Originally Posted by
mer
I do not totally disagree. The pirate theme is kind of whatever to me, but you are right, they could have been less heavy-handed with the YARRRRR HAR HAR and left "outlaw" a little more ambiguous. An outlaw could be any sort of rogue character, not just a pirate. Before much of the spec was revealed last year, I imagined it as kind of a cowboy (or maybe that was just McCree hype). Either way, leaving the roleplay of the spec open to interpretation would have been a more welcome approach imo. You could still play it like a pirate if you're super into pirates, but there'd be other themes or motifs to play off of too. But yeah, no, just pirates all the way down I guess.
Yes. I imagine trying to balance RtB is a headache for the developers. I would love to see it changed in a way that guarantees 2 buffs every time, but I think that would greatly increase the damage floor of the spec and it would have to be rebalanced in other areas. That said, RtB is a defining element now, and more and more I'm starting to move away from SnD as a potential concept. In other words, if it ever gets buffed into viability, I would still not use it... It would feel kind of lame at this point? I think it would take away a lot of the personality of the spec if we all just started using SnD again.
I don't know the solution. I want to say outlaw is pretty close to fine, but it needs something to make it more consistent without edging on stale or boring (which, to me, is what combat was like--very stale and boring).