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  1. #1

    Should spammable cc be given a cooldown in pvp ?

    or have the spell add a sort of buff that makes the player immune to a repeat cast for a short duration, or have the pvp trinket grant a temporary immunity to the specific spammable spell used against you. I'm not talking about a long term immunity, just enough to make players think a bit and have to use a bit of strategy with the spell (5-10seconds).

    Quote from a blue post:
    "If you don't like being CC'd and want another opportunity to get out of them, use your PvP trinket."

    Now I agree that the trinket can turn the game around when used at the right moment, but what use is it vs the spammible cc (looking at lock fear, druid cyclone, and mage sheep) when they can just recast the same spell ? Especially when the diminishing returns seem to reset after a stupidly short amount of time.
    A lot of strategy comes from timing cooldowns and countering other abilities, but those spells seem to throw all that out the window. All it means is me blowing a cooldown, while they do not. Once my cooldowns are out, it's gg.
    I'm not trying to make this into a pvp :'( :'( post, I'd just like to have a counter other then hiding behind something vs those classes.

  2. #2

    Re: Should spammable cc be given a cooldown in pvp ?

    Title says it all.. Fail

  3. #3

    Re: Should spammable cc be given a cooldown in pvp ?

    Quote Originally Posted by Nemox194
    Title says it all.. Fail
    What are you even talking about?

  4. #4

    Re: Should spammable cc be given a cooldown in pvp ?

    This post makes me want to vomit up my lower intestines. You want something on top of diminishing returns, a trinket, certain racials and an 8 second duration? Really? Here's a suggestion. Don't pvp.
    "Old Gods Die Hard"

  5. #5

    Re: Should spammable cc be given a cooldown in pvp ?

    Quote Originally Posted by Jimmeh
    diminishing returns is what you are looking for
    If you read my post, you can see that I mentioned DR's for those abilities reset long before anything with a cooldown will. Here's an example;
    Warlock fears me for 10seconds, fears again for 8 and a third time for 6 seconds. I would then be immune to fear. However, 15 seconds later, the lock fears me for 10seconds and it's rinse and repeat.
    If there is no consequence or strategy needed to spam abilities as often as you can and it creates an imbalance towards teams that can stretch out huge lengths of cc.

  6. #6

    Re: Should spammable cc be given a cooldown in pvp ?

    Let me guess, you don't play a class like warlock, druid, mage etc?

    noob.

  7. #7

    Re: Should spammable cc be given a cooldown in pvp ?

    I think that DR is enough together with PvP trinket and racial abilities. Those spammable CC's are what makes and breaks some classes and they need it to compete with others. It's a way in difference between classes and every class has strength and weakness, spammable cc happens to be one of the strengths of those classes.

  8. #8

    Re: Should spammable cc be given a cooldown in pvp ?

    My guess is the OP plays a rogue or a pally as he has not complained about blind and stuns.
    "Old Gods Die Hard"

  9. #9
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    Re: Should spammable cc be given a cooldown in pvp ?

    Quote Originally Posted by Malechi
    If you read my post, you can see that I mentioned DR's for those abilities reset long before anything with a cooldown will. Here's an example;
    Warlock fears me for 10seconds, fears again for 8 and a third time for 6 seconds. I would then be immune to fear. However, 15 seconds later, the lock fears me for 10seconds and it's rinse and repeat.
    If there is no consequence or strategy needed to spam abilities as often as you can and it creates an imbalance towards teams that can stretch out huge lengths of cc.
    you realize that it's not 10, 8, 6 second DR values right? it's 10, 6, 3 immune with DR lasting 30 seconds after the initial spell is cast, so you have a total of 18 seconds CCd (if none are broken early) with 12 seconds of immunity. so why are you complaining? that certain players are able to track their DR and keep you CCd outside of it? that people are better than you? what is your point?
    BfA Beta Time

  10. #10

    Re: Should spammable cc be given a cooldown in pvp ?

    Giving cyclone a 6-8-10 sec CD looks good for me. Druids are not dependant on the spell and the spell is quite powerful now. An understatement, but still.

    Then they cant basically make a (class), unable to do anything for the amount of time the druid can spam the spell.


    Sheep - Can be removed and the mage or the team setup rely on it alot.
    Fear - Alot of classes rely on it.

    Both can be removed without a trinket.

  11. #11

    Re: Should spammable cc be given a cooldown in pvp ?

