1. #1

    Sorcerer - Hero Class concept

    Both existing hero classes are melee today. That doesn't feel quite ok.
    This concept is an attempt to draw the shapes to discover a rather unique spellcaster. What makes difference between caster classes? Firstly, the forces they call upon. Secondly, the methods they use.
    By methods they are divided into "askers" and "demanders".
    Askers are: Priests, shamans, druids, monks (mist), paladins.
    Demanders are: warlocks, mages, DK, DH.
    I think no special explanation is needed here.
    By sources I mean mostly schools of magics preferred.
    So, what is a Sorcerer? From afar sorcerers can be mistaken for mages, but this is not the case. As a general class, they are tending to be unique yet tending to dps. Mages are known for discipline and direct effort of controlling energies by formulas of the arcane, but sorcerers think more widely. As Azeroth is awakening, they see it as a great field of opportunity. They are a hero class, so they were all proficient spellcasters one day before turned to some new methods. Sorcerers rely on finding and sensing torrents of magical energies and become conduits for them, yet balancing this raw channeling with control.
    Sorcerers wear cloth. DPS is their role, but they also have limited healing and buffs. Runemasters can off-tank for brief periods.
    Specs are:

    1. Conjuror. This is the most "raw" and powerful yet unrefined spec. They are experts on sensing ley lines and torrents of magic, combining them into devastating streams or healing allies if occasion allows. They rain AoE and direct magic of all elements, arcane, shadow and fel - as well as spirit, nature or holy.
    The key mechanic is Magic Sensitivity: you will have a sub-ability bar that varies both with time by random amount and with using specific spells. Advanced magic and talents open up ability to see torrents not just around you, but your enemies as well. E.g. enemy has water torrent active, you rain living fire on him and he gets tons of damage. As you use elemental or nature magic, is wears out while arcane, spirit, holy etc become more efficient. When you use "good" magic, your shadow and fel spells grow more potent, and vice versa. The ultimate expession of the spec is combining several most potent torrents into one most devastating attack. If you like to play DotA and Invoker is you preferred choice, then you get the idea of the Conjuror.

    2. Runemaster. This is a melee spec. More organized version of the class. They cover their bodies with runes, both offensive or defensive. Runes empower their attack to deal arcing lightning damage, waves of fire, allow to strike and run at great speed, regenerate faster, place "trap runes" that encase enemies in ice, put healing absorb or shock with lightning. Ultimate expression of this spec is freezing entire enemy army by luring them into a rune and then smash them with thunder strike, or empower entire army, buffing and revitalising them.

    3. Wizard. The most complicated type of Sorcerer. Wizards use a lot of artifatcs like amulets, scrolls, wands, bracelets and so on. They not just channel magic directly like conjurors or shape it like Runemasters, they create myriads of ways to contain these energies. They summon adds like genies or golems that fight for them, use magic words to channel animate books, scrolls or weapons (like Kael'thas's 2nd phase), or lock potent spells charged into amulets or wands as powerful as "avada kedavra" or "finger of death", throw a skull charged with doomfire or eat a healing mango. However, even when you are out of all your tricks and artifacts as a Wizard, you are still far from being harmless. Wizard can fire a discharge of energy from his fingertips to push enemy back and stun him while drawing a magical circle using some complicated formulas to invoke a powerful tornado of pure arcane energy.

    So, this is a pure concept for now. If you like it a bit, throw your ideas in.

  2. #2
    You guys who keep coming up with "Hero" class concepts needs to know what it actually is, a hero from warcraft 3:http://wow.gamepedia.com/Warcraft_III_heroes. There's a reason why Monk isn't considered "Hero" but rather just a new class.

  3. #3
    Bloodsail Admiral Firatha's Avatar
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    Quote Originally Posted by Tavir View Post
    You guys who keep coming up with "Hero" class concepts needs to know what it actually is, a hero from warcraft 3:http://wow.gamepedia.com/Warcraft_III_heroes. There's a reason why Monk isn't considered "Hero" but rather just a new class.
    You do realize that list has Brewmaster/monk on it right?
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  4. #4
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    Sorcerer, Mage, Wizard, Pyro/Cryomancer.... it's all the exact same thing.

