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  1. #1

    (PvP) So are paladins now the worst healers?

    ive recently come back after about a 3-4 month break and while I understand my gear is not up to scratch yet. ( still a few pieces of vicsious and 3k resil ) ive seen and heard and experienced now that pallies are not as great as they were come cata release, and all other healing classes got a huge buff?

    pvp is pretty rough. Most classes know how to keep me locked down and I cant seem to keep myself or others alive as good as I used to. mabye I still suck because ive only been back a short time but I hope things improve for pallies soon. Even for ret to.

  2. #2
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    Worst healers in PvP I'd say overall not by a mile though, hang in there.

  3. #3
    Role-player Nonfictionless's Avatar
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    Basically yes. I could go into it but really it's just as simple as homogenization killed holy pally effectiveness in pvp.

  4. #4
    Pallies are not in a great place in PvP right now.

    But, in PvE:

    Release: ||---Pallies-------------------------Other Healers---||
    Now: ||------------Healers-----------------||

    All healers have their strengths. My raid's paladin healer is a huge asset to the raid, but any healer can hold their own these days.
    I think that's the case, from what I've seen/heard.

  5. #5
    Stood in the Fire
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    I think druids are the worst right now, still find Pallies impossible to kill on my war most times.
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  6. #6
    Role-player Nonfictionless's Avatar
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    Quote Originally Posted by Decan View Post
    I think druids are the worst right now, still find Pallies impossible to kill on my war most times.
    No offence but you are doing something wrong then.....

  7. #7
    in an arena environment, Holy pally are considered as the "worst" healers, they can do well, but with a lack of instant cast in this world of interrupts, it's rough. We are the least mobile healers and we have no great cc like shammy, druid or priest. on top of their good (not the best but still really good) cc ability, priest got mana burn which is extremely good at the moment in arena (but not OP as some people claim). druids got all their hots, priest got renew, shammy got riptide and we got.... no HoT and that's something really usefull in arena (well renew isin't all TAHT great but it still helps)

    There's certain comps where you will need to put beacon on the target you heal to make sure you can throw WoG faster, sometimes you will need to put it on an off target to heal multiple target at the time, because that is what we are good at, at the moment. Also, make sure to use freedom + holy radiance together to run behind and pillar and heal up when you are chased by melees.

    so imho we ARE the worst healers in pvp, but it's nothing compared to how bad priest were when cata came out, good holy pallies will still be able to achieve great ratings and even people with less skills (like me) should be able to live with the bad mobility and learn how to avoid getting killed by X comp/class

  8. #8
    Dreadlord Vuagnon's Avatar
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    So is paladin now the worst class?
    Fixed for you.
    Quote Originally Posted by Jonuts View Post
    Pretty sad when being deathgripped is my most reliable gap closer! THAT is some BS too.

  9. #9
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    Well for pve and not counting the buffs shamans/priests/druids got: We have a scaling problem.

    Every healer has an extra way to regen mana. Druids and disco's get extra regen based on their total mana. Shamans get extra with the more crit they have (water shield). Paladin's extra regen is from judging the target which gives a STATIC amount. With low gearlevels this means paladins have it good. The better the gear becomes the more other healers start overtaking it...

    Atm we're still in a good place tbh, but its gonna get worse

  10. #10
    According to a holy paladin who's actually in the best guild of my server, holy paladins are also lackluster in PvE, he told it was impossible for him to heal (HPS based) as much as priests and druids, but that holy paladins still were brought because of their cooldowns (HoS, GoAK, Divine Favor, Avenging Wrath, Aura Mastery) that are still very important.

    Paladins in general suck really hard in pvp though.

  11. #11
    Quote Originally Posted by Winstan View Post
    pvp is pretty rough. Most classes know how to keep me locked down and I cant seem to keep myself or others alive as good as I used to. mabye I still suck because ive only been back a short time but I hope things improve for pallies soon. Even for ret to.
    Normally I'd invalidate such thoughts by making the claim that better play can always put you up on the meters, but since you appear to be pvp oriented I'd have to say that this looks a lot like what other paladin healers gripe about. With no short term CC, and rebuke and hammer of justice being melee range, a lot of paladins complain that they were really only good on strong direct heals and a healthy mana pool. However, shamans pre nerf had far superior single target heals and the ICD of water shield was half of what it's going to be.

