Thread: Overkill Much?

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  1. #1

    Overkill Much?

    Saw this on the front page.

    Subtlety
    •Redirect is now trained at level 83. Up from 81.
    •Cloak of Shadows now increases your chance to resist all spells by 200%, up from 100%.

    ...

    200%??? apparently... math is hard.
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  2. #2
    Deleted
    Yes, now you will be healed by all spells instead!

  3. #3
    Probably just a typo.

  4. #4
    Mechagnome private420's Avatar
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    No kill like over kill guess I will just have to hit for 600% damage ^.^

  5. #5
    Quote Originally Posted by Togarox View Post
    Probably just a typo.
    how is that a typo, where the hell did blizzard gt 200% from? unless theyre lowing to to 20% down from 100%
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  6. #6
    Stood in the Fire CoolHwip46's Avatar
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    they mean 20%, the extra zero was just a typo... /thread

  7. #7
    Quote Originally Posted by private420 View Post
    No kill like over kill guess I will just have to hit for 600% damage ^.^
    we already hit for that much sorta i.e hunter killshot 200%, but to take a skill that makes u take NO damage, and make it so u take MORE than NO dmg..... makes no sence
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  8. #8
    Mechagnome
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    could be to just counteract all +hit modifiers, from npcs and pcs alike

  9. #9
    Quote Originally Posted by Xaladan View Post
    how is that a typo, where the hell did blizzard gt 200% from? unless theyre lowing to to 20% down from 100%
    On the keyboard the keys "1" and "2" are right next to each other. Possibly they hit the 2 on accident?

  10. #10
    I think you misunderstand. It doesn't make your chance to resist spells 200%, it increases your chance by 200%. Before you jump down my throat, yes, there is a difference. If your current chance to resist a spell is, say 20%, Cloak of Shadows used to increase it to 40%, which is 20% increased by 100% of itself; in other words, multiplied by 2. All this new effect does is increase that further, so instead of increasing from 20% to 40%, it will increase from 20% to 60%. Hope that makes sense.

  11. #11
    Mechagnome private420's Avatar
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    Quote Originally Posted by Togarox View Post
    On the keyboard the keys "1" and "2" are right next to each other. Possibly they hit the 2 on accident?
    I doubt it, my money is on adjusting for modifiers like procs which post damage over the normal 100%

  12. #12
    From what I understand, in the past, a caster attacking a rogue when the cloak of shadows is up, can still penetrate cloak of shadows if they have spell penetration or pve hit rating stacked. You can read all about it on any wow forum that exists. It's not like a paladins Divine Skill, or huntards Deterrence (which they totally don't need or deserve).

    Bumping cloak to 200% hopefully makes cloak always work like it was intended to: resist and clear magical effects.

  13. #13
    Quote Originally Posted by MaraMash View Post
    I think you misunderstand. It doesn't make your chance to resist spells 200%, it increases your chance by 200%. Before you jump down my throat, yes, there is a difference. If your current chance to resist a spell is, say 20%, Cloak of Shadows used to increase it to 40%, which is 20% increased by 100% of itself; in other words, multiplied by 2. All this new effect does is increase that further, so instead of increasing from 20% to 40%, it will increase from 20% to 60%. Hope that makes sense.
    i dont think your right, it works the same way deterrence does, adds 100% chance, so 20% to 120% if not, adding 100% parry rating to a hunter is pointless i get a 100% upfrade from 0... same with a rogue, what magic resistance do u have to increase?
    Worgen Druids
    Now we Have Shapeshift in our Shapeshift, so we can Shapeshift while we Shapeshift.

  14. #14
    Quote Originally Posted by Throrion View Post
    Quote Originally Posted by Boubouille
    I have no way to confirm strange values by checking in-game and a lot of temporary stuff might be there.

    Don't worry.
    Fret not.
    This is my signature. You will now remember me.

  15. #15
    Quote Originally Posted by Togarox View Post
    On the keyboard the keys "1" and "2" are right next to each other. Possibly they hit the 2 on accident?
    so by your logic, it should say, "increases chance to resist by 100% up from 100%"?
    Worgen Druids
    Now we Have Shapeshift in our Shapeshift, so we can Shapeshift while we Shapeshift.

  16. #16
    Quote Originally Posted by MaraMash View Post
    I think you misunderstand. It doesn't make your chance to resist spells 200%, it increases your chance by 200%. Before you jump down my throat, yes, there is a difference. If your current chance to resist a spell is, say 20%, Cloak of Shadows used to increase it to 40%, which is 20% increased by 100% of itself; in other words, multiplied by 2. All this new effect does is increase that further, so instead of increasing from 20% to 40%, it will increase from 20% to 60%. Hope that makes sense.
    Would be correct, if you were right about what CoS does.
    It does indeed increase your chance to resist spells to 100%, i.e. makes you unhitable.

    They might just have done this to make sure you don't get hit by higher level opponents, who might have a >100% hit chance against you. It makes sense if you keep the game logic in mind.

  17. #17
    I think its for the spell pen. So if you use cloak of the OP your 1200% sure that the spells will be resisted.

  18. #18
    Quote Originally Posted by huth View Post
    Would be correct, if you were right about what CoS does.
    It does indeed increase your chance to resist spells to 100%, i.e. makes you unhitable.

    They might just have done this to make sure you don't get hit by higher level opponents, who might have a >100% hit chance against you. It makes sense if you keep the game logic in mind.
    ^ what that guy said =D

  19. #19
    Quote Originally Posted by Philenia View Post
    I think its for the spell pen. So if you use cloak of the OP your 1200% sure that the spells will be resisted.
    Spell Penetration only affects resistances(1 SPen negates 1 resistance). Hit is the stat that works against CoS... theoretically.

    I don't think it is even possible to get enough hit to get through those 200%, especially not while having anything resembling a viable equipment for PvP.

  20. #20
    Quote Originally Posted by Xaladan View Post
    so by your logic, it should say, "increases chance to resist by 100% up from 100%"?
    You have to remember that it is Boub writing that not Blizzard. I am saying that Blizzard could have made a typo on the tooltip and Boub caught it and assumed it was changed. 200% could very well be the correct number. But it isn't unusual for Blizzard to make typos (especially in beta).

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