  5. #5
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    Quote Originally Posted by Tavir View Post
    You guys who keep coming up with "Hero" class concepts needs to know what it actually is, a hero from warcraft 3:http://wow.gamepedia.com/Warcraft_III_heroes. There's a reason why Monk isn't considered "Hero" but rather just a new class.
    Yeah, but not for the reason you listed. Instead:

    A hero class is a character class derived from the base classes, but with exclusive perks. Examples of these perks include a higher starting level, better starting gear, unique abilities, and class mounts.

    This fits with DK and DH, but not Monk. And guess what? They're both Hero Classes on the official website!

  6. #6
    Legendary! Seezer's Avatar
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    Quote Originally Posted by Explorer View Post
    Both existing hero classes are melee today. That doesn't feel quite ok.
    This concept is an attempt to draw the shapes to discover a rather unique spellcaster. What makes difference between caster classes? Firstly, the forces they call upon. Secondly, the methods they use.
    By methods they are divided into "askers" and "demanders".
    Askers are: Priests, shamans, druids, monks (mist), paladins.
    Demanders are: warlocks, mages, DK, DH.
    I think no special explanation is needed here.
    By sources I mean mostly schools of magics preferred.
    So, what is a Sorcerer? From afar sorcerers can be mistaken for mages, but this is not the case. As a general class, they are tending to be unique yet tending to dps. Mages are known for discipline and direct effort of controlling energies by formulas of the arcane, but sorcerers think more widely. As Azeroth is awakening, they see it as a great field of opportunity. They are a hero class, so they were all proficient spellcasters one day before turned to some new methods. Sorcerers rely on finding and sensing torrents of magical energies and become conduits for them, yet balancing this raw channeling with control.
    Sorcerers wear cloth. DPS is their role, but they also have limited healing and buffs. Runemasters can off-tank for brief periods.
    Specs are:

    1. Conjuror. This is the most "raw" and powerful yet unrefined spec. They are experts on sensing ley lines and torrents of magic, combining them into devastating streams or healing allies if occasion allows. They rain AoE and direct magic of all elements, arcane, shadow and fel - as well as spirit, nature or holy.
    The key mechanic is Magic Sensitivity: you will have a sub-ability bar that varies both with time by random amount and with using specific spells. Advanced magic and talents open up ability to see torrents not just around you, but your enemies as well. E.g. enemy has water torrent active, you rain living fire on him and he gets tons of damage. As you use elemental or nature magic, is wears out while arcane, spirit, holy etc become more efficient. When you use "good" magic, your shadow and fel spells grow more potent, and vice versa. The ultimate expession of the spec is combining several most potent torrents into one most devastating attack. If you like to play DotA and Invoker is you preferred choice, then you get the idea of the Conjuror.

    2. Runemaster. This is a melee spec. More organized version of the class. They cover their bodies with runes, both offensive or defensive. Runes empower their attack to deal arcing lightning damage, waves of fire, allow to strike and run at great speed, regenerate faster, place "trap runes" that encase enemies in ice, put healing absorb or shock with lightning. Ultimate expression of this spec is freezing entire enemy army by luring them into a rune and then smash them with thunder strike, or empower entire army, buffing and revitalising them.

    3. Wizard. The most complicated type of Sorcerer. Wizards use a lot of artifatcs like amulets, scrolls, wands, bracelets and so on. They not just channel magic directly like conjurors or shape it like Runemasters, they create myriads of ways to contain these energies. They summon adds like genies or golems that fight for them, use magic words to channel animate books, scrolls or weapons (like Kael'thas's 2nd phase), or lock potent spells charged into amulets or wands as powerful as "avada kedavra" or "finger of death", throw a skull charged with doomfire or eat a healing mango. However, even when you are out of all your tricks and artifacts as a Wizard, you are still far from being harmless. Wizard can fire a discharge of energy from his fingertips to push enemy back and stun him while drawing a magical circle using some complicated formulas to invoke a powerful tornado of pure arcane energy.

