770.7%
    HPMS: (7.707% x 8000) / 2352 = 26.21
    HPS = (7.707% x 8000) / (1.5) = 41104

    Has double the normal critical chance.
    Criticals reduce cast of next Holy Light or Holy Radiance by 1.5s, or increases the healing of your next Flash of Light by 60%.
    *1 Holy Power


    Holy Light:

    Spell Power: 300 x 1.25 x 1.05 x 2 = 787.5%
    HPMS: (7.875 x 8000) / 3300 = 19.09
    HPS = (7.875 x 8000) / 2.5 = 25200

    Flash of Light:

    Spell Power: 240% x 1.25 x 1.25 x 1.05 x 2 = 787.5%
    HPMS: (7.875 x 8000) / 6400 = 9.84
    HPS = (7.875 x 8000) / 1.5 = 42000

    Holy Radiance:

    Spell Power: (151.319% + ((151.319 / 2) x 6)) x 1.25 x 1.05 x 1.3 = 1032.75%; 1032.75% + (183.75% x 0.3 x 6)* + (1209.6% / 3)** = 1766.7%
    HPMS: (17.667 x 8000) / 11405 = 12.39
    HPS = (17.667 x 8000) / (2.5) = 56534

    *Daybreak.
    **1 Holy Power.


    Eternal Flame:

    Spell Power: (330% + (10% x 15)) x 1.20 x 1.05 x 2 = 1209.6%
    HPMS: N/A
    HPS = (((12.096 x 0.6875) x 8000) / 1.5) + (((12.096 x 0.3125) x 8000) / 30) = 45360

    The HPS on this can be misleading because Eternal Flame does 31.25% of its healing over 30 seconds. It will have lower HPS then Light of Dawn, but more HPM.


    Light of Dawn:

    Spell Power: (73.5 x 6) x 1.50 x 1.05 x 1.3 = 903%
    HPMS: N/A
    HPS: (9.03 x 8000) / 1.5 = 48160

    Holy Prism:

    Spell Power: (300% x 5) x 1.25 x 1.05 x 1.30 = 2559%
    HPMS: (25.59 x 8000) / 5440 = 33.64
    HPC: (25.59 x 8000) / 1.5 = 136480

    This is assuming Holy Prism hits 5 targets, none of which are tanks.


    ________________________________________________________________________________________

    In Terms of HPMS:

    1. Holy Prism
    2. Holy Shock
    3. Holy Light
    4. Holy Radiance
    5. Flash of Light

    In Terms of HPS:

    1. Holy Prism
    2. Holy Radiance
    3. Light of Dawn
    4. Eternal Flame
    5. Flash of Light
    6. Holy Shock
    7. Holy Light

    Infusion of Light: Holy Light vs. Flash of Light


    Holy Light:

    Spell Power: 300% x 1.25 x 1.05 x 2 = 787.5%
    HPMS: (7.875 x 8000) / 3300 = 19.09
    HPS = (7.875 x 8000) / 1 = 63000

    Flash of Light:

    Spell Power: 240% x 1.25 x 1.25 x 1.05 x 1.5 x 2 = 1181.25%
    HPMS: (11.8125 x 8000) / 6400 = 14.77
    HPS = (11.8125 x 8000) / 1.5 = 63000

    So in the end Infusion of Light is still drastically better to use with Holy Light of Flash of Light, except in the cases where you are straight up spam healing and need the bigger burst from Flash of Light. Also, the value of Infusion of Light with Holy Light will be lower HPS then Flash of Light simply because our cast will go under 1 second, making it so we have wasted time sitting on the GCD, AFAIK.

    Glyphs and Talents:

    There are going to be two different setups of Talents depending on what gear you have access too.