    It is worth noting that cataclysm has really pushed arena into more of a time sink, where as long as you play more you get higher rated. To that, I'd say something like 1800 is the new 1500, and 2200 is the new 2k. So if you really can't break 1800 as a paladin, the problem really does lie between the keyboard and chair. Otherwise, yeah, they're strugging.

  12. #12
    A shield & a hot (just like the old sacred shield for example), + a few cds undispellable (looking at you, avenging wrath & divine favor) as well as a few shaman and disc nerf would definitely make paladins viable again (currently it's not the case, except you're running an OP frost TSG, or dk dk paladin).

    Oh and little mage nerf would be nice also (they're making us struggle hard atm).

  13. #13
    I am Murloc! Atrea's Avatar
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    If Glyph of Long Word was changed to also make 100% of the healing from Holy Shock into a HoT, it would solve a lot of Paladins' inherent weaknesses in PvP, and would also be a minor PvE buff.

  14. #14
    I fail to see how that would be a buff at all. Dispell protection? How would it be anything but bad in PvE?

  15. #15
    The Patient Zelerena's Avatar
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    are you using all your abilities in pvp? if not Why not. Is it Word of Glory that killed it for you? Thats prolly why. It got nerfed. D:

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  16. #16
    Before patch 4.1 paladins were on the bottom of the healing meters, after the patch our paladin is topping meters on every boss fight, AOE fights or not. Paladins are in a very good place at the moment in terms of PVE

  17. #17
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    Quote Originally Posted by Zelerena View Post
    are you using all your abilities in pvp? if not Why not. Is it Word of Glory that killed it for you? Thats prolly why. It got nerfed. D:
    not for holy. holy specialisation gets "removes cooldown on WoG" or something like that.

  18. #18
    Quote Originally Posted by yuukou View Post
    Before patch 4.1 paladins were on the bottom of the healing meters, after the patch our paladin is topping meters on every boss fight, AOE fights or not. Paladins are in a very good place at the moment in terms of PVE
    hum you realize that they changed NOTHING for pallies in 4.1 but a really really minor buff to mastery (1.25 to 1.5 every point) so either he improveda lot or your other healers can't live with changes

  19. #19
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    Quote Originally Posted by Mightlol View Post
    According to a holy paladin who's actually in the best guild of my server, holy paladins are also lackluster in PvE, he told it was impossible for him to heal (HPS based) as much as priests and druids, but that holy paladins still were brought because of their cooldowns (HoS, GoAK, Divine Favor, Avenging Wrath, Aura Mastery) that are still very important.

    Paladins in general suck really hard in pvp though.
    Quite true, however there is 1 thing where paladins and shamans are better at than the almighty druids and priests: burst healing. Sometimes it's not the hps and overall healing that matters but the quick burst of healing (for example Maloriak heroic, black phase on the main tank...would never consider using a druid for that, he could prob just not that good). I divide healers between hot-healers (druids, priests) and direct healers (paladins, shamans). The difference is small but I would always prefer at least 1 hot-healer or 1 direct healer in a 10-man group to strengthen the weaknesses of the other healers. 3 hot-healers would be better than 3 direct healers though in general.

  20. #20
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    In my 10-man raiding guild, we usually have me (a Hpally), a resto druid (the GM) and a disc/holy priest. The resto druid is usually on top of the meters, mainly because of hots just instantly healing any damage. He's also on top of the overheal meters, though. The priest and I usually compete over place 2 on the meters. I know healing meters don't mean anything, but I'd just like to point that out. In PvE, we aren't in a bad shape, to be honest. Our heals are strong, our mana regen is just about right with plenty of ways to regain mana, and we have a lot of abilities we can use to help out the raid (our hand spells, buffs, etc).

    In PvP, we're crap. We have varies defensive abilities that can keep us alive at times (divine protection, aura mastery, GoAK, AW, Divine Favor, bubble, etc, etc). All these abilities, except for Hammer of Justice, is used for defense, while other healers can put out great pressure with their offensive abilities. Priests have a fear, mana burn, mind control and mass dispell. Druids have cyclone, entangling roots. Shamans have hex and an offensive dispell.

    To make Hpallys more useful in PvP, I'd say we need some abilities that can pressure the opponent(s). A new form of CC, or whatever.

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