Ive been puzzling over this for a few hours, i want your input.
Since the invention of HudMap Addons, The feature they add to the game has Become Standard.
For most lazy gamer's myself included we just get the quest then look on the map kill whatever get our loot.
But this means we are not reading the story, most mmo's that you do this in feel boring after all your not getting into the story.
In SWTOR
I got into doing quests again, it was fun because it was voiced and i never skiped a single Voice over scene.
Except when skiped by the gm during raids or whatnot.
In TERA
Things got worse, the quest system was marks on a map there were 3 maps a hud a mini and a world map.
And most of the quests were just go kill something so it got old fast. especially the repeatable ones.
In Guildwars2
I just wandered all over killing whatever monsters helping whatever npc's and going in no particular order or path through the zones.
Even wandering to places above my level.
I know they don't do questing the same, you dont pick up complete drop off a quest, and they do circle the events on your map when your nearby.
But not once did i feel like it was grindy, and i just cant put my finger on why.
What do you think mmo champ, why was it that i had fun in this one game and in all the rest it felt so grindy it put me to sleep?