After reading a lot of posts about loot systems, RNG, and low drop rates, I was thinking about how to design a new loot system that would allow people to choose their own destiny for gearing. Here is what I came up with.
1. Remove the loot tables from bosses, instead of gear dropping from Raid bosses, each boss will drop some kind of item that designates that that boss was killed. Something like a claw from Magmaw, etc.....
2. Each item can be redeemed from an epic vendor in which the person would have to complete a relevant quest line that ties into that boss to get to.
3. The vendor will display the revelant gear items available to that player.
4. Each gear item will take one token + some amount of gold to craft. The gold will be used as an offset to how "rare" the item is and represents the difficulty of making the item. For High drop rates 100 gold, Medium 200, Low, 500 gold.
5. If no gear is needed, the item can be vendored for an average of the gold cost of the available items.
6. Tie in the guild system by allowing guild funds to pay the vendor for crafting the item.
The biggest benefit will be that gear distribution can be made linear. Loot systems would only have to take into account who needs an item. Raid boss farming can be cut down significantly as anyone can benefit from killing the raid boss for each kill. It also ties in a more solid and craftable quest lines that are revelant to the current content placing more emphasis on story.
Any thoughts?