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  1. #1

    Alderan quests - UGH

    This is how every single quest on this planet goes:

    - Total Stranger! Do this vital mission or our effort on this world is DOOMED!
    - Okay, sure... Done.
    - Great job! We are beating against our enemies! Now do this other vital mission or everything you've done so far will be for nothing.
    - Wow, your enemies must be pretty tough. I'll do it for you. Aaaand ... done.
    - Amazing! Our troops are pushing back the enemy as we speak! Now do this one more vital job.
    - Wait, don't you have, like, an army at your disposal? Aren't we beating the enemy already? Why doesn't army do it?
    - Oh, but this job is absolutely vital!!! Like, SUDDENLY, our enemy has this new super ability and if you don't neutralize it, we are DOOMED!
    - Oh man... done.
    - AWESOMESAUCE! We've, like, ALMOST defeated our enemy! Now you just need to do one more vital mission!
    - Really?
    - Yes! Our enemy's got super secret super reserves! If you don't destroy them, this entire war is DOOMED!
    - You gotta be kidding me. You are the most pathetic and impotent fighting force in the galaxy. I get a feeling that one day someone is gonna get so frustrated with you, he will just blast your entire damn planet to tiny bits.
    The night is dark and full of terrors...

  2. #2
    I really enjoy the over arcing stories on the planets, such as the civil war that's happening on Alderaan. However, it wasn't there, but a bit higher, when I got to Voss that I really felt like I hit a wall with the stories because at that point they all basically sounded like "Help me Obi-Wan, you're my only hope." I drug myself through Voss, but once I got to Corellia, I felt like that more than made up for it and I really enjoyed that planet.

  3. #3
    Honorary PvM "Mod" Darsithis's Avatar
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    It only takes one person to change things. You're the focal point - the pinnacle of change in each quest. They COULD do it, too, but why waste all the men when you alone will turn the tide?

    I like those kinds of quests myself

  4. #4
    Pit Lord philefluxx's Avatar
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    I personally didnt care for the bureaucracy of Alderaan. I out leveled the planet fairly fast and left them to die...

  5. #5
    Pit Lord
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    I just liked Alderaan for the visuals. I stayed as long as I could. The only parts of the story that mattered to me were my class missions.
    ^ The above should be taken with two grains of salt and a fistful of "chill the F* out".

  6. #6
    more like...

    travel for three minutes to get to palace.
    Spend one minute following halls in palace and stairs to get by guy above entrance
    get quest, JUMP DOWN
    travel for two minutes to where some mobs are
    attack groups spread too far to make use of all your new and old aoe abilities
    see new mobs drop from sky, usually one strong
    fight three other people over the same four spawn points for quest
    two minutes back to palace
    one minute through halls
    turn in quest, get new quest to see new guy, jump down
    travel three minutes, which includes passing place you did last quest
    kill new packs of mobs which now include one or two strong mobs each
    get lucky and now have local kill quest, ugh, to kill 30 more
    kill 30 more mobs interspersed with elites you try to avoid to cherry pick groups without strongs
    get notification you need to get a key card from a special mob
    find him, wait your turn if in prime time because no will group
    realize he is an elite with two normal buddies or one strong
    die without help of those standing around mostly because your in GCD and cannot click the heal kit
    come back and try again, making sure to CC that strong mob only to realize your CC is eight seconds long
    get lucky, get key card
    travel three minutes to a drop box on the other side of the map, turn in key card
    suddenly realize you need to go back to that other guy....

    .....
    iMac
    2012-03-05 : The day SWTOR jumped the shark
    Mages are basically "warlocks for girls" - Kerrath

  7. #7
    The Patient
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    attack groups spread too far to make use of all your new and old aoe abilities
    Even with a healer companion I'd just make them attack first; draw aggro and the mobs close... aoe.

    win.

  8. #8
    I hated Alderaan as well, and I don't know why. It's just horrid.
    There were around 7,000 Greeks in total at the Battle of Thermopylae.
    Not just the Spartans and a few inept imbeciles to play clean up.
    Friends don't let friends listen to Zach Snyder/

  9. #9
    I liked Alderaan, as a BH it's a rare pleasure to beat down snooty old men for chatting shit to you, while gaining darkside points and mako affection points because she hates snobs .

    Also Ohnoto you didn't like Voss? I loved the whole prophesy and vision quest thing, was so epic

  10. #10
    For a planet so beatifull it has worst possible missions anyone (even Blizz devs) could imagine
    Quote Originally Posted by Daralii View Post
    An orc named after Jesus firing a kamehameha at a tentacle dragon and making it explode into fairy dust before a group of dragons don't lament the loss of their once-friend or the now inevitable extinction of their species due to their newfound sterility and mortality but instead congratulate him on knocking up his wife was pretty fucking insane even by this series' standards.

  11. #11
    Deleted
    it's true that the planet questline for Alderaan felt disjointed. first you're tasked to teach a lord how to rule the Empire way, then the second set of quests was about the planet indigenous species, then the third about the problem with another house leaking information and so on. There was no real main plotline leading to the end quest, just a general atmosphere of political feud between the houses.

    But I loved the scenery and the music...

  12. #12
    Bloodsail Admiral shimargh's Avatar
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    Quote Originally Posted by Pantelija View Post
    For a planet so beatifull it has worst possible missions anyone (even Blizz devs) could imagine
    woah, WOAH! man...
    there's no need for such sayings D:

    OT nice planet. meh quests.

