^ The above should be taken with two grains of salt and a fistful of "chill the F* out".
I know it irks all the completionist type of people (I have a friend who feels he MUST do all the quests) but the beauty / luxury of having too many quests is that you can refuse the ones that do not fit your character, from a roleplaying point of view. It also add to the replayability of the game when rerolling alts.
It's actually not quite so easy. I made a mistake with my first character, a sith assassin. I used stealth too much.
I finished every quest, and every bonus series on every planet. I did every flashpoint as I first got the quest. I did every space mission as it became available. I didn't do warzones, because I didn't want to jump into the PvP grind quite so soon.
Turns out, stealthing past everything makes you 3-4 levels below your current quests when you get to level 40 or so.
My second character, a BH merc, couldn't stealth past things. I didn't finish every quest on every planet. Yet I was at or above the required level for my current quests (except for Mako's companion quests... I think she has it in for me. She gave me a level 30 quest when I was like level 20, a level 40 quest when I was level 30, and a level 48 quest when I was level 40... grrr).
I agree with most of what you say here, but in fairness the guy you're going after in the JK story has access to comprised Republic Superweapons; each one potentially capable of handing victory to the Empire in some form or other. So the string of vital missions here makes a bit more sense at least.
The worst example I can think of is Empire side Balmorra. You complete the main quest and thwart the Republic backed invasion and cripple the resistance. Next thing you know some guy is in your face going "YOU GOTTA HELP US, THE RESISTANCE IS KICKING OUR SORRY ASSES SOMEHOW EVEN THOUGH YOU JUST BASICALLY WIPED THEM OUT". Made me facedesk.
I really couldnt be pissed to do much questing on Alderan, mainly because the whole fucking planet gets blown to smitherines.
As a trooper at least, the whole game feels a bit like that. Every republic npc in charge is either pathetic, incompetent or corrupt, or all three at once. I think the writers did a bit of lampshade hanging in Hoth, when you have the chance to demote the lieutenet that was in charge of the planet's defenses. The strange thing is that the game gives you dark side points for that; it's evident that sending that idiot to clean latrines for the rest of his career you're saving a lot of lives.
Don't get me started on Trooper morality. I think BioWare hate soldiers. Every choice that promotes duty and honor is Dark Side. This isn't even funny anymore. Ask AWOL soldiers to return to duty - DARK SIDE! Return stolen medicine to wounded soldiers - DARK SIDE!
---------- Post added 2012-02-09 at 09:10 PM ----------
Do you? Enlighten me.
The night is dark and full of terrors...
Just saying that when you foil one attack by the enemy they do not just pack up and leave. It is also good to keep in mind that on most of the planets the battle is at a stalemate and you are the one turning the tide. So if they have a attack plan at one point and you drive them back do you think they would keep attacking in what seems to be a losing battle, or regroup and try to hit the enemy off guard or somewhere that because of recent events they are at a disadvantage?
If I weren't insane: I couldn't be so brilliant!
pretty much the same for consulars. go to planet, find corrupted jedi master, shield them for light side points, or kill for dark side.
as far as alderaan i enjoyed it. reminded me of skyrim, especially the summit area, though idk if that's consular only. also you get manta rays instead of taxi cabs.
I really liked Corellia, except for the JC story. I mean, first they created the 16 GH's and designed them so that each individual GH could be used as an impenetrable bastion to retake Corellia. Then they were filled with the most powerful bad guys available. And then you and a few friends break into 3 of these impenetrable bastions[I] just like that[/I]. Aaaaaaaaaaaaand that's it. You ignore the other 13 GH's that were specifically designed to not only be impenetrable and hold out against the entire Imperial Army, but also to be used as staging grounds to retake the planet. And that are now filled with powerful Sith. [I]All over the planet.[/I] Impenetrably.
But yeah, Hi-5's all around guys! Good job!
Only thing I disliked about Alderaan was the god damn insects, I hate insects... But I loved the ending of my BH storyline there though, my BH had quite a pleasant evening before leaving the planet... ^^