I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
The problem was a lot of the kits were more beneficial for their toolbelt skill rather than equipping them outright. Most of the skill combinations were also lackluster with Flamethrower and Elixir Gun.
That complaint list Drake just re-posted is pretty spot on in most areas of the Engineer. It was not hard to grasp how to use the profession. The profession literally was underperforming while some kits were just poorly [&redundantly] designed.
Probably the class that needed the most play testing and tweaking out of all I played- didn't play Necro/Ranger.
So what do you guys think of this guys idea to make gadgets more appealing?
http://www.guildwars2guru.com/topic/...-like-signets/
Making them have signet like effects though (s)he says to add it through a trait.
Wouldn't mind that, stuff like the goggles are begging for a passive effect. But then again the gadgets add to the toolbar, so that could be asking for a little too much.
When they run the numbers I'm sure Anet will lower the substantial cooldown on a lot of the engineer stuff.
Last edited by Chronius; 2012-05-07 at 11:16 PM.
Kind of a neat idea, It works.
Though I sorta wish the gadgets were reactionary. Once proc'd they go on CD. Sorta like Passives in League of Legends.
Utility Goggles: Resist next blind, 60/s CD
Slick Shoes: Resist next cripple, 45/s CD
Rocket Boots: Resist next KD, 90/s
Battering Ram: Launch next foe to strike you in melee, 90/s CD
It seemed like the Engineer's gadgets would be like the kid from Goonies with a belt buckle grappling hook & spring loaded boxing glove.
It does make sense to give them Signet-like qualities (i.e. passive effect that is negated by the active use), and would certainly make up for the complete LACK of signets on this one profession.
But if they do that, it should be built-in, rather than be part of a trait. And I think they'd need to add another Gadget or two.
Last edited by DrakeWurrum; 2012-05-07 at 11:31 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I like the idea of making them more signet like assuming the passives are purely additional too the current effects (say the goggles don't loose the frenzy on use for the passive) and honestly engineers could use a little boost in some areas.
Now...
I must say this really doesn't appeal to my tastes. I understand It would be a unique take on signets between the professions it just seems all too defensive. Perhaps I don't like reactive abilities to have effects on enemies, I don't know.
"Haters give me balance, every Kyle's got a Cartman." -George Watsky
Making gadgets more signet-like just makes them functionally signets.
Gotta agree with this 100%, if they make gadgets have a passive ability that gets disabled from the active (like a signet) why wouldn't they just make them signets?
I think that the passive thing for the gadgets would be, well, lack luster, because you'd essentially just have some random skills on there that don't do ANYTHING... Maybe if they did do a passive thing you could make them a bit like a guardian virtue (but for just you) where activating the skill will immediately put the effect on you IE: Utility Goggles makes you immune to next blind every 30 seconds or so, but if you activate it it goes on a CD (i'd say double the time it takes for passive to actually occur) but puts the passive on you immediately so you could chain em back to back in times of need.
I keep thinking Engineers should get to wield Maces in either hand, and get tech-themed skills with them.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
You know what sucks on Engineer? The Harpoon gun. What a pain in the ass!
Totally pointless to do anything but 1 with a harpoon gun. Fuck off, underwater combat.
Last edited by Fencers; 2012-05-08 at 06:53 PM.
My sentiments exactly. Water combat feels a bit unbalanced as it was anyway, had no trouble taking down a Champion Fishthingy with just the 1 button and strafe-swimming. I didnt get hit a single time, still took more then 5min to actually kill that thing.
The rest of the abilities reminded me a lot of real fishing. You had to try and bait someone actually get hit by your stuff. The grapple's main purpose for me, granted i didnt do a lot of water combat because i personally just dont enjoy it, was to drag people into my stuff. Wasnt really amazed by the results.