    So, this is a pure concept for now. If you like it a bit, throw your ideas in.
    This is a mage. A mage is a wizard. Runes, conjuring. All mage. Let's stop trying to come up with weak class ideas just so we can have something new. New doesn't always mean good.
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  7. #7
    Immortal Darththeo's Avatar
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    Quote Originally Posted by Tavir View Post
    You guys who keep coming up with "Hero" class concepts needs to know what it actually is, a hero from warcraft 3:http://wow.gamepedia.com/Warcraft_III_heroes. There's a reason why Monk isn't considered "Hero" but rather just a new class.
    That's not what defines a Hero Class.

    Also, as Brewmaster is listed ... as Firatha mentioned.

    Also, Paladin and Far Seer (Shaman) are listed as heroes ... but they are baseline.
    Warden is under Rogue (if Hearthstone to be believed)
    Beastmaster is hunter.

    Seriously, hero class isn't Warcraft III hero units!

    - - - Updated - - -

    Quote Originally Posted by Seezer View Post
    This is a mage. A mage is a wizard. Runes, conjuring. All mage. Let's stop trying to come up with weak class ideas just so we can have something new. New doesn't always mean good.
    Don't forget Runemaster is actually something that exist in WoW lore as something separate.

    Runes aren't only mage ... *cough*Death Knight*cough*
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    Through power I gain victory. Through victory my chains are broken. The Force shall set me free.
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  8. #8
    Over 9000! Golden Yak's Avatar
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    A hero class is a hero class if it is called a hero class.

    Simple as that.

  9. #9
    A mage by any other name.....

  10. #10
    Quote Originally Posted by Darththeo View Post
    That's not what defines a Hero Class.

    Also, as Brewmaster is listed ... as Firatha mentioned.

    Also, Paladin and Far Seer (Shaman) are listed as heroes ... but they are baseline.
    Warden is under Rogue (if Hearthstone to be believed)
    Beastmaster is hunter.

    Seriously, hero class isn't Warcraft III hero units!

    - - - Updated - - -



    Don't forget Runemaster is actually something that exist in WoW lore as something separate.

    Runes aren't only mage ... *cough*Death Knight*cough*
    In actuality, the basis for every class stems from the Warcraft III hero classes, so in that regards, your assertion is incorrect. Regardless, the concept isn't difficult, a hero class is uniquely tied to the story of an expansion (I don't know why they skipped out on the monk being a hero class, but I can only assume that it's a result of the class not being tied to the overall expansion experience).

    - - - Updated - - -

    In terms of the OP, we have a Sorcerer class... they're called Mages.

    - - - Updated - - -

    P.S. Runemasters are Death Knights.

  11. #11
    Elemental Lord Lady Dragonheart's Avatar
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    I'm going to have to agree with the majority, it's too similar to the Mage class.
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  12. #12
    So.......... a Mage then?

  13. #13
    The mage order hall title is Conjurer. This is just mage.

  14. #14
    So basically you want mages to be a hero class.

    This is literally just mage as a hero class. Instead of dividing specs by elements instead you divided them by combat type.

    I thought DH was bad because it stepped on rogue and warlock, but man, this just takes the cake.

  15. #15
    Immortal Darththeo's Avatar
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    Quote Originally Posted by Myrok View Post
    In actuality, the basis for every class stems from the Warcraft III hero classes, so in that regards, your assertion is incorrect. Regardless, the concept isn't difficult, a hero class is uniquely tied to the story of an expansion (I don't know why they skipped out on the monk being a hero class, but I can only assume that it's a result of the class not being tied to the overall expansion experience).

    - - - Updated - - -

    In terms of the OP, we have a Sorcerer class... they're called Mages.

    - - - Updated - - -

    P.S. Runemasters are Death Knights.
    /facepalm ... my assertion isn't incorrect because you make up a technicality. The reason Monk isn't a hero class is that there wasn't a reason to support what a hero class is. I am responding to a person that is claiming that Hero Classes are based on the Hero units (which they are not). Just because they happen to be, doesn't mean that's a requirement. Every car I have owned has had 4 doors ... does that mean my next car must have 4 doors?

    PS Death Knights are Runemasters, not all Runemasters are Death Knights. All band aids are adhesive bandages, but not all adhesive bandages are band aids.
    Peace is a lie. There is only passion. Through passion I gain strength. Through strength I gain power.
    Through power I gain victory. Through victory my chains are broken. The Force shall set me free.
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