    Quote Originally Posted by Swizzle
    you realize that it's not 10, 8, 6 second DR values right? it's 10, 6, 3 immune with DR lasting 30 seconds after the initial spell is cast, so you have a total of 18 seconds CCd (if none are broken early) with 12 seconds of immunity. so why are you complaining? that certain players are able to track their DR and keep you CCd outside of it? that people are better than you? what is your point?
    My point is in your own words. 18 seconds of cc vs 12 seconds of immunity. So basically I can be cc'd for longer then I'm not. If I use a cooldown to break one it costs you a few seconds before you can repeat the process.
    Most classes need to time their cc, all you do is spam it.

  12. #12

    Re: Should spammable cc be given a cooldown in pvp ?

    neither locks or mages are doing great in pvp right now, so no

  13. #13

    Re: Should spammable cc be given a cooldown in pvp ?

    mmmmmmmmm SPAM!
    "Old Gods Die Hard"

  14. #14

    Re: Should spammable cc be given a cooldown in pvp ?

    Quote Originally Posted by Viscule
    Giving cyclone a 6-8-10 sec CD looks good for me. Druids are not dependant on the spell and the spell is quite powerful now. An understatement, but still.

    Then they cant basically make a (class), unable to do anything for the amount of time the druid can spam the spell.


    Sheep - Can be removed and the mage or the team setup rely on it alot.
    Fear - Alot of classes rely on it.

    Both can be removed without a trinket.
    How about if sheep is dispelled, the DR is reset ?
    Most versions of fear have a cooldown and are fine and I wouldn't have a problem with them not sharing DR's.

  15. #15

    Re: Should spammable cc be given a cooldown in pvp ?

    Quote Originally Posted by Malechi
    If you read my post, you can see that I mentioned DR's for those abilities reset long before anything with a cooldown will. Here's an example;
    Warlock fears me for 10seconds, fears again for 8 and a third time for 6 seconds. I would then be immune to fear. However, 15 seconds later, the lock fears me for 10seconds and it's rinse and repeat.
    If there is no consequence or strategy needed to spam abilities as often as you can and it creates an imbalance towards teams that can stretch out huge lengths of cc.

    WRONG! first fear 10, 2nd 5 secs or so, 3rd is 1.5 sec, wtf are you talking about

  16. #16

    Re: Should spammable cc be given a cooldown in pvp ?

    Quote Originally Posted by Warthor
    neither locks or mages are doing great in pvp right now, so no
    If locks are doing poorly, it's most likely due to the large volume of rogue teams in 2's right now.
    No idea what you're talking about for mages... ever hear of RMP ?

  17. #17

    Re: Should spammable cc be given a cooldown in pvp ?

    Quote Originally Posted by Malechi
    or have the spell add a sort of buff that makes the player immune to a repeat cast for a short duration, or have the pvp trinket grant a temporary immunity to the specific spammable spell used against you. I'm not talking about a long term immunity, just enough to make players think a bit and have to use a bit of strategy with the spell (5-10seconds).

    Quote from a blue post:
    "If you don't like being CC'd and want another opportunity to get out of them, use your PvP trinket."

    Now I agree that the trinket can turn the game around when used at the right moment, but what use is it vs the spammible cc (looking at lock fear, druid cyclone, and mage sheep) when they can just recast the same spell ? Especially when the diminishing returns seem to reset after a stupidly short amount of time.
    A lot of strategy comes from timing cooldowns and countering other abilities, but those spells seem to throw all that out the window. All it means is me blowing a cooldown, while they do not. Once my cooldowns are out, it's gg.
    I'm not trying to make this into a pvp :'( :'( post, I'd just like to have a counter other then hiding behind something vs those classes.
    "Old Gods Die Hard"

  18. #18

    Re: Should spammable cc be given a cooldown in pvp ?

    Quote Originally Posted by Malechi
    How about if sheep is dispelled, the DR is reset ?
    Most versions of fear have a cooldown and are fine and I wouldn't have a problem with them not sharing DR's.
    That would be a good solution, just not from a trinket dispel. Everything that comes from a spell such as dispel should reset the DR. I just want a CD on cyclone, as it is now its just to powerful.

  19. #19

    Re: Should spammable cc be given a cooldown in pvp ?

    Quote Originally Posted by jacobuj
    My guess is the OP plays a rogue or a pally as he has not complained about blind and stuns.
    But unlike the other CC's he mentioned, those have... dun dun dunn.... COOLDOWNS


  20. #20

    Re: Should spammable cc be given a cooldown in pvp ?

    Quote Originally Posted by FattyXP
    But unlike the other CC's he mentioned, those have... dun dun dunn.... COOLDOWNS
    Because, oh dear, diminishing returns just isn't enough. Neither are trinkets. Possible racials and oh yeah class abilities. BECAUSE he doesn't want to use a cd in .... dun dun dunn... PVP!
    "Old Gods Die Hard"

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