  13. #13
    Quote Originally Posted by Profyrion View Post
    I just liked Alderaan for the visuals. I stayed as long as I could. The only parts of the story that mattered to me were my class missions.
    I agree with this, it was beautiful. As my friend said, it was like the Colorado of the galaxy.

    But the NPCs, amagad. I wanted to murder every single person I talked to as an Assassin. Maybe everyone is a little less obnoxious on the Republic side? Just made me think of some of the disgusting people in the US political system and left a bad taste in my mouth.

  14. #14
    I hated Alderaan on both sides, the class quests were okay, but the long halls of enemies with your goal at the end were everywhere, couple with respawn timers that got you maybe 1 or 2 ahead of the respawns.

    But, it's a conceit of the game that you're more than them, you can single handedly do what your incompetent forces cannot. Republic or Imperial, the military as a whole can't find their way out of the path of bullets. Every enemy has a new super project, one that is so super powered it will change the entire war front. Half of the time it's one that was already lost once in a previous battle, where not only did it not change the battle, it basically failed utterly.

    But "this time I mean it!" and so we need to stop them.

  15. #15
    Quote Originally Posted by Crookers View Post
    I liked Alderaan, as a BH it's a rare pleasure to beat down snooty old men for chatting shit to you, while gaining darkside points and mako affection points because she hates snobs .

    Also Ohnoto you didn't like Voss? I loved the whole prophesy and vision quest thing, was so epic
    The prophecy / vision stuff didn't appeal to me personally. I did like the story that the Republic and Empire were competing to gain the Voss as an ally.

  16. #16
    Quote Originally Posted by Darsithis View Post
    It only takes one person to change things. You're the focal point - the pinnacle of change in each quest. They COULD do it, too, but why waste all the men when you alone will turn the tide?

    I like those kinds of quests myself
    I don't mind being a hero. But I just can't feel like a hero when I'm rescuing utterly incompetent morons. It's like the whole planet suffered brain damage due to some kind of sun radiation or something.

    One of the first quests has you recapture three huge defense towers, that are a huge threat to good guys but apparently weren't even USED against the bad guys so far. What kind of retarded general built them in the first place is beyond me. Also, apparently after destroying the bad guys weapons, communication network, allies, and capturing their general, our side STILL on the brink of loss. WHAT THE HELL?

    It's like some guy delivering Hitler's body to London during WW2 and Allies just say "This was a great move for us, but while Nazis have those five tanks defending Berlin, we don't stand a chance!" And then the guy destroys those tanks and Allies say "Oh, but they planted some landmines too, if you don't defuse them we will NEVER capture Berlin!"

    By the way, apparently this is also entire Jedi Knight's storyline for Act 1.

    EDIT: Perhaps this wouldn't be so much of an issue if the effects of character's actions could actually be seen in the world in some way. As much as I'm iffy about overuse of phasing in WoW, I think similar technology would have improved the questing experience considerably here. Firelands daily quests come to mind - sure, they were repetitive, but seeing that tree grow as you progressed with the offensive was somehow incredibly satisfying to me.
    Last edited by namelessone; 2012-02-09 at 06:25 PM.
    The night is dark and full of terrors...

  17. #17
    Quote Originally Posted by namelessone View Post
    I don't mind being a hero. But I just can't feel like a hero when I'm rescuing utterly incompetent morons. It's like the whole planet suffered brain damage due to some kind of sun radiation or something.
    You realize how often we must recapture and repair early warning sensors that didn't see the forces that destroyed them? Plus, if I have to recapture them, guess what, the enemy is already RIGHT HERE, no need for sensors that are behind the front line to tell me they've already passed the sensors!


  18. #18
    Quote Originally Posted by Svifnymr View Post
    You realize how often we must recapture and repair early warning sensors that didn't see the forces that destroyed them? Plus, if I have to recapture them, guess what, the enemy is already RIGHT HERE, no need for sensors that are behind the front line to tell me they've already passed the sensors!

    My gf is playing JK. She says her story started fine, but now it's almost cringeworthy.

    [SPOILERS]

    EVERY SINGLE PLANET she visits has the same story - republic worked on a supersecret weapon project, abandoned it, it was captured by Sith and is now threatening the republic. First time, it was fun. Second time it was fine. THIRD TIME it's annoying and stupid. You feel like the side you are fighting for doesn't actually want to win the damn war.
    The night is dark and full of terrors...

  19. #19
    Quote Originally Posted by Profyrion View Post
    I just liked Alderaan for the visuals. I stayed as long as I could. The only parts of the story that mattered to me were my class missions.
    Agreed. Alderaan was my second favorite planet, after Corellia (which seemed to have the best quest flow, plus my class story was reaching its end).

    Next time you're on Alderaan, look up.

  20. #20
    Quote Originally Posted by belfpala View Post
    Agreed. Alderaan was my second favorite planet, after Corellia (which seemed to have the best quest flow, plus my class story was reaching its end).

    Next time you're on Alderaan, look up.
    I know it's pretty. I wish I was on that planet rescuing mountaineers or hunting some rare wildlife. But they send you to this amazingly beautiful planet and the only thing to do there is some generic boring polarized conflict.
    The night is dark and full of terrors...

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