    4 Piece T17:

    Tier 1: Speed of Light
    Tier 2: Fist of Justice
    Tier 3: Eternal Flame
    Tier 4: Unbreakable Spirit
    Tier 5: Divine Purpose
    Tier 6: Holy Prism
    Tier 7: Beacon of Faith

    T18 and/or Libram of Vindication:

    Tier 1: Speed of Light
    Tier 2: Fist of Justice
    Tier 3: Eternal Flame
    Tier 4: Unbreakable Spirit
    Tier 5: Sanctified Wrath
    Tier 6: Holy Prism
    Tier 7: Beacon of Faith

    The talent changes here are quite self explanatory. T17 scales immensely well with DP, but once you lose T17 DP loses significant value and Divine Purpose pulls ahead. Same thing goes with Sanctified Wrath, once you get Libram of Vindication (You want this trinket so bad) SW pulls ahead because of the crazy amount of burst healing it adds coupled with Libram. One thing you may be noticing in this Tier is I am no longer choosing Clemency. Clemency was extremely strong in T17 because it allowed you to get double BoP which could be used to ignore a lot of mechanics from a lot of bosses. In T18 however, there are very few encounters which BoP has any effect at all. On the flip side, there are very many magic damage burst phases on a lot of bosses in T18. Having a reduced cooldown on Divine Protection is going to make you feel a lot safer when getting targeted by many of the mechanics. It's going to save your life, allow you to soak certain mechanics, and reduce the stress on yourself. In addition, having bubble on a 2.5m CD is going to allow you to cheese certain mechanics more often. One of the notable things you will be losing is the addition of having another Hand of Sacrifice, however I find tank health to be a lot more stable this tier due to Beacon getting buffed, as well as Druids and Monks getting their own faux beacon mechanics.

    Glyphs:

    The only notable thing to mention here is Glyph of Beacon of Light. In T17 you should have been running Protector of the Innocent because of how many free EF procs we got. Now that we are no longer going to be using anywhere near as many EF casts, I think Beacon of Light may be slightly better. There are a lot of fights in HFC that reward you for Beacon swapping, and having the removed GCD is going to help with that a lot. Beacon swapping requires a bit of micro-managing and can be tricky, so if that is too much to manage don't be overly concerned with it. If you are in a guild pushing Mythic content however, you should get comfortable with it.

    Losing T17 and DP:

    https://www.warcraftlogs.com/reports...get=24&fight=3

    On our first kill of Blast Furnace lasted almost exactly 10 minutes. Over the course of this fight I had a total of 47 procs of DP/T17.

    The way this impacts our rotation, is LoD/EF will fill a Holy Light cast inbetween our next Holy Shock cast, thus we save the mana cost of a Holy Light.

    47 x 3300 = 155100 Mana Saved.
    155100 / 120 = 1293 Mp5
    1293 / 2.06 = 627 Free Spirit.

    That means, that the impact DP/T17 had on our mana pool outside of just raw healing increase from stronger spells, was ~627 spirit.

    It should be noted that if you get a Infusion of Light proc the rotation would have been HS > EF > HL > HL > HS not saving you any mana, however being a throughput increase. Also, the amount of free procs I got on this specific pull was said to be quite low on average. I feel it is safe to budget T17/DP around 500-600 Spirit on average.

    Libram of Vindication:

    http://ptr.wowhead.com/item=124518/l...tion&bonus=566

    Equip: Healing with Holy Shock grants you Magnifying Light, increasing the healing of your next Holy Light or Flash of Light within 6 sec by 101.03%.

    New Holy Light Healing with Trinket:

    Spell Power: 300% x 2.0103 x 1.25 x 1.05 x 2 = 1583.1%
    HPS: (15.831 x 8000) / 2.5 = 50659

    Looking at these numbers, the trinket is obviously a pretty large healing increase, let's take a look at how big the healing increase is when applied into a standard rotation.

    Normal Rotation: (Holy Shock x 1; Holy Light x 2)

    367.5% + (787.5% x 2) = 1942.5% (Without Trinket)
    367.5% + 787.5% + 1583.1% = 2738.1% (With Trinket)

    2738.1% / 1942.5% = 1.41

    That means that Archimonde Holy Trinket results in a 41% healing increase for our standard rotation. Now, this doesn't take into effect mechanics like Holy Prism, or Eternal Flame, so we will look at a longer rotation including those as well.

