When Feral Spirit first came out in WOTLK it was quite awesome. You do have to realize beforehand in Burning Crusade, we had only one attack (Stormstrike) and three shock spells; so essentially WOTLK brought Maelstrom Weapon, Static Shock, Lava Lash, Hex, & of course Feral Spirit. It not only brought to the Enhancement fold, Spirit Walk but Feral Spirit was considered by the vast majority of Enhancement Shaman to be solely a DPS cooldown, and was generally used as such. When Cataclysm came out we were presented with a new Feral Spirit, with the same utility (Bash & Spirit Walk), the same healing (Spirit Hunt), but it did considerably less DPS, as the result of reducing scaling with the Shaman's stats.
Don't believe me? Ask any Enhancement Shaman how much his DPS goes up with these guys out, and because of such it has taken more of a Utility role because of the mainly PvP benefits of Spirit Hunt & Spirit Walk. As you all know in Pandaria Spirit Walk, Bash, & Howl is being decoupled from the Feral Spirit Talent which correlates with one of the biggest complaints of the Cataclysm Feral Spirit, "Feral Spirit is weak and has too many things tied to it". But now let us turn to the future Pandaria Feral Spirit
- Would most of you consider Feral Spirit to be weak and how would you counter that?
- Would implementing something on the lines of the 4-set Tier 13 bonus (Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage) put the ability higher on our priority list.
- Should it remain as is (Minor DPS Cooldown with healing aspect)
- Should the cooldown of Feral Spirit & Spirit Walk be reduced?
- Needs to be reworked entirely
GC's comments on the current state of Feral Spirit
Last Build, Feral Spirits had a minimum (character un-geared) damage range of ~555 to ~833 at level 85. In the latest build, their base damage is now
516-517. Is there a reason their damage was nerfed and the range reduced to Base+1?
The base damage may have been reduced to line up with where we wanted the desired scaling rate to put them. The damage range being only 1 is a bug that we’ll get fixed (what you currently see is the average damage).
We also calculated their attack power scaling to be 31%, is this the intended value?
Like I’ve mentioned before, I don’t want to get into confirming or listing every coefficient, but yes, Feral Spirits get 31% of your attack power.
The tooltip damage for Spirit Bite is 96-144, but in practice it seems closer to 158-206. Is there a tooltip error at work here?
Where are you seeing the tooltip for Spirit Bite? The one I see is “Bites the enemy, causing Nature damage.” No damage value listed there. Regardless, 96-144 is the correct base damage range, but it also is increased by attack power.
Both normal Elementals and Empowered Elementals benefit from the Orc Racial Command (+5% damage). Why don't Feral Spirits also get this benefit? Is it a bug that the Elementals get the racial bonus?
Normal Fire Elementals benefit from the Enhancement Mastery for ALL attacks, but the Feral Sprit's Spirit Bite (nature spell) does not. Is this intended?
Feral Spirits should benefit from Command and Mastery. This is fixed for next build.