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  1. #1

    Army of the Dead 3.3 change

    Army of the dead being reduced cooldown and effect....


    Sweet! Now not an every other boss wipe

    Every time!!! Decent buff?

    Also with unholy that id guess would make it 5 mins so can be used with ERW very nicely!!!

  2. #2
    Deleted

    Re: Army of the Dead 3.3 change

    I suppose it makes it more useful in raids, being as you could use it on almost every boss now (as unholy), rather that it being "shall i pop army now or wait till we do well?"

  3. #3

    Re: Army of the Dead 3.3 change

    Quote Originally Posted by CeberusTheDK
    not exactly a buff, the damage done by the ghouls have been cut by half.

    It's not a buff, its fucking nerf. >
    Because AotD made or broke boss fights right? They will change the talent, maybe making it a 5 min CD. If they do, it will be a more manageable tanking CD. So a buff.

    Regardless, even if its only 10 min, its still a buff.
    "Clearly every aspect of one's life, from financial stability to social popularity, to sexual prowess can be boiled down to 4 numbers: One's Arena rating" ~ Xandamere

  4. #4

    Re: Army of the Dead 3.3 change

    It depends how you look at it. For example, if you've got a boss with an extremely high DPS requirement, AotD has been nerfed; I'd rather have the more powerful one so the raid could actually push the DPS gimmick. For general usage, it's just a breakeven. It's basically exactly what happened to Dancing Rune Weapon.

  5. #5

    Re: Army of the Dead 3.3 change

    Quote Originally Posted by CeberusTheDK
    not exactly a buff, the damage done by the ghouls have been cut by half.

    It's not a buff, its fucking nerf. >
    being able to use it more seems like enough of a buff in my book
    Signature not acceptable (e.g. too large), read http://www.mmo-champion.com/general-discussions-22/important-signatures/ - Regards, Olison

  6. #6

    Re: Army of the Dead 3.3 change

    imo it's a buff...
    you can use it far more often now and not try to time it with an attempt that is going well (and then waste it because someone fails)

    and yes the ghouls did actually do to much dmg
    (each ghoul doing about half my DPS... that would be about 2-2.5k DPS per ghoul... to much to use during a fight?... i'm with blizz on this one)

  7. #7

    Re: Army of the Dead 3.3 change

    It comes down to whether or not you want

    500 dps extra every other pull (in a 10 min fight)

    or 250 usable every pull

    Id hope Notd makes it a 5 min cd still

  8. #8

    Re: Army of the Dead 3.3 change

    The biggest problem with this change is that it's still a 6-second channel, methinks. If it's a total 50% downsize, then shouldn't the casting time be halved as well?

  9. #9

    Re: Army of the Dead 3.3 change

    Quote Originally Posted by Eats Compost
    The biggest problem with this change is that it's still a 6-second channel, methinks. If it's a total 50% downsize, then shouldn't the casting time be halved as well?
    considering youre unlikely to use it twice during 1 encounter, it doesnt matter

  10. #10

    Re: Army of the Dead 3.3 change

    I don't know about "every pull" at least not in ToC. Wipe recovery in my guild at least has been 2-3 minutes in that place during ToGC. However, this does mean I get to use it ever other pull instead of once in a while with a cooldown so long I wouldn't even use it every 20 minutes but rather in more special situations.

    I agree with the change though, less sporadic dps.
    http://www.mmo-champion.com/index.php?topic=15172.msg239063#msg239063

    http://www.mmo-champion.com/index.php?topic=15061.0

  11. #11

    Re: Army of the Dead 3.3 change

    It's obvious they're going to remove the cooldown for Unholy so you can finally do what you're supposed to do.

    Kill stuff with pets, lots and lots of pets.

  12. #12

    Re: Army of the Dead 3.3 change

    unless they remove the taunt from the ghouls it will continue to be raid worthless.
    Yes you are still the worst moderator on these forums.
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  13. #13

    Re: Army of the Dead 3.3 change

    Raid bosses are and have logn been immune to ghoul taunt.

