Originally Posted by
Mnevis
I'd very much like to see the stats on popularity of all the various abilities, runes, and passives. Some classes have more in the way of build diversity than others, my Monk for example, aside from using different Mantras (I don't think MoE:HT is anywhere near as ubiquitous as you do, Lily. Serenity however absolutely is), has barely changed his play since Act1 Inferno back in May.
I'm glad they're (apparently) taking a more constructive approach to this round of skill balancing than they did with Nether Tentacles. On the one hand, they absolutely got a bunch of other skills into the demon hunter playbook, but they also really quite neutered the one ability to do so. Thoughtfully buffing the stuff that no one's using is way more *fun*, and that's what the game should be all about, right?
How much would they have to buff the other War Cry runes to make anyone trade in Impunity? Serenity might well be the most commonly used ability, but I'd bet that Impunity is the most commonly used rune (please don't nerf Impunity).