    20 Second Rotation: Holy Shock; Holy Light; Holy Light; Holy Shock; Holy Light; Holy Light; Holy Shock; Eternal Flame; Holy Light; Holy Prism

    (3) Holy Shocks: 367.5% x 3 = 1102.5%
    (5) Holy Lights: 787.5% x 5 = 3937.5%
    (1) Eternal Flame: 1209.6%
    (1) Holy Prism: 2559%

    Total: 8808.5%

    (3) Holy Shocks: 367.5% x 3 = 1102.5%
    (3) Empowered Holy Lights: 1583.1% x 3 = 4749.3%
    (2) Holy Lights: 787.5% x 2 = 1575%
    (1) Eternal Flame: 1209.6%
    (1) Holy Prism: 2559%

    Total: 11195.4%


    11195.4% / 8808.5% = 27%

    So in the end the Heroic version of this Trinket comes out to be around a 27% Healing Increase per 20 seconds about the average time it takes to do the following rotation listed above.

    How does this trinket compare up against a Static Intellect Trinket? Well let's assume an Int trinket gives us 400 Spell Power.

    88.085% x 8400 = 739914 Healing
    111.954% x 8000 = 895632 Healing

    895632 / 739914 = 1.21

    So the Archimonde trinket is going to average around 21% more Healing then the comparable stat stick trinkets that we get from Hellfire Citadel. Please keep in mind this is before overhealing, which does play a factor.

    Demonic Phylactery:

    http://ptr.wowhead.com/item=124233/d...tery&bonus=566

    For the purpose of this argument let's assume you get 3 casts per 5 seconds (pretty reasonable assumption).

    639 x 3 = 1917

    That's 1917 mana saved every 5 seconds, now let's convert this to Spirit.

    1917 / 2.06 = 930

    This trinket (if you are casting three times in 5 seconds) yields ~930 Spirit for the Heroic Version.

    This is by far the highest stat weighted trinket in Hellfire Citadel. However, it is important to realize that if you have moments of standing around not healing, this trinket does absolutely nothing for you in terms of regen. For the most part, you should always be casting regardless.

    Unstable Felshadow Emulsion:

    http://www.wowhead.com/item=124234/u...sion&bonus=566

    I am currently in the process of testing this trinket as I bonus rolled it during one of our kills. Once I am able to do another Heroic clear I will have better logs to judge how much healing this is currently adding.

    Some things to note, it does not proc from Illuminated Healing. This is one of the key factors of this trinket that makes it a lot worse for us then throughput healers. Immediately around 20% of our healing is not going to give any leech. Another factor, is that almost 50% of our healing goes into tanks. The problem with this, and the UFE, is that Tanks on average do 50%-65% of the damage of a standard DPS. So right there, this trinket becomes another 25% worse for us then other standard healers who generally do 20% healing to tanks, and 80% raid. I would always always always let this trinket go to a throughput healer over a Paladin any day.

    Here are the logs from one of our Fel Lord wipes that I was doing very high HPS on due to a Healer DCing -

    Healing: https://www.warcraftlogs.com/reports...aling&fight=26
    Leech: https://www.warcraftlogs.com/reports...=26&by=ability

    25M Healing, and 5Mil total raid Leech healing. If you give me 50% of that Leach Healing (2.5Mil which may be low balling the trinket) that trinket counts for 10% of my Healing.

    This is also supported by comparing our logs from the week before where I did 82k HPS and we had 2.5Mil Leech Healing (Before Trinket).

    Previous Logs: https://www.warcraftlogs.com/reports...ing&by=ability

    One thing to remember about this trinket, is it will perform VERY differently depending on the fight. Gorefiend for example, this trinket is going to be extremely strong for the Feast of Souls phase. Not only will you be doing huge amounts of sustained HPS, but your DPS are doing 100% bonus damage, drastically increasing how much Healing they get from Leech. Other fights such as Velhari it performs much, much weaker on and you will be better off using Intuitions Gift or Demonic Phylactery.



