1. #1

    feral cat/bear and mastery

    Anyone have thoughts on how feral will pan out with the mastery system. Currently I have a both a tank and a dps spec chosen from one tree... so will feral mastery points simply add to those stats which can benifit both types of feral or do you think it will be something more interesting?

  2. #2

    Re: feral cat/bear and mastery

    I was wondering about that too. The feral tree have two different purposes.
    I suppose they will make mastery provide a different bonus for cat and bear forms.

  3. #3

    Re: feral cat/bear and mastery

    I'm going to venture a guess and say that it would be singular, as it would be difficult for Mastery in its current form to distinguish between a cat spec and a bear spec.

    My guesses would be :

    Increased Physical damage
    Increased Bleed Damage
    Increased Stats
    Additional Bleed DoT (similar to the supposed Holy Priest's HoT from direct heals) damage

    Just guesses though, Im probably way off.

  4. #4
    Deleted

    Re: feral cat/bear and mastery

    Hopefully they depend on what form you're in.


  5. #5

    Re: feral cat/bear and mastery

    Hopefully they depend on what form you're in.
    Yeah, I agree.

    It works well to have (for example) resto give separate bear/cat/tree/boomkin/humanoid advantages. That way investing up to OoC makes sense for ferals / boomkins. The tooltip will be a mess though.

  6. #6

    Re: feral cat/bear and mastery

    Quote Originally Posted by Ryttge
    Hopefully they depend on what form you're in.

    That would possibly be OP for PvP, a solution could be trigger talents, i.e. if you place points in predominanatly kitty orientated talents you get (+dmg, + agi + arp) and if you have predominanatly bear orientateded talents you get (dmg reduction ,etc)

    One thing I am concerned about though is that if we only get healing benefits from specing into resto and only spell damage benefits from points in balance, feral will be limited to one tree for PvE.

  7. #7

    Re: feral cat/bear and mastery

    well, we will just have to w8 bit more as they have something in store for DK tanks which are in same situation as we are, and i think per form basis may be their idea (frost presence for DKs) but we will see.

  8. #8
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    Re: feral cat/bear and mastery

    Quote Originally Posted by Couga
    if you place points in predominanatly kitty orientated talents you get (+dmg, + agi + arp)
    I really hope they give kitties haste.

  9. #9

    Re: feral cat/bear and mastery

    Quote Originally Posted by Couga
    That would possibly be OP for PvP,
    Don´t think it will be overpowered, all the trees already have the benefits of all base forms, why would this make a change?

    Anyway, this is quite interesting, and haven't thought of it either. What is the source of the DK's pressence dependent masterystat btw? Just interested how they want to solve it.

  10. #10

    Re: feral cat/bear and mastery

    all 3 dk trees have 3 different purposes too. don't worry about it.
    Originally Posted by Blizzard Entertainment
    If [the dps] are on the wrong target, then they are playing badly and should be corrected and / or mocked, depending on how you roll.

  11. #11
    Deleted

    Re: feral cat/bear and mastery

    I'd say for:

    Bear:
    • Stamina (for every point spent in talent A and/or B
    • Chance to dodge for talent C
    .. and hope for
    • X hp/5 in bearform

  12. #12

    Re: feral cat/bear and mastery

    Quote Originally Posted by SavageJ
    I'm going to venture a guess and say that it would be singular, as it would be difficult for Mastery in its current form to distinguish between a cat spec and a bear spec.

    My guesses would be :

    Increased Physical damage
    Increased Bleed Damage
    Increased Stats
    Additional Bleed DoT (similar to the supposed Holy Priest's HoT from direct heals) damage

    Just guesses though, Im probably way off.
    Actually I think those are pretty close to what we'll see, since there will be two benefits which are pretty standard, I assume it'll be something like:

    Increased physical damage (I'm guessing every melee spec will have this one)
    Increased melee haste or melee crit (these seem like the two obvious choices)

    For the third stat which is unique to each spec (which rules out energy regen and arp, as these are taken by rogues Blizzcon screeny) the only real obivious choice is:

    Increased bleed damage (or as you mentioned a possible additional bleed)


    Anyways I'm quite excited about these changes, especially since we have alot of passive (non-fun) type talents in our tree that will be replaced.

  13. #13

    Re: feral cat/bear and mastery

    If I had to guess, I'd say they'd take the debuff away from Mangle and put it as a passive trait for ferals. Its tied to an ability that both use and a debuff that both rely on, and bleeds are very iconic of the feral tree, albeit moreso for kitties than for bears. They won't have different bonuses for bears and kitties though; they've said that there will be 30 unique mastery traits, one for each tree.

    "The third bonus will be the most interesting, as it will provide an effect completely unique to that tree -- meaning there will be 30 different bonuses of this nature in the game."

    Since we will get a passive damage increase for the first spec bonus, and the second will make a desired stat more effective, the third should have to be something that's not already in those first two. For me, a buff to our bleeds makes the most sense.

  14. #14

    Re: feral cat/bear and mastery

    With the information we have been given so far on mastery and with blizzard saying they didnt want to extend the talent trees farther and wanted rather to give us 5 more points to spread out on new trees; what i am curious about is if feral will go back to being one spec for Kitty and Bear.

    Druids are the only class with technically 4 talent trees for pve and honestly i would love to be able to have bear and kitty in one singular spec to open up my dual spec for a purely pvp kitty or pvp resto spec as apposed to having both dual specs taken by PVE tanking and dps specs.

  15. #15

    Re: feral cat/bear and mastery

    There's now a blue answer to that: http://forums.worldofwarcraft.com/th...210871&sid=1#8

    Ferals will have passive bonuses that say Cat: melee damage done, Bear: damage reduction.

  16. #16

    Re: feral cat/bear and mastery

    Quote Originally Posted by Zlodo
    Makes sense, that's much like set bonuses. So how about:

    1st bonus: Increase melee damage by X% || Decrease all damage taken by X%
    2nd bonus: Increase melee crit (or perhaps haste) by Y% || Increase dodge by Y%.
    3rd bonus: Increase bleed damage by Z% || Increase bleed threat by 2*Z%

    The 1st bonus is a no-brainer; the bear bonus for the 2nd is also a no-brainer (We have 10% dodge from talents in the tree). Crit or haste make sense for cats, crit more so with current information. And I agree that the 3rd bonus will have something to do with bleeds--after all, cat rotations are all about bleeds and Lacerate ticks are an important part of threat.

  17. #17

    Re: feral cat/bear and mastery

    ehh...from the impression i got mastery works by the amount talent points you put down a tree, not where the specific points are being allocated. My best guess is that its gonna be like the talents in the feral druid. X for bear and Y for cat.

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