    This is both a buff and a nerf. You can use it more often (most boss fights or so), so buff. But for soloing chillmaw or anything else that's actually a little beyond your gear it's a nerf.

  14. #14

    Re: Army of the Dead 3.3 change

    Its more a tank buff then a DPS one. Which is something Unholy tanks desperately need.
    Noirluna the Immortal of Proudmoore

  15. #15

    Re: Army of the Dead 3.3 change

    Quote Originally Posted by FireBorne
    unless they remove the taunt from the ghouls it will continue to be mostly raid worthless.
    fixed. and quoted for truth

  16. #16

    Re: Army of the Dead 3.3 change

    Army of the Dead was already a stretch to use on bosses because of the Rune cost.

    With its damage cut in half, it is likely that those 3 runes will be better spent on other abilities.

    This is a nerf, unless you bust a nut over some hardcore BG action.

  17. #17

    Re: Army of the Dead 3.3 change

    Quote Originally Posted by FireBorne
    unless they remove the taunt from the ghouls it will continue to be raid worthless.
    You are aware that AoTD has never taunted anything level 83, IE boss mobs right?

  18. #18

    Re: Army of the Dead 3.3 change

    This is p.retarded, its a dps nerf, now it is 100% useless in combat, unless you can use it more than once a fight its a nerf. period.

    So what if I can use it every attempt. its still only once, and reducing its effect by 50% is not balanced by a 10min cd change, say the ghouls do about 100k on a fight over their 20s duration (if they all live) its now 50k and a geared dps can do more than that in the 6 seconds it takes to cast.

    The rune cost is nearly negligible because you still have up to 3 gcds worth of runes to use not to mention runic power.

    The only way to make this not a nerf would be to change the cast time, or increase the number of ghouls/the duration so that the damage dealt is > 6 seconds of dps uptime

  19. #19

    Re: Army of the Dead 3.3 change

    Quote Originally Posted by lethaldonut
    I don't know about "every pull" at least not in ToC. Wipe recovery in my guild at least has been 2-3 minutes in that place during ToGC. However, this does mean I get to use it ever other pull instead of once in a while with a cooldown so long I wouldn't even use it every 20 minutes but rather in more special situations.

    I agree with the change though, less sporadic dps.
    so by this though you must be saying this

    you dont use aotd pre pull
    your raid wont take 5 mins for cooldowns (every raid should hero/lust leh duh?)
    when you wipe its faster than 5 mins

    if you use it pre pull and it take you 5 mins to wipe
    plus 5 mins of buffing

    that is 10 mins

    and on some fight (beasts you wont use it on pull so if you wipe itll still be ready)

    and the channel should change but the change to damage isnt

    "instead of 8 ghouls that hit for 300 damage"
    now you have 4 for 300 damage

    its 8 for 150 damage i would assume

    plus every fight almost has a 6 sec windo you can use it in

    my army is a 700 dps increase and for 3 runes imma use it

    also i think blood specs will start using notd more from this if its a 5 min cd to link with erw

  20. #20

    Re: Army of the Dead 3.3 change

    Quote Originally Posted by Ytinasni
    This is p.retarded, its a dps nerf, now it is 100% useless in combat, unless you can use it more than once a fight its a nerf. period.

    So what if I can use it every attempt. its still only once, and reducing its effect by 50% is not balanced by a 10min cd change, say the ghouls do about 100k on a fight over their 20s duration (if they all live) its now 50k and a geared dps can do more than that in the 6 seconds it takes to cast.

    The rune cost is nearly negligible because you still have up to 3 gcds worth of runes to use not to mention runic power.

    The only way to make this not a nerf would be to change the cast time, or increase the number of ghouls/the duration so that the damage dealt is > 6 seconds of dps uptime
    You shouldn't be casting it in combat (90% of the time) in less your a tank in the first place. You cast it when your going in on the pull so all your ruins are off CD.
    Noirluna the Immortal of Proudmoore

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