    ________________________________________________________________________________________

    If you feel I have messed up on any numbers, feel free to point anything out.
    Last edited by CloudedInSanity; 2015-07-02 at 10:11 PM.
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  2. #2
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    Great post mate

    Are you sure the infusion proc is +60% not +50 on FoL

  3. #3
    Mechagnome CloudedInSanity's Avatar
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    According to Wowhead it showed 50%. I thought it was 60% at first based on what we saw for PTR notes. :/

    Edit: http://www.wowhead.com/spell=53576/infusion-of-light
    Last edited by CloudedInSanity; 2015-06-30 at 01:44 AM.
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  4. #4
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    Quote Originally Posted by CloudedInSanity View Post
    According to Wowhead it showed 50%. I thought it was 60% at first based on what we saw for PTR notes. :/
    They changed aka nerfed it down to 50%. Tbh its a joke that it doesn't even show up in the tooltip ;( I hope they will fix this asap.

  5. #5
    Deleted
    wowhead/wowdb has FoL listed as 240% spellpower.

    You add the power of 1 HoPo to HS/HR but you do not take into account the extra 0.5 cast time that comes with it.

    Simply switching T17/DP EF/LoD casts to HL also lowers hps. If you want to replace that hps you would need a lot more casts.

    Apart from those 3 it looks solid

  6. #6
    Mechagnome CloudedInSanity's Avatar
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    Quote Originally Posted by Narsilon View Post
    wowhead/wowdb has FoL listed as 240% spellpower.

    You add the power of 1 HoPo to HS/HR but you do not take into account the extra 0.5 cast time that comes with it.

    Simply switching T17/DP EF/LoD casts to HL also lowers hps. If you want to replace that hps you would need a lot more casts.

    Apart from those 3 it looks solid
    Hmm... the reason I put 300% is because Holy Light heals for the same as Flash of Light, or am I going crazy? I didn't even look at the Wowhead for that because I was 99% certain they both heal for the same amount...

    As far as the adding the .5 cast time onto Holy Shock/Holy Radiance that is the way I did it initially, but changed it because I wasn't sure if it was completely correct. What I thought was then theoretically EF should then be an instant cast then because I am including its cast time on HS/HR.

    It does, but I am assuming one is replacing T17/DP with the new tier bonus, which should even each other out (as far as HPS) and just result in a need to increase your Spirit.
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  7. #7
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    They do heal for the same amount, but there is a Holy Insight factor for FoL of 1.25 which takes its coefficient up to 300%, the same as HL.

    See Effect #11 here.

  8. #8
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    Quote Originally Posted by Modulo View Post
    They do heal for the same amount, but there is a Holy Insight factor for FoL of 1.25 which takes its coefficient up to 300%, the same as HL.

    See Effect #11 here.
    Was thinking it had something to do with Holy Insight. Thank you.
    Last edited by CloudedInSanity; 2015-06-30 at 06:44 PM.
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  9. #9
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    Quote Originally Posted by CloudedInSanity View Post
    Was thinking it had something to do with Holy Insight. Thank you.
    Yeah but the calculation should be 240 x 1.25 x 1.25
    I only noticed it when i was doing 6.2 stuff in my spreadsheet.

    Perhaps a full rotation to do 1 ef cast and then calculate the average hps is useful to get past the cast time issue

  10. #10
    Mechagnome CloudedInSanity's Avatar
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    Updated for some information about Unstable Felshadow Emulsion. I will be doing an overview of Tier, Glyphs, and Talents soon.
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  11. #11
    derppingggggggg
    Last edited by Rano; 2015-07-02 at 11:36 PM. Reason: Wrong Information

  12. #12
    Mechagnome CloudedInSanity's Avatar
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    Quote Originally Posted by Rano View Post
    From my own tests on dummies, UFE absolutely does proc on our IH mastery.
    Could you post a video of this? I am going to make one of my own soon, but from what I tested it absolutely did not proc from the dummy.
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  13. #13
    I'm pretty technologically inept when it comes to posting videos, but if there's any easy way to do it, I'm more than happy to if given simple to follow instructions. Maybe I can post a WCL of only having IH healing and uptime of the leech buff? Anyways, here's my contribution to UFE being RIDICULOUSLY strong on Gorefiend. I have the normal version of the trinket, and this is a log form a Normal Gorefiend fight (only I have the trinket). 7.11m leech healing over 379 seconds = 18760 HPS. Add that to my base 64,964 eHPS = 83,724 eHPS at roughly 696 ilvl. Pretty gross. https://www.warcraftlogs.com/reports...ability=143924

    Edit: Oh sorry I didn't mention I'm the Holy Paladin in the logs. Figured it'd be pretty obvious but just wanna make sure hahah.
    Last edited by Rano; 2015-07-02 at 08:33 PM.

  14. #14
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    Updated with talents, glyphs, and UFE video for IM.
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  15. #15
    Quote Originally Posted by Rano View Post
    I'm pretty technologically inept when it comes to posting videos, but if there's any easy way to do it, I'm more than happy to if given simple to follow instructions. Maybe I can post a WCL of only having IH healing and uptime of the leech buff? Anyways, here's my contribution to UFE being RIDICULOUSLY strong on Gorefiend. I have the normal version of the trinket, and this is a log form a Normal Gorefiend fight (only I have the trinket). 7.11m leech healing over 379 seconds = 18760 HPS. Add that to my base 64,964 eHPS = 83,724 eHPS at roughly 696 ilvl. Pretty gross. https://www.warcraftlogs.com/reports...ability=143924

    Edit: Oh sorry I didn't mention I'm the Holy Paladin in the logs. Figured it'd be pretty obvious but just wanna make sure hahah.
    I really really wish they wouldn't incorporate Leech into your HPS.

  16. #16
    Deleted
    From my testing on PTR I'm also 99% sure that you don't get leech from IH with USFE. I watched the video in your post and I think I know what's up - IH isn't what's giving you leech at the 1:40 mark, it's the self-heal component of Seal of Insight from your auto-attacks. It wouldn't appear at all with Seal of Command instead.
    Last edited by mmoc572e5622f5; 2015-07-02 at 11:21 PM.

  17. #17
    Quote Originally Posted by mcbubble View Post
    I really really wish they wouldn't incorporate Leech into your HPS.
    Leech is NOT incorporated in a healer's HPS on WCL

    Quote Originally Posted by Modulo View Post
    From my testing on PTR I'm also 99% sure that you don't get leech from IH with USFE. I watched the video in your post and I think I know what's up - IH isn't what's giving you leech at the 1:40 mark, it's the self-heal component of Seal of Insight from your auto-attacks. It wouldn't appear at all with Seal of Command instead.
    AHh I didn't think of Seal of Insight. I'm a derp.

    - - - Updated - - -

    Clouded: I believe it might have been Seal of Insight proccing the from my tests. Thanks for all the work you put into this post though, it's very helpful! So if we were to pass UFE to other throughput healers, would IG or DPhylac be our next go-to trinket?
    Last edited by Rano; 2015-07-02 at 11:33 PM.

  18. #18
    Mechagnome CloudedInSanity's Avatar
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    Quote Originally Posted by Modulo View Post
    From my testing on PTR I'm also 99% sure that you don't get leech from IH with USFE. I watched the video in your post and I think I know what's up - IH isn't what's giving you leech at the 1:40 mark, it's the self-heal component of Seal of Insight from your auto-attacks. It wouldn't appear at all with Seal of Command instead.
    That's exactly what it is. If you look I have 8 leech. The video was to prove that it doesn't give Leech